Cities: Skylines devs give commitment to modding support

Cities Skylines 1

I imagine it's pretty easy to appeal to city building fans in this post-SimCity world. All you'd need to do is tell people how much you're not SimCity. Offline support? Sure, you'd say, rolling your eyes at games that didn't offer such a basic feature at launch. Big cities? Of course, you'd reassure, your tone making it clear that to do otherwise would be inconceivable. Day-one mod support? Absolutely, you'd half-smile, presenting a video you'd prepared on just that subject.

Coincidentally, the creators of Cities: Skylines have prepared this video on just that subject.

If you'd like a run-down of what exactly that modding support allows, you can see Colossal Order's guide here. So far, it's mostly asset and map editing, as well as a "presently minimalistic" modding API. According to the wiki page, "available features will evolve alongside user wishes in the future."

Cities: Skylines is due out 10 March.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

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