Cities: Skylines 2 patch fixes 'unnecessarily large' character textures, removes 'offensive' radio ad

Screenshot from Cities Skylines 2
(Image credit: Colossoal Order Ltd./Paradox Interactive)

A patch for Cities: Skylines 2 has been released today, addressing several issues with the game—though it doesn't sound like it's the overhaul needed to soothe the city builder's biggest performance problems. Hopefully, that patch won't be too much longer.

One issue that should improve as a result of this patch is the Cities: Skylines 2 not enough customers problem, which has been frustrating and a little confusing—the game often shows demand for new commercial zones, but at the same time existing businesses inform you they don't have enough customers. As a potential fix, the patch increases "leisure probability" which I assume means citizens will have more free time to visit shops, and thus businesses won't complain as much.

There are more tweaks to businesses, like an "improved balance of companies' profit" and the fixing of a trade resource bug that meant businesses would order supplies even when they didn't have enough storage space for them, and then wouldn't consume resources they had. Hopefully, this means you'll have an easier time keeping your city profitable, which I personally have had issues with in my game.

A lot of Cities: Skylines 2 performance issues have been blamed on the wee little citizens themselves, particularly their teeth, though Colossal Order has denied that rendering individual teeth is causing issues. That said, the patch "decreased resolution of unnecessary large character textures" which sounds like it may be in the teeth ballpark, at least. Hopefully you'll begin to see a difference in fps with your citizens hogging less processing power.

The patch notes also say Colossal Order "removed Spasm radio ad (due to offensive content)," which is causing a (thankfully) very minor stir on Reddit and in the Paradox forums. I don't recall this particular radio ad myself while playing (I turned off radio station ads pretty quickly in general) and very few players seem to remember it specifically, either. I did listen to a recording of it someone uploaded a few times just now. In the ad, the voiceover mimics the sound of someone being electrocuted, which could also possibly interpreted as the sound of someone having a seizure, and the word "spasm" used in the ad several times might be misheard as "spaz," a term that has been used to mock people with conditions like cerebral palsy. But I don't know for sure those are the reasons the ad was deemed offensive, that's just a guess.

Amidst people asking for more details about the ad, commenters arguing about what is offensive and what is not, and the inevitable handful of cries about "wokeness," a community manager for Colossal Order gave a perfectly level-headed explanation in the forums. "An issue with the ad was brought to our attention and we concluded it did not align with our goal of the game being welcoming to all our players," they said. "There's really no more to it." 

That explanation sounds reasonable to me—not to mention the ad is incredibly annoying and I don't know why anyone would want it in their game in the first place.

As for other issues with Cities: Skylines 2 (like the 'huge' packs of abandoned feral dogs) more patches are no doubt on the way. The patch notes also include a warning: "Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect." So after installing the patch, have a little patience, mayor. 

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
A citizen of a city
Cities: Skylines 2 celebrates 10 years of Cities with more nuanced homelessness and six new DLCs
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Civilization 7 review screenshot
Civilization 7's new patch temporarily disables crossplay between PC and console so Firaxis can 'expedite updates to the PC'
Confucius as he appears in Civilization 7.
Civilization 7 patch 1.0.1 addresses 'key areas of player-reported issues' including UI and tooltip improvements
The reintroduced Pathos 3 rids whirls players around in the air like a giant fidget-spinner in Planet Coaster 2
Planet Coaster 2's latest update adds synchronised rides, customisable video billboards, and stops guests suffering from perpetual panic
Latest in Sim
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
A person on a snowmobile riding a track in the forest in game Sledders.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Bannerlord naval expansion reveal
Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
Truckin' in the rain.
American Truck Simulator’s latest teaser is just a sound effect and no one seems to agree on what exactly it means
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
Latest in News
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
AMD Strix Point APU chip, held in a hand, with the reflected light showing the various processing blocks in the chip die
AMD's next-gen 'Gorgon Point' APU outted and seemingly sticks with RDNA 3.5 graphics which is disappointing for handheld gaming PCs if accurate
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion