Chucklefish to publish space station sim Starmancer

Dwarf Fortress-inspired space sim Starmancer caught Austin's eye last month with its promise of modular space station building and deep colony management, and he wasn't the only one to take notice. Chucklefish Games, which published Stardew Valley, has picked up the project, it announced on Twitter this week.

As well as Stardew Valley, the company has published games like Risk of Rain and developed Starbound, the procedurally-generated 2D space sandbox game. It has decided to back Starmancer after playing an early build, developer Ominux Games said in a blog post

Starmancer's Kickstarter campaign has been a huge success, raising the $40,000 it was after in just three days. It's just hit its $90,000 stretch goal, which will allow it to hire an additional programmer, and it no doubt has its eye on the two remaining stretch goals, which would add a creative mode and lots of robots.

The premise of the game is that the Earth was destroyed and humanity fled into space on ships called Arks. Those Arks are controlled by Starmancers, hybrids of humans and AIs that are formed when volunteers fuse their brains with a machine. You're one of them, and you wake up to find your Ark in need of tidying up.

You do that by adding rooms, keeping your colonists happy and mining planets for resources. Those colonists are all grown in a vat, which allows you to determine their skills and traits. And if they die, oh well, you just grow another batch.

It definitely looks like it's worth knowing about, and although it's inspired by Dwarf Fortress it looks much more accessible. The Kickstarter page has a free demo if you fancy jumping in. And if you want to see the game in action, watch the devs take you through that demo below.

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in Sim
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
A person on a snowmobile riding a track in the forest in game Sledders.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Bannerlord naval expansion reveal
Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
Truckin' in the rain.
American Truck Simulator’s latest teaser is just a sound effect and no one seems to agree on what exactly it means
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
Latest in News
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
The outlast trials setting
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box