I was going to rant about film grain in games but then I remembered chromatic aberration exists

Valheim with Chromatic aberration turned on
(Image credit: Coffee Stain)

Raise your hand if you've ever looked at a game and thought to yourself, 'This could do with some chromatic aberration'. Anyone with their hand up: put your hand down, further, down to the off switch on your PC, press it, walk away. Your time is up.

I'm not a massive fan of any post-processing effect in games—motion blur is my nemesis, and it's my belief that vignettes are best left to Instagram accounts from 2010—but lately I've been wondering what's actually up with some of these post-processing effects? Why is it that we can add an old-timey film grain to a game when not even films look like that most of the time? Or why is chromatic aberration a thing despite it looking like absolute trash?

Now the argument for film grain is that it can, in some cases when it's implemented well, cover up some of a game's imperfections. I get it, if you smear a cake in mud you can no longer see how you misspelt 'Happy Birfday'. I guess that checks out. No, seriously, it's intended to cover up colour banding and such, which has been a somewhat useful tool, but less so as we shift to more impressive gaming monitors and more colour depth is programmed into games.

And I've realised I don't really have such a massive problem with film grain only because it's hardly noticeable in most games. It's not my choice, but you do you.

Now chromatic aberration, I couldn't tell you why that one exists. Maybe because it can? 

Chromatic aberration is the name of the visual effect that happens when light hitting a lens refracts differently depending on its wavelength. Its wavelength determines the colour as seen by us, and a lens unable to accurately refract light into a single point ends up with an effect where especially blues and red edges appear minutely off where they should be. Sometimes both these combine to make a slightly purple edge. What you end up with is an image that at the extremes often looks like old-school stereoscopic images.

Chromatic aberration (CA), also distortion and spherochromatism stock illustration

Light comes in the lens, wavelengths come out at different focal points. There are two types of chromatic aberration, longitudinal and lateral. The lateral type tends to worsen around the edges of an image, and that's more often the effect opted for in games. (Image credit: Barbulat via Getty Images)

It's basically a bad thing to have, as a perfect lens would focus all wavelengths at the exact same point. But lenses aren't perfect, and chromatic aberration was pretty prevalent for a while. If you look at any home video of me as a toddler you'll find plenty of examples, but that's because old video cameras had terrible lenses in them. You'd have to go out of your way to force chromatic aberration these days, lenses are just that much better, even those tiny ones in your phone.

So why we feel the need to mimic a bad lens in videogames is beyond me, but huge swathes of modern games include the option for it. And it's even often switched on by default.

It's up there with the post-processing effects I would group together as 'faux lens effects', in that they attempt to make it appear as though the player is viewing the game via a lens, rather than human eyes. Other effects in this group include lens flare, lens distortion, and vignettes. A group also known as 'Oops, all bad'.

Take Destiny 2, for example. I was just testing the game to see how it looked with film grain on and off. The answer is that both are almost indistinguishable at 4K, but if you zoom right the way in you do get that grain coming through on textures. And, I find it makes the textures look lower-res than they actually are. When it comes to film grain, maybe I'm a little more inclined to say each to their own.

But while I was there, I thought I'd also re-enable chromatic aberration to see how noticeable that particular setting is, and I was suddenly reminded how god-awful chromatic aberration is in every regard. It has no redeeming qualities.

I love Destiny 2 but that game uses chromatic aberration a whole lot. It's aggressively aberrated, and besides inspiring vibes of an '80s sci-fi movie, there's nothing this effect adds to the overall picture. But contextually this is far from the worst offender. 

The worst offender in my recent memory is Valheim, another one of my favourites. I've spoken about this before on PC Gamer but chromatic aberration in Valheim is particularly noticeable. It makes little to no sense in the context of the game, and it's jarring to have a smudgy blue and red mess all around your periphery.

With not a single example of 'good' chromatic aberration springing to mind, it's no wonder that Tom Senior listed it as one of 'six terrible graphical effects that need to stop' back in 2015. Truer words have never been spoken. 

Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.

Read more
A smiling man in military fatigues
Why do some games get a pass for jank and others don't?
Doomslayer pointing a gun at demons while giants fight in the background
Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it
A screenshot of Kingdom Come: Deliverance 2 using the game's photo mode
While everyone's getting all excited or angry about all these new GPUs, I'd just like to remind everyone that graphics settings exist
Nvidia RTX 5090 Founders Edition rendered on a green background.
It's time for me to admit that AI-accelerated frame generation might actually be the way of the future and that's a good thing
A screenshot from the PC version of Avowed, from Xbox Games Studios
Unreal Engine often gets flak for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time
A screenshot from the PC version of Avowed, from Xbox Games Studios
Avowed's low frame rates but smooth-feeling gameplay makes me wonder if we PC gamers worry too much about the numbers
Latest in Hardware
Crucial X9 external SSD on blue background
You can pick up the 2 TB version of my favorite budget external SSD for less than $0.06 per GB, transfers 300+ GB of data in 6 minutes
AMD Strix Point APU chip, held in a hand, with the reflected light showing the various processing blocks in the chip die
AMD's next-gen 'Gorgon Point' APU outted and seemingly sticks with RDNA 3.5 graphics which is disappointing for handheld gaming PCs if accurate
The Lenovo Legion LOQ gaming laptop on a blue background
Okay, so it's not technically in the Amazon Big Spring Sale, but this is the cheapest RTX 4070 gaming laptop you'll find today
A close-up photo of an Nvidia RTX 4070, with its heatsink removed, showing the AD104 GPU die and the surrounding Micron GDDR6X VRAM chips
With Nvidia Ace taking up 1 GB of VRAM in Inzoi, Team Green will need to up its memory game if AI NPCs take off in PC gaming
A collage of Radeon RX 9000 series graphics cards, as shown in AMD's promotional video for the launch of RDNA 4 at CES 2025
AMD's CEO claims 9070 XT sales are 10x higher than all previous Radeon generations but that's just for the first week of availability
Samsung 3D monitor
Samsung has a crack at ye olde glasses-free 3D monitor thing but its new cheaper 49-inch ultrawide OLED is far more interesting
Latest in Features
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
A close-up photo of an Nvidia RTX 4070, with its heatsink removed, showing the AD104 GPU die and the surrounding Micron GDDR6X VRAM chips
With Nvidia Ace taking up 1 GB of VRAM in Inzoi, Team Green will need to up its memory game if AI NPCs take off in PC gaming
While Waiting
While Waiting is a game all about chugging through life's most mundane tasks with a heaping side order of whimsy
Phyre
Playing a few hours of Vampire: The Masquerade – Bloodlines 2 has put a lot of my worries to rest
A snakewoman holding a sickle
Magic: The Gathering's Tarkir: Dragonstorm set isn't just about dragons