Check out some of Overwatch 2's new PvP maps

Overwatch 2
(Image credit: Blizzard)

The big news out of today's Overwatch 2 PvP livestream is that competitions will be shrunk from six players per side to five, with teams role-locked to two support, two DPS, and one tank. It's a big change, and one that sparked a lot of conversation, but it wasn't the only thing that Blizzard had to show off. We also got a look at some of the new PvP maps on the way, including New York, Toronto, Rio de Janeiro, Rome, and Monte Carlo, and a new look for Torbjorn.

Rio's story mission has already been seen, but now we can check out Rio's Escort map:

New York City is a hybrid PvP map:

The NYC map also contains a couple of Easter eggs dedicated to former game director Jeff Kaplan. Did you catch them? With a little help from Polygon, here's a hint.

(Image credit: Jeremy Craig (Twitter))

Rome is designed for the new Push mode, a twist on payload modes that sees two teams fighting to control a robot that pushes barriers back and forth across a map. The mode has undergone a number of changes since it was introduced at BlizzCon in 2019.

Toronto was also included, but I'm pretty sure we've already seen this one already. Still, as a good Canadian boy I am obligated to include it:

The highlight of the map showcase was the reveal of the new Monte Carlo map, a gorgeously illuminated Escort map featuring flying yachts, autopilot cars, and opulence as far as the eye can see.

Blizzard also revealed an updated Overwatch 2 look for Torbjorn, who's "more battle-hardened" for the new game. New changes to the UI and HUD for some heroes, including Mercy and Zenyatta, are also in the works.

There's still a lot we don't know about Overwatch 2, including a release date, but it seems that Blizzard is finally ready to start showing it off in earnest: More about what's coming in the game will be revealed later this year. If you missed today's Overwatch 2 PvP livestream, you can catch the whole thing below.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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