Check out Elite Dangerous' sleek new ship, the Mamba

A sleek new ship is coming to Elite Dangerous’ Beyond—Chapter 4, which is currently in beta. One day we might end up seeing commercial spaceship adverts sitting next to ones for cars, and when we do, I bet they’ll look a lot like the Mamba’s strangely ominous but also rather slick video reveal above. It’s a lovely space car and, as I approach middle-age, I feel a certain yearning for sporty, red vehicles. 

The Mamba is a high-end ship that will set you back around 55 million credits. As well as looking like a racecar, the Mamba can pack a wallop. If you like shooting and going fast, this is probably the ship for you. Check out the stats below. 

Mamba Stats

  •  1 Huge, 2 Large and 2 Small Hardpoints 
  •  5 Internal Optional slots 
  •  Top speed of 316m/s and a boost speed of 387m/s 
  •  6.37LY laden FSD range 
  •  Approximately 55,000,000 credits 

The Mamba will be joined by another ship: the Krait Phantom. It’s lighter and faster than the Krait Mk II, with extra cargo space and several hardpoints. It’s not as heavy-hitting as the other Krait, but Frontier reckons you’ll still be able to hold your own against beefier targets. 

Krait Phantom Stats

  •  2 Large and 2 Medium Hardpoints 
  •  8 Internal Optional slots 
  •  Top speed of 256m/s and a boost speed of 358m/s 
  •  8.23LY laden FSD range 
  •  Approximately 37,000,000 credits 

If you fancy seeing them in action, check out the livestream this evening on Twitch at 7pm GMT. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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