CD Projekt plans Witcher 3-style expansions for Cyberpunk 2077
The core game will have 'a very satisfying story arc,' but the studio sees opportunities to build on it, too.
The Witcher grew from a niche RPG in 2007 to a massively successful multiplatform trilogy, the final part of which was almost a trilogy unto itself thanks to the beefy (and excellent) Hearts of Stone and Blood and Wine expansions. CD Projekt sees similar opportunities to expand upon the initial Cyberpunk 2077 release: UI coordinator Alvin Liu told Prima Games that the core game will tell a complete story, but it won't necessarily be the end of it.
"We are talking about expansions in the future," Liu said. "We want to make sure everything's complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still wanted to know what everyone was up to. I think we're going to have opportunities like that as well for Cyberpunk 2077."
Liu emphasized that CD Projekt isn't holding anything back from the base game, saying that Cyberpunk 2077 will have a "very satisfying story arc," with or without the expansions.
"You're going to see characters and you'll see them develop. You're going to see them go through conflicts and resolve those conflicts. It'll be a very rewarding ending," he said. "We're not withholding content, we're not withholding story for the future to try to, you know, monetize it or sell it in pieces or anything like that. You're going to get the whole, full value game here."
Cyberpunk 2077 comes out on April 16, 2020. It will also have Witcher-like cars.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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