Call of Duty: WWII has been accidentally granting double XP since launch
The mistake came to light during the now-extended double XP weekend.
This past weekend was double XP time for Call of Duty: WWII, but a number of players noticed, and complained, that they weren't actually getting double XP. It turns out that they were right—not because Sledgehammer forgot to turn it on, but because it forgot to turn it off.
You’re right, it’s not. We accidentally triggered 3XP. So grind while you can this weekend while it’s on. Monday AM it goes back to normal.November 11, 2017
"We launched with 2XP active, unintentionally. Everyone was getting 2XP since 11/3 [the COD:WWII release date] and up until we made the playlist change late Thursday night, which effectively launched 3XP," Condrey explained in greater detail on Reddit. "Come Monday, when we turn off the XP bonus, it will effectively revert to what we should have had at launch (aka 1XP). So early players, you got a huge head start."
Full credit to Sledgehammer for letting players continue to reap the triple XP (and the double XP weekend has been extended into Tuesday), but the replies to Condrey's Reddit post illustrates the problem it faces going forward: The general consensus, at least based on that thread, appears to be that the pace of progress is already a slow grind—and as of today it's going to be a whole lot slower.
Players who haven't yet taken up online arms won't likely be bothered by that fact, but those who dove into Call of Duty: WWII straight-away—committed fans, in other words—may find it frustrating. Given EA's climbdown on Star Wars Battlefront 2 hero costs today, which demonstrates quite clearly that vociferous gamer anger works, I wouldn't be at all surprised to see similar crosshairs brought to bear on Sledgehammer and Activision next.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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