Call of Duty: WWII final system requirements revealed, Steam preloading is live
Sledgehammer has posted a full rundown of PC-specific features and changes that have been made since the beta.
With Call of Duty: WWII just over a week away, preloading is now available on Steam and Sledgehammer has released the finalized system requirements, along with a rundown of what's changed since the month-ago public beta. There's quite a bit that's been done, but let's get the important bit out of the way first, which is to say the hardware:
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Budget gaming PC
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Mid-range gaming PC
(~$1,250/£1,250) - Our recommended build for most gamers.
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Minimum:
- OS: Windows 7 64-Bit or later
- CPU: CPU: Intel Core i3 3225 3.3 GHz or AMD Ryzen 5 1400
- RAM: 8GB RAM
- HDD: 90GB HD space
- Video: Nvidia GeForce GTX 660 @ 2 GB / GTX 1050 or ATI Radeon HD 7850 @ 2GB / AMD RX 550
- DirectX: Version 11.0 compatible video card or equivalent
Network: Broadband Internet connection - Sound Card: DirectX Compatible
Recommended:
- CPU: Intel Core i5-2400 or AMD Ryzen R5 1600X
- RAM: 12GB RAM
- HDD: 90GB HD space
- Video: Nvidia GeForce GTX 970 / GTX 1060 @ 6GB or AMD Radeon R9 390 / AMD RX 580
- DirectX: Version 11.0 compatible video card or equivalent
- Network: Broadband Internet connection
- Sound Card: DirectX Compatible
Since the conclusion of the beta, Sledgehammer has increased the FOV slider range for most aspect ratios, with the following limits put in place to ensure that players with ultrawide or multi-monitor setups don't have an unfair advantage:
- 4:3 – 100 maximum FOV
- 16:10 – 100 maximum FOV
- 16:9 – 95 maximum FOV
- 21:9 – 80 maximum FOV
- >21:9 – 70 maximum FOV
The studio confirmed that multi-monitor and HDR support will be in place at launch (they were iffy prior to the start of the beta) and that the release version will have proper scroll bars and a streamlined game-exit function, something that we said in our post-beta assessment really needed to be done. Improvements to the controls have been made (better input smoothing on hi-res mice, an option to hold instead of toggle to sprint, bindable lean keys in multiplayer, that sort of thing), and a warning will show if you're running low of video memory. On the less technical side of things, Steam trading cards are in the works.
A big point to note for people who like to play with controllers is that aim assist, which was not enabled in the beta, will remain disabled in the full version of the game. "As we mentioned during the Beta, we believe this will further ensure an optimal gameplay experience natively for PC players," Sledgehammer said.
It also warned that cheaters will have a rougher go of it with the full game than they did in the beta. "As previously posted, for the Beta, we did not publish our full suite of anti-cheat and anti-hack measures. We’ve strengthened these systems for launch and are now ready to deploy with the release of the game," Sledgehammer said. "Please also be aware that we will actively ban starting on Day 1. It’s of the utmost importance to us that everyone has a level playing field to enjoy the fun. If you spot anything that looks malicious or suspicious, please let us know."
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Call of Duty: WWII comes out on November 3.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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