Call of Duty: Infinite Warfare map pack Sabotage revealed in new trailer
The four-map pack will be out early next year.
Activision has released a new trailer showcasing the first Call of Duty: Infinite Warfare map pack, a traditional four-maps-plus-zombies bundle called Sabotage. The DLC will give players access to three new multiplayer battlegrounds, one "reimagining," and "a front row seat to Willard Wyler’s latest zombie horror installment, Rave in the Redwoods."
The maps:
- Noir: Head to a grim future Brooklyn where a heavy curfew is in place. Navigate tight corners through abandoned city streets in this medium sized classic three-lane map.
- Renaissance: Don’t be distracted by the idyllic Venetian canals, this map is an intense urban combat zone funneling fast-paced gameplay through a small, split figure eight design.
- Neon: Originally designed for future urban warfare simulation, this “Z” shaped map is a digitized battle arena featuring long sight-lines and flanking routes supporting any style of gameplay. Plus, your enemies will dissolve into hundreds of pixels when defeated.
- Dominion: In this reimagining of the Call of Duty: Modern Warfare 2 classic map ‘Afghan,’ ranged combat is focused from a variety of strategic vantage points to the center of this sprawling crash site.
Rave in the Redwoods, meanwhile, follows the adventures of four ultra-'80s stereotypes who manage to escape the horrors of Zombies in Spaceland, "only to be plunged headfirst into an undead-filled, lakeside campground/rave party in the 1990s. It’s a spooky adventure full of twists and turns, complete with a slasher enemy stalking your every move and a bevy of new Easter eggs for players to discover."
Call of Duty: Infinite Warfare – Sabotage will be released on January 31 for the PlayStation 4, "with other platforms to follow." Based on previous Call of Duty DLC exclusivity periods and the 28 days of February, that should put it around March 1 or 2 for us. It'll go for $15, or can be had as part of the $50 season pass.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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