Bus Simulator 16 system requirements and launch trailer are here

Bus Simulator 2016
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Buckle up, fans of shared transport solutions. We reported last month that Bus Simulator 16, the game about driving a bus, had been delayed from its scheduled launch date of January 20 to the not-too-distant March 2. That new date isn't quite upon us yet, but apparently it's close enough to justify this launch trailer.

Bus Simulator 16, the trailer says, will feature six “realistic” buses and two MAN Lion's City buses (I looked that up so you don't have to), a driver reputation feature—timeliness, cleanliness, non-vehicular homicide-liness—variable fares, “diverse events” such as extending the wheelchair ramp, a “catchy” route editor, and a multiplayer option that lets you pit your bus company against those operated by family, friends, and your worst enemies. It even supports mods!

Since I have your attention, here are the system requirements, courtesy of Steam.

Minimum:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i3 with 3.3 GHz / AMD Phenom II X4 96OT with 3.0 GHz or comparable processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 470 (1 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

Recommended:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i5 with 3.40 GHz / AMD FX-8320E with 3.2 GHz or comparable processor
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 (2 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

I don't play a lot of these kinds of games myself—if I wanted a real job, I'd go get one—but I love that there's a place for them side-by-side with more mainstream fare like Call of Duty, Far Cry, and Fallout. Of course, bus simulators aren't entirely new, but I think this one will be a little more interesting to play than its slightly-more-famous predecessor.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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