Bungie says it will 'compensate and credit' artist whose work was 'mistakenly' used in this week's major Destiny 2 cutscene

An image from Destiny 2: Season of the Deep of a guardian looking through glass at three figures suspended in water.
(Image credit: Bungie Inc.)

Earlier this week, as part of the ongoing Season of the Deep, Destiny 2 released a cutscene that casually pulled back the curtain on some of the deepest mysteries in its nine-year-long history. The three-and-a-half minute video is packed with revelations, finally explaining the origin of the current arc's major villain, the Witness, as well as the exact nature of The Veil—arguably the most infuriating story beat from Lightfall's mess of a campaign.

While some players are thrilled to have finally received answers, others are puzzled as to why such a major story beat has been delivered in a seasonal update, which will be removed when the next expansion, The Final Shape, launches next year. And over on Twitter, another controversy emerged. Accusations of plagiarism surfaced when Julian Faylona—professionally known as ELEMENTJ21 designs—made a Twitter thread highlighting the similarities between a piece of fanart they made two years ago and a specific image found within the cutscene.

The similarities are striking, for sure—the composition is near-identical, with the only major change being an adjusted style to suit the rest of the cutscene's aesthetic. The response from the community has been animated. "The cutscene where we find out the origin of one of the most important characters in Destiny history has plagiarism. Plagiarism," wrote streamer Zavalr, directly tagging the Destiny 2 team in a prior tweet. Such reaction is perhaps understandable, given the importance of this moment in the game's wider story as well as the fact that Bungie's been in hot water for this kind of mishap in the past

When I reached out to the artist themselves, however, they had a different perspective.

"To be honest, I'm genuinely excited and happy that the piece I made 2 years ago—which, even back then, I fully acknowledged is based on the Destiny franchise—made it into the cutscene," Faylona told PC Gamer. "It was totally unexpected and completely caught me by surprise. So much so that I wanted to make a shoutout about it."

In a statement to PC Gamer, Bungie says it's taking steps to repair the situation, which we were told was caused by a mix-up from an "external vendor".

"Bungie has reached out to ELEMENTJ21 about the art piece from this week's cutscene and are planning to compensate and credit them for their work. We discovered that an external vendor that helped to create this cutscene mistakenly used this art as a reference, assuming it was official Bungie artwork. We are currently waiting to hear back from the artist to take the necessary steps to remedy this situation."

I'm relieved to hear they're planning to compensate and credit Faylona for their work. At the very least, having your creation be mistaken for official Bungie artwork is some form of compliment. Still, making a mistake like this at such a crucial juncture is rough, especially for fans who had their initial reception of this story beat soured by the misstep.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
Bungie's lawyers have to use fan videos of old Destiny 2 content in court because, well, it doesn't exist in-game anymore
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Destiny 2: Heresy
Destiny 2 is the latest game to feel the SAG-AFTRA strike as it warns Heresy will be missing an unknown chunk of voiced dialogue
UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)
Sony shares examples of 'sexually charged' texts from former Destiny 2 director who claims Bungie fired him unfairly to avoid paying millions
A Guardian with a grenade launcher and a very fancy hat.
Destiny 2's new episode hits next week, sending players back into the giant, haunted spaceship where the first game had its finest moments
Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway