Bungie admits 'rewards not where we want it to be', promises to dial down Destiny 2's microtransactions
The latest edition of the studio's weekly blog outlines changes coming to the Eververse store and in-game loot due in Year 4.
Destiny 2 is all about action and reward: You do the shoot, you get the loot. "However, in today’s Destiny 2, the balance of the game’s rewards is not where we want it to be," game director Luke Smith said in new This Week at Bungie update. "To be blunt, there isn’t enough pursuit out in the world." For players who've long been waiting for Bungie to address the perceived over-aggressiveness of the game's Eververse microtransaction store, these were welcome, if overdue, words.
To redress the balance, a number of changes to rewards will be made for Destiny 2 Year 4 that will give players more and better things to chase. A new "Transmogrification feature" will also be added at some point during Year 4, that will enable players to turn their armor into Universal Ornaments, and each season in Year 4 will also deliver an "aspirational pursuit for armor," which will be earnable through in-game activities rather than the season pass or Eververse Store.
Rewards for "aspirational activities"—Raids, Trials, Dungeons—will also be improved: Trials will get new armor, accessories, and weapons in season 13, for instance, and the next Raid will also feature brand-new armor, weapons and exotic accessories to pursue. Although, let's be honest, raids have always come with their own weapons and armor.
A new set of armor will be added for core playlists (Strikes, Gambits, Crucible) with shared geometry but activity-specific shaders and decals. Bungie plans to add new sets like this for each new year, and it's also adding a new Pursuit Weapon each season that will have activity-specific Legendary skins that can be unlocked in each core playlist.
Bright Dust, used to buy items at the Eververse Store (but not to be confused with Silver, the real-money based currency), will also be made easier to earn. "We will be moving away from character-specific ways to earn Bright Dust and more toward account-specific paths," Smith explained. "This change is geared toward giving one-character players significantly more Bright Dust than they earn today."
Bright Engrams in the season pass will be adjusted to include Year 3 Eververse items that were previously only available with Bright Dust or Silver. "And going forward, that Bright Engram will update each Season to include Eververse items from 3+ seasons prior," Smith said.
At a quick glance, the reaction to the announcement on the Destiny 2 subreddit appears cautiously optimistic: The Transmogrification feature has players excited, but for the rest it seems very much wait-and-see. The changes will hopefully address some of the complaints Tim highlighted in his recent look at the Guardian Games event, which he described as "a bounty hamster wheel, with little in the way of new riffs on old activities, such as Forges, to make them worth revisiting—and even less incentive to do so in terms of rewards."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.