Brink stat attack reveals 26,000 lines of dialogue

Brink thumb

What do you call a figure that's 18 numbers long? Apparently in the US it's a quintillion, and in the rest of the world it's a trillion. Either way, when it comes to customisation options in Brink, there are more than 102 of them. 102,247,681,536,000,000 to be precise.

Bethesda have gone mad with a calculator and released a list of numberical facts for Brink. Apparently there are 26,000 lines of dialogue in the game, more than 4,000 weapon sounds and 45 ways to die. Prepare your brain for some unfathomably huge numbers below.

  • Number of ways to die: 45

  • Lines of dialogue: 26,000

  • Individual weapon sounds: 4,500

  • Voice Packs: 8

  • Minutes of Music: 60

  • Weapon/attachment combinations (not counting Resistance variations or pre-order content): 4963

  • Unique Security Characters (not counting minor tint variations or body types): 4,530,240

  • Unique Security Characters (not counting minor tint variations but including body types): 13,590,720

  • Unique Security Characters (including minor tint variations, but not body types): 15,775,119,360,000,000

  • Unique Security Characters (including minor tint variations and body types): 47,325,358,080,000,000

  • Unique Resistance Characters (not counting minor tint variations or body types): 4,530,240

  • Unique Resistance Characters (not counting minor tint variations but including body types): 13,590,720

  • Unique Resistance Characters (including minor tint variations, but not body types): 18,307,441,152,000,000

  • Unique Resistance Characters (including minor tint variations and body types): 54,922,323,456,000,000

  • Total Unique Characters (including minor tint variations and body types: 102,247,681,536,000,000

For less statistically thorough, but perhaps more useful information on Brink, head over to the Brink site and watch the recent series of tutorial videos showing off the interface and class abilities of the many different characters. Brink's out next Tuesday in the US, and Friday in Europe.

PRODUCTS
Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again