Brendan "PlayerUnknown" Greene is leaving PUBG
But he's staying at PUBG Corp.
Brendan "PlayerUnknown" Greene is moving on from the game that bears his name, PUBG. After five years of working on the battle royale that popularised the genre, he's shifting to a new role within PUBG Corp. He's handing over the game's continuing development to Taeseok Jang, while his new job will be heading a new division known as PUBG Special Projects.
"Online experiences and spaces can connect us in ways I only dreamed of when I first sat in front of a computer some 30 years ago," Greene said in the announcement. "And it is those dreams of connecting others that is driving our work at PUBG Special Projects."
And now for something completely different... pic.twitter.com/f9qpkHMHu8March 13, 2019
The division will create new technology, pipelines, tools and gameplay, apparently, but more importantly—at least to Greene—explore the possibilities of "interaction and connection within the game space".
Greene's not quite closing the door on PUBG entirely, however, and will still lend a hand as a consulting creative director. It started life as a DayZ mod before Greene turned it into a standalone, ushering in countless other battle royales, including the behemoth that is Fortnite. It's quite the legacy.
No specific projects have been announced yet, but the division is looking for more people to join. There are 13 job openings at the moment.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.