Breaking down Mass Effect: Andromeda’s 4K gameplay trailer
A closer look at the jetpacking, plant scanning, and ancient alien architecture.

For more details about Andromeda direct from Bioware, check out our article on all the Mass Effect Andromeda news we know so far.
The first Mass Effect: Andromeda gameplay footage was shown today in the guise of a 'tech demo' for Sony's new 4K-capable PS4—but who cares more about a 4K console than what the next Mass Effect will be like? We've broken down the important bits of information from the trailer—eg, butt straps and plant scanning—and none of it involves resolution or high dynamic range.
Please note that you're not allowed to watch the video on anything less than a 4K display. BioWare forbids it and will arrest you.

Jetpack-assisted jumping
We already saw jetpacks in the first trailer, but there’s hardly just one type of jetpack, so that didn’t tell us a whole lot. What we see here, finally, is a jetpack of the boost jump variety: no sustained hovering or flying, just a bit of spring to your step to leap over gaps (it’s-a-me, Ryder). Precarious leaps don’t look especially important to the level, though, so it’d be a bit premature to say that Andromeda is incorporating Tomb Raider-like platforming. In a game where we expect to spend a lot of time walking while people talk in our ears, anything to elevate the walking part is welcome—though those jerky landing animations aren’t very appealing.

Remnant
These monsters don’t attack unless you get up in their grills—they look like robots, presumably ancient ones, and are reminiscent of the Citadel’s Keepers. That’s no surprise: ancient alien technology is one of Mass Effect’s favorite things, and that old survey leak is being validated with each new trailer—it describes the Remnant as “a once powerful and mysterious alien race.” If it holds true, we'll be racing to explore their ruins and discover "the source of their forgotten technology." It ain’t exactly fresh, though the best bits of the other Mass Effects had little to do with the Geth, Reapers, or Protheans.

Ancient aliens are bad architects
This subterranean building might work fine from a level design perspective, but since we’re being critical—what idiot alien architect thought this worked? Why build a bridge that magically forms under you as you walk and not just put a bridge there? Seems like a lot of wasted energy for nothing. Did they think this little trick would confuse and deter alien visitors who are capable of the interstellar travel required to get there? “We’ve encountered a small gap. Everyone, back to the spaceship.”

Vault
This structure is apparently a ‘vault’—no Claptrap in sight, thankfully—and there are others scattered throughout the Helius cluster. If that sounds familiar, it’s because the ‘Helius cluster’ was also mentioned in the survey leak, which claimed it contains hundreds of star systems. Previously, Mass Effect games contained multiple ‘clusters’ which represented a few star systems each—looks like it could just be one big, seamless chunk of space this time.
Again, none of that is confirmed, but getting proper nouns right over a year ago lends a lot of credibility to the leak.

“Power readings are off the chart”
Get a bigger chart already—this is the future, and chart technology should allow for really, really big charts. This is an extremely bad sci-fi line and we are petitioning BioWare to replace it with Tim Allen grunts.

Everyone runs away
Ryder turns off the alien energy faucet, and then an unclear bad thing happens. As they flee, our asari friend says, “Uwaah, it’s right on our heels!”—it being a bunch of smoke. It’s just one line, but her character is seeming more and more distinct from the sober, almost Vulcan delivery of Liara T’Soni.
We can’t judge the characters based on standard no-nonsense mission chatter and panicked exclamations, or say why two characters in the final cutscene don’t speak at all, so instead we’ll express more strap-related concerns. Here we’ve got arm straps, leg straps, a waist strap (some would call it a ‘belt,’ but the point stands), and a strap-ey holster. It’s too many straps. Can you imagine taking all those straps off before bed? Rolling them up and placing them in your—do you need a special strap box, if you wear that many straps on a regular basis? Seems like you’d have something.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!




