Borderlands: The Pre-Sequel lunar setting will change the way we play
In the second of a series of behind the scenes developer diaries, 2K Australia demonstrates how the lunar setting for Borderlands: The Pre-Sequel will tweak the game's well-established template. The ability to jump really high is enough for me, but there are other more subtle mechanics at play, as you will see in the video below.
Apparently the arc of grenades will be affected, while there's potential for enemy corpses to fly spacewards forever (ever, ever). Best of all there appears to be a greater sense of verticality in the level design, which is something Gearbox pulled off really well in Borderlands 2.
Cryo and laser weapons are also touched on. You can freeze an enemy and then butt slam them from on high, which sounds just charming. For more on Borderlands: The Pre-Sequel, check out our hands on preview , or read what Gearbox head Randy Pitchford has to say about the dubiously titled installment.
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Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.