Heroes of the Storm director says 'all is not lost,' despite development cutbacks

Blizzard is moving developers away from Heroes of the Storm, and is cancelling the game's official esports structures going forward. The announcement was made in a blog post today from new Blizzard president J. Allen Brack and chief development officer Ray Gresko.

"We’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects," the post reads. "Despite the change ... we’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change."

While never as popular as the towering MOBA behemoths that are League of Legends and Dota 2, HotS has cultivated a modest, dedicated fan base. Blizzard says the decision was made in order to support the other live games and unannounced projects that the company is working on. 

The post goes on to say that the Heroes Global Championship and Heroes of the Dorm—the game's professional and collegiate-level esports systems—will not return in 2019. 

"While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works," Blizzard says. "We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future."

Update: In a message posted on the Blizzard forums, Heroes of the Storm production director Kaéo Milker expressed sadness about the end of the HGC and reduced development resources, but also told fans that "all is not lost." 

"The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future," Milker wrote. 

"The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes." 

Milker said that the remaining HotS team is setting "new goals and timelines" for the future of the game, and that it will share those plans as soon as everything is nailed down.   

"I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better," he said. "And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose." 

Bo Moore

As the former head of PC Gamer's hardware coverage, Bo was in charge of helping readers better understand and use PC hardware. He also headed up the buying guides, picking the best peripherals and components to spend your hard-earned money on. He can usually be found playing Overwatch, Apex Legends, or more likely, with his cats. He is now IGN's resident tech editor and PC hardware expert. 

Latest in MOBA
League of Legends promo image - huge dude in a huge suit of armor holding a huge axe
Riot walks back unpopular League of Legends changes: Hextech Chests are coming back, and the Blue Essence cost for new champions will be cut in half
A triptych of views from Deadlock's improved map, showing a suspension bridge backlit by a setting sun, a triumphal arch with buildings in the background, and a leafy park overlooked by distant skyscrapers.
Deadlock gets a massive map overhaul that shrinks its map from four lanes to three: 'This has a large range of accompanying map-wide changes'
Three monsters holding clubs in Dota 2.
As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways
Sahn-Uzal Mordekaiser revealed in silhouette against a white moon and a blood-red sky.
League of Legends is getting a hotly anticipated skin for its lich necromancer Mordekaiser, but fans' joy has been 'obliterated' because it's 'stuck in a $200 fomo gacha store'
Smite 2 art
Hi-Rez will only be giving 'minor updates' to Smite and Paladins now it's laying off around 70 employees, but don't worry, Smite 2 is the 'primary focus of the newly streamlined operations'
LoL summoner art
It's high time League of Legends got full voice chat
Latest in News
A blue dragon rises into storm clouds
Wizards of the Coast throws a bone to players who miss vanilla Magic: The Gathering with a dragon-themed set called Tarkir: Dragonstorm
Lonely Mountains: Snow Riders
Lonely Mountains: Snow Riders is getting a new mountain next month and a whole bunch more throughout the year, including a game editor
Lady smiling with the sun in her face
Clair Obscur: Expedition 33's director was 'starving for new turn-based RPGs,' and figured if he wanted them, there would be others out there who'd want to play his game
farcana
'The Middle East's answer to Marvel Rivals' is an 'AI-powered', crypto-infused hero shooter that looks like hot garbage
A monster made of glowing skulls has a brinrevolver aimed at it in Abyssus.
Wield a brinerevolver as a brinehunter in Abyssus, the briniest ‘brinepunk’ shooter this side of the Mariana Trench
Two airships fire broadsides into each other's hull in Echoes of Elysium.
In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'