Blizzard games go dark in China, with no return in sight: 'This is so tragic,' says former Hearthstone director
Blizzard is still looking for a "new partner" to bring its games back to Chinese players, but for now, they're out of luck.
January 23 has now come and gone in China, and that means Blizzard games including World of Warcraft, Hearthstone, Diablo 3, and Overwatch have been shut down in the country, with no return currently in sight.
The shutdown isn't a surprise: It was first announced in November 2022, when Blizzard and Chinese publisher NetEase were unable to reach a renewal agreement on their partnership, and then reaffirmed just a week ago. But it's literally the end of an era: NetEase has been publishing Blizzard's games in China for 14 years, a partnership that NetEase CEO William Ding said fell apart over "material differences on key terms."
Specific reasons for the breakdown weren't cited, but naturally there were plenty of pointed fingers. In a November message on LinkedIn, NetEase president of global investments and partnerships Simon Zhu said "developers and gamers will have a whole new level understanding of how much damage a jerk can make" when the full story comes to light, while Blizzard more recently placed the blame on the shutdown squarely on the shoulders of NetEase: "It is a pity that NetEase is not willing to extend services of our game for another six months on the basis of existing terms as we look for a new partner," it said in a statement last week.
Regardless of who is truly at fault, the fact is that the shutdowns are a very big deal. There's a massive audience for these games in China: Sky News says there are an estimated three million WoW players in China, and in 2019 Chinese Hearthstone pro Liooon—real name Li Xiaomeng—became the first woman to win the Hearthstone Grandmasters Global Finals.
And just imagine what it would be like if Blizzard pulled the same thing in North America—that one day WoW, Diablo 3, Overwatch 2, and all the rest of them were just gone. I don't want to overstate things, but in videogame terms at least it would be absolutely cataclysmic. And VPNs aren't going to save the day here: They can enable Chinese players to access games in other regions, but existing accounts won't go with them—Hearthstone accounts are tied to the region in which they were created, and China has its own unique edition of World of Warcraft—which means that any money spent on cosmetics or DLC is effectively gone.
A number of Blizzard fans in China shared their upset about the shutdown on Twitter and Chinese social media site Weibo (via The Guardian):
- "It's the end."
- "The two companies have taken players hostage."
- "It was not just a game. It was also the memories of a whole generation."
Former Hearthstone game director Ben Brode, who's now heading up work on Marvel Snap, made his own thoughts clear on Twitter:
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(Ben Brode and Ben Hearthstone, for the record, are different people.)
The good news for gamers in China is that the situation may not be permanent. Blizzard has previously said that it's looking for a "new partner" to handle its games in China—all videogames in China are required by law to have a Chinese publisher—and a Blizzard China representative told The Guardian that the shutdown is not "the end," but just a "temporary unhappy suspension." Given the amount of money being left on the table, I can't see Blizzard just letting it slide for very long.
Blizzard confirmed that it's working to restore access to its games in an email sent to PC Gamer. "We’re committed to our players in China, and to finding alternatives to bring our games back to them in the future," a Blizzard representative said.
It's also worth remembering that this situation isn't unprecedented: Before NetEase, World of Warcraft in China was published by The9. The changeover to NetEase came amidst increased scrutiny of the game from Chinese authorities, which ultimately led to numerous changes and an extended closed beta test period that effectively closed the game for a few months. Interestingly, The9 is rumored to be in talks with Microsoft about picking up Blizzard's Chinese publishing rights again—presumably on the expectation that Microsoft will be able to complete its planned acquisition of Activision Blizzard.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.