Blizzard CEO Mike Morhaime promises "more diverse heroes and content"
Earlier this month, a blogger who goes by the name of "Starcunning" wrote an open letter to Blizzard CEO Mike Morhaime. He criticized the studio's move away from quality storytelling, and more specifically the lack of diversity among the characters in its games. Noting that recent comments from Rob Pardo and Dustin Browder seemed to reject the need for greater inclusiveness outright, he called on Blizzard to "makes the choice and commitment to reflect the diversity of their fans in the worlds and games they create." And in a response posted on the blog with his permission, Morhaime said that's exactly what the studio intends to do.
I don't imagine Starcunning expected a response to his letter, but he wrote a good one anyway, expressing his enthusiasm for Blizzard games while at the same time explaining his decision to move away from them in calm, rational detail. It's one of the more well-worded criticisms of the lack of diversity in gaming in general, and Blizzard games in particular, that I've seen, and maybe that's what prompted Morhaime to reply.
"We are very conscious of the issues you raise and are discussing them more than ever, at every level of the company, in an effort to make sure our games and stories are as epic and inclusive as possible. Blizzard's employees form a broad and diverse group that cares deeply about the experiences we are creating for our players," he wrote. "And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content."
Blizzard is "actively" examining its processes "to ensure that our values are fully represented," he said, adding, "There is no reason why inclusivity should come at the expense of an amazing game experience."
"I speak for everyone at Blizzard when I say that we will always remain open to feedback and discussions to help us improve. This will be an ongoing process for us—it's likely that we will make mistakes again in the future, but we will continue to listen, learn, and grow," he wrote. "We care very much about what you think and what you're getting out of our games, and we're committed to reflecting our core values in our words as well as our actions."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'