Call of Duty: Black Ops 2 uses ping and latency "exclusively" for multiplayer matchmaking
During the self-reflective journey of personal growth and Sergeant rank iterations constituting Call of Duty's multiplayer, players have historically connected via a matchmaking system that used their regions as the sole basis for grouping together soldiers with similar connection speeds. In a tweet sent earlier this week, Treyarch Design Director David Vonderhaar revealed that Black Ops 2 deviates from standard procedure and matches players via ping and latency exclusively.
@ deveneyinteract @ sans__ Yes. It is in and being tested. Not region based anymore. Latency/ping based exclusively. October 25, 2012
Speedier sessions and reduced drop-outs should arise as a result of the new system—in theory, at least. Never underestimate the incoherent thrashings of a 12-year-old server-star in full swing. Another equally neat perk confirmed by Treyarch: dedicated PC hosting .
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?
Treyarch accidentally added legacy tokens to Call of Duty: Black Ops 6, took them away, and then promised to restore them after realising they can't put the toothpaste back in the tube
'Let us disable that garbage': Call of Duty: Black Ops 6 players hate the new skins so much that some are asking to pay for them to be removed