Black-and-white 2D action game Unworthy is out now and worth your time
Defy death and prove your worth in a grimdark nightmare.
Unworthy is a Metroidvania-style 2D action game whose grayscale world is dripping with death, decay and other wholesome things like that. Its surprisingly detailed levels and deceptively simple combat caught my eye last year, and now after a total of three years of work, solo developer Alekz Kuzmanovic has finally released it on Steam and GOG.
I was able to dip my toes in Unworthy's early levels, and it quickly became clear that it's not a normal Metroidvania. You can't jump, for starters, and while that might sound like "a shooter where you can't shoot," Unworthy's cleverly placed ladders, elevators and platforms turn this seemingly deal-breaking limitation into an interesting challenge. Fall damage is punishing and enemies can knock you off ladders, so you have to plan your routes carefully.
The combat also takes some getting used to, but it feels good once you feel it out. Enemies hit hard, so fights are about dodging, blocking, managing your stamina and sneaking in attacks when you can. You start off with nothing but a sword and shield, but as you earn experience and beat bosses, you unlock new ways to fight. I haven't unlocked any new weapons yet, but Unworthy's trailer features a halberd, fire gauntlets, a hammer and a massive bow. I especially like the look of the bow since it has an ability that lets you teleport to an arrow after firing it.
I've grown fond of the leaping sword attack you get shortly after beating the first boss. It costs a lot of stamina, but it does enough damage that I can finish off most enemies with a quick follow-up, provided I don't mess it up. But boy is it awkward when I do mess it up. It feels like leaping off a building in Assassin's Creed and rolling right into a crowd of guards, and has roughly the same result.
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Austin freelanced for PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and has been a full-time writer at PC Gamer's sister publication GamesRadar+ since 2019. They've yet to realize that his position as a staff writer is just a cover-up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news, the occasional feature, and as much Genshin Impact as he can get away with.