Irrational: ultra-photorealism in BioShock Infinite "isn't our goal"

BioShock Infinite

One of the best ways to flex the graphical muscle of our machines is seeing how close we can bring virtual visuals to the real thing . It's not the absolute definition of fidelity, though, and some games—the BioShock family, for instance—dip into a heavily stylized look for a more fantastical approach to beauty. Speaking to CVG in an interview, Irrational Design Director Bill Gardner states clinging to realism isn't one of the studio's aims and shares his thoughts on the "misconception" of gamers solely desiring photo-like graphics.

"You look at Elizabeth, and she's by no means super ultra-photorealistic," he explains. "That's not our goal. It's about making her relatable, believable, and lovable. I think there's plenty here [in Infinite] that would make you want to crank up the graphics card all the way and crank up all the options, but I think there's a misconception in the industry [that gamers want realism] mixed with taking the easy road."

Gardner says Irrational's artists "aren't interested" in attempts to finagle realistic graphics from Infinite's unrealistic elements. I'd say it's hard keeping things grounded when you're running around a floating city, shooting crows out of your hands, and escorting a superhuman girl with dinner-plate-sized eyes.

Gardner also elaborates on how the industry perceives the drive to constantly innovate only realistic visuals in response to gamer needs, saying, "It's maybe because there's a misconception that that's what gamers want and that's all they want. And to some degree it's true: you get the latest drivers and the latest video cards and you really want to show what your beast can do. So what better way to do that than to say, 'Hey, this is New York City!' and to show the latest greatest game with all the settings cranked up? Realism sells that, I think."

Do you know what also sells? Setting a George Washington robot on fire with a pistol. Realism. At least, that's what we think in our preview , which you should check out as the days dwindle leading to BioShock Infinite's March 26 release.

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again