Bethesda working on hotfixes for broken Fallout 76 subscription features

Fallout 76
(Image credit: Bethesda)

Fallout 76's new subscription service, Fallout 1st, hasn't been received well for the most part. The pricey $12 per month ($100 per year) subscription offers, among other things, an unlimited scrap storage box and private servers. But in addition to widespread complaints about the service in general, some subscribers have been reporting technical problems as well. Namely, that the private servers aren't exactly private and that their scrap supplies have been disappearing from their shiny new premium boxes.

In a statement sent to Polygon, Bethesda says it's addressing both issues. Currently, private servers are joinable by anyone on the friends list of the server owner, even if they haven't been invited. As you can imagine, this is a big issue: anyone who has played Fallout 76 has no doubt added players (perhaps many of them) to their friends list who aren't really friends but just strangers they may have played with briefly. Starting your private game and being joined by a bunch of randoms you don't really even know isn't exactly the definition of private.

That will hopefully be fixed soon. "We are looking to provide an option in an upcoming patch that will allow Fallout 1st members to restrict access to their servers more completely," Bethesda told Polygon.

As for the disappearing scrap, Bethesda initially stated it was simply due to a display error, where scrap boxes were appearing empty but actually weren't. “However, we have since found that a small number of players have in fact experienced a loss of scrap items after placing them into the Scrap Box and then loading into a world," the studio said.

According to Bethesda, resolving the scrap box issue is a "top priority," as is restoring the scrap to those who lost it. When a hotfix for these issues arrive, we'll let you know.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Latest in Fallout
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Fallout 76 ghoul screenshots
How to become a ghoul in Fallout 76
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened