Bethesda says Fallout 4 "launched with" 12 million units worldwide
In what is likely the day's—and perhaps the year's—most egregious example of understatement, Bethesda Softworks has issued a statement announcing the "successful launch of Fallout 4."
Bethesda said Fallout 4 "launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million." To be clear, that's not the same as launch-day sales which, while no doubt astronomical, haven't been released yet. Bethesda did say, however, that the Fallout 4 Pip-Boy Edition was "the fastest-selling collector’s edition of any game in history at leading retailers," and that some stores were reporting better day-one sales for Fallout 4 than for any other game this year.
"A huge thanks to our fans that’ve made this all possible,” Fallout 4 Game Director Todd Howard said. "After four years of development, it's not complete until our fans get to play it and make it their own. We can't wait to hear about their adventures."
Bethesda also noted, as did we, that Fallout 4 was at one point the number-one game on Steam, with more than 470,000 concurrent players at its peak—a record-setting number, and enough to briefly push it past perennial dominators Counter-Strike: Global Offensive and Dota 2.
Determining precisely where a game stands relative to its competitors is a tricky business, as publishers tend to make the most noise about whatever number leaves the best impression—sell-in, sell-through, preorders, and all that sort of bafflegab. But "successful?" Yeah, I'd say that's probably a fair assessment.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.