The best Fallout 4 mods
We've collected the best Fallout 4 mods you can use to customize the Commonwealth.
Unofficial Fallout 4 Patch
This mod intends to become a massive, comprehensive collection of bug fixes for Bethesda's RPG. Currently there are fixes for object placements, audio bugs, item issues, meshes and textures, quests and NPCs, perks and stats, and much more. It will continue to grow as more items are added. Here's the complete changelog.
MGS Aiming ⭐
If you like to swap camera views a lot while playing Fallout 4, especially when aiming, this should appeal to you. It automatically switches from third-person to first-person perspective when looking down iron-sighs, just like Metal Gear Solid. No more tapping a key or scrolling the mouse wheel, and when you top aiming it'll switch back automatically, too.
Commonwealth Cleanup ⭐
Among its many drawbacks, the post-apocalypse is just so darn messy. Why not pitch in and pick up the place a little? Commonwealth Cleanup lets you pick up and recycle over 130,000 static items like trash, cars, tire piles, vending machines, air conditioners, and all the rest of the garbage that's lying around and, until now, was immovable. Whatever you salvage can be used as crafting scrap.
Intimidation Overhaul ⭐
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It's fun to use the intimidation perk to pacify enemies, but other than making them raise their hands and stop shooting, there wasn't much else to do with them. This mod gives you a few more choices, like robbing them, putting them in handcuffs, or making them flee.
Take Cover
Adding a real cover system to Fallout 4, this mod will let you stick to cover, lean out to shoot, and snap back into safety. It can be customized, allowing you to enter cover automatically by sprinting into it, or by using a hotkey to activate it. You can even vault over low objects you are taking cover behind. Pretty cool.
Everyone's Best Friend
Seems a bit silly that you can't have Dogmeat at your side at all times, such as when you're with another companion, doesn't it? This mod fixes that oversight, allowing your faithful pooch to accompany you even if you're adventuring with another follower.
Faster Terminal Displays
I'm not sure why Bethesda thought we'd enjoy watching slowly-appearing text crawl across the hundreds of different terminals in Fallout 4. Sure, you can click to speed things up, or you can solve the problem permanently with this mod that allows you to customize how fast you'd like terminal text to appear, increasing the speed from 2x up to 100x. I'd go with 100x, personally.
Get Out Of My Face
Followers standing to close? Shove 'em. Mutated cow in your way? Shove it. Enemies, too? Yes, shove them! Maybe someone is blocking a doorway, maybe they're just being annoying, or maybe, like me, you're just a cruel and sadistic person. Whatever the reason, this mod lets you give people a shove and watch 'em fly. It's as if Skyrim's Fus-Ro-Dah has been imported into Fallout 4. It's fun. A lot of fun.
Eat off the Floor
This isn't as gross as it sounds: it's actually quite useful. When you find a food or beverage item in Fallout 4, you need to pick it up before you can consume it. That makes sense, but it's also a pain since picking it up instantly adds it to your inventory, which means opening your Pipboy and scrolling through the list to find the item that, logically, should still be in your hand. With this mod, you can choose to consume something right off the table, shelf, or floor, skipping the need to find it in your pack.
Beast Master
Fancy some new companions that do more than just mindlessly follow you around? Not only can you tame beasts, but you can also decorate them with paint or dress them in armor. Activate a tracking chip so you'll always be able to find them, manage their happiness by feeding them treats, and even teach them tricks.
Value Per Weight Indicator
Every sole survivor has found themselves with their pockets stuffed to the limit, crippled by the decision of what to loot and what to leave behind. Here to help you choose what to carry and what to ignore is this tweak to the Pip-Boy UI screen, which displays the monetary value versus how much an item weighs. Loot smarter, not harder!
Full Dialogue Interface
If you miss the dialogue option style from earlier Fallout games, and aren't a fan of the vague new one, help is here. This mod fully shows your options in conversations instead of just hinting at them. No more wondering how you're going to respond sarcastically, now you'll know for sure.
Deadly Radstorms
Radstorms are pretty neat but not serious enough to make you change your plans. If you've envisioned a more hostile world, however, now you can make them something to genuinely fear. You can up the amount of damage you take from radstorms, all the way up to 100 rads, as well as increase their frequency.
Vendor Caps
Tired of selling a bunch of stuff to a vendor, then realizing they don't have enough caps to pay for it, then having to spend extra time searching their store to buy stuff you don't even need just to break even? This mod means vendors have a more reasonable amount of cap-cash to pay you for the huge piles of garbage you're always dumping on them.
Docile Ragstags
Ragstags (mutated deer) are dumb. They're always marked as enemies even through they're almost never interested in attacking you. Your companions see them tagged as enemies and go crazy trying to kill them while you're simply trying to cross the wasteland and fight things that will fight back. This mod fixes the problem by tagging ragstags as friends, meaning your follower will leave them alone.
Lowered Weapons
Annoyed that your character, with his weapon drawn, will point it in front of him at all times when in first-person view? Me neither, but now that I think about it, it would make your arms really tired. This little immersion mod lowers your gun when you're not actively in combat but still have it in your hand.
On the next pages, some new ways to play.
Table of contents
Current page: Gameplay enhancements
Prev Page Visual improvements and weather Next Page New locations and adventuresChris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.