Battlefleet Gothic: Armada system requirements announced
The spires-n-skulls in space strategy sim Battlefleet Gothic: Armada will, barring unforeseen delays, soon be upon us. In fact, the multiplayer beta, available to all who preorder, went live today. And that means that this is probably a good time to take a look at the system requirements.
This is what you need:
- OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
- Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
- Memory: 4096 MB RAM
- Graphics: 1 GB, DirectX 11, AMD Radeon HD 6850/NVIDIA GeForce GTX 560
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: DirectX compatible
And this is what you want:
- OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
- Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-3770 (3,9 GHz)
- Memory: 8192 MB RAM
- Graphics: 2 GB, DirectX 11, AMD Radeon R9 270X/NVIDIA GeForce GTX 760
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: DirectX compatible
The minimum requirement is interesting, in the way that "can I run it?" conundrums so often are. The GTX 560 is hardly high-end stuff, but the Core i5 CPU is still a fairly beefy, and not inexpensive, chip. It's apples and oranges and all that, but the Armada minimum requirement is actually higher than that of Fallout 4—only slightly higher, yes—and way beyond those of the upcoming Total War: Warhammer game, which requires a mere Core 2 Duo.
But I suppose that's to be expected if you want your game to look this good. Somewhat oddly, a solid release date still hasn't been announced: Steam still lists Battlefleet Gothic: Armada as coming in March, but that clock is ticking down pretty quickly. The developers did say, however, that progress will be wiped at the end of the beta, “to avoid the unfair advantage beta participants may otherwise have in online play.” Sorry, guys.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.