Back 4 Blood's new trailer shows that deckbuilding is the best way to kill zombies now
Turtle Rock Studios promises "extensive replayability" with the card system.
At the end of March, we saw Turtle Rock Studios showcase Back 4 Blood at the Future Games Show. One of the more interesting aspects shown off was the introduction of the card-based roguelite elements, plonked straight into a zombie survival.
We didn't get to see a whole lot of it then, but now Turtle Rock has released a new video with additional details on how the card system will work, as well as a deeper look into the 'Game Director' AI system.
Left 4 Dead fans will be familiar with the Director system, which swaps static spawn points for enemies in favour of dynamic enemy placement and density according to the player's current situation. The system appears to work largely the same in Back 4 Blood, with it "monitoring players' actions, health, and choices" and then "choreographing the world" around the situation.
The Game Director AI will also utilise the new roguelite card system, playing a hand of 'corruption cards' at the beginning of a level. These can do things like render buildings in complete darkness, bolt on timed challenges, and give the little brain chompers terrifyingly whack mutations.
You'll then have the choice to play your own cards which can provide a variety of buffs. Your standard health and stamina buffs are included, but there are also cards that reward you with health and other perks for killing zombies in specific ways.
The card system certainly seems like an interesting way to mix things up. Turtle Rock says the mechanic will provide "extensive replayability" for the game, but we'll have to wait and see just how much of a game-changer it is.
Back 4 Blood is releasing on Steam on October 12, with an open beta arriving in summer later this year.
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Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.