Baby Steps is a 'literal walking simulator' from Bennett Foddy that looks like QWOP-ing your way through Skyrim
In Baby Steps, from the makers of Ape Out and QWOP, you'll hike the mountains—one uncertain step at a time.
Nate is an unemployed (and from the looks of it, unemployable) sad sack. He sprawls on the couch in his parent's basement in a grubby onesie, smoking weed and eating junk food, until his TV asks him "Are you still watching One Piece?"
But then Nate discovers an amazing power: walking. Transported to a mysterious, misty world, Nate must put one foot in front of the other—which is going to be harder than you might expect because Baby Steps is a "literal walking simulator" co-developed by Bennett Foddy, the person behind extremely difficult movement games QWOP and Getting Over It.
"Explore a world shrouded in mist, one step at a time," reads a press release. "Hike the serene mountains by placing each footstep yourself, in original physics-based gameplay from the minds behind Ape Out and Getting Over It. Take in the sights, fall in love with the local fauna, and try to find meaning in a wasted life."
The trailer is hilarious—even years after QWOP I can't help laughing at any game with awkward walking, stumbling, and falling. The misty world gives me a bit of a Skyrim vibe with those rocky mountain passes, misty fields, muddy roads, and darkened caverns Nate haltingly and uncertainty steps, staggers, and trips his way though. I can't wait to play it, and I'm especially curious about the control system we'll be using to place each of Nate's awkward footsteps.
Baby Steps isn't just about walking: As you see in the trailer there are encounters with other characters, such as when Nate kicks over a rock pile and angers one of the locals. And there's more, according to the Baby Steps feature list:
- Fully-simulated physics based walking
- A world that seems to come alive with a dynamic soundtrack built up out of four hundred and twenty beats and vibes
- A lengthy trek up a mountain-sized mountain that you can explore at your own pace, or slower
- Fully dynamic onesie soilage system
- Non-collectible hats
Hats you can't collect, a special system to dirty up your onesie, and no ticking clock to make you race? Yes, I am very interested in Baby Steps. Sadly, the game won't be setting foot on our PCs until 2024.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.