Meghann O'Neill
Latest articles by Meghann O'Neill
Composing the score for puzzle game Ashi: Lake of Light
By Meghann O'Neill published
LUMINES We talk to the game's composer David Barber about his influences, and the challenges of making music for a puzzle game.
Snail Trek is a Sierra-style adventure with modern twists, like autocorrect and autosave
By Meghann O'Neill published
Ooze Cruise How a thoughtfully crafted text parser can polish the ‘bad’ out of your nostalgic experience.
How comic-book noir game Framed makes great chases and escapes
By Meghann O'Neill published
3, 2, 1, let's jam The noir comic book puzzles of the Framed games made it to PC as the Framed Collection.
Mike Dies is a game about fatal teleporter accidents
By Meghann O'Neill published
Mistakevania What happens to the parts of your body that don't fit inside the teleporter? Nothing good.
Is Empires of the Undergrowth a worthy successor to SimAnt?
By Meghann O'Neill published
Ant-ics "You have been reborn!"
Avernum and Thimbleweed Park are finding homes for hints in modern games
By Meghann O'Neill published
Help Whether external guides or in-game systems, there's a place for hints in games that revive old school design ideas.
Looking back at Hugo's House of Horrors
By Meghann O'Neill published
Happy Halloween An adventure game fan returns to the 1990s for a spooky reminder of what the genre used to be like.
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