Joshua Wolens
One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
Latest articles by Joshua Wolens

Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
By Joshua Wolens published
News And let's be honest, the second-biggest launch in AC history is still a very big launch.

Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
By Joshua Wolens published
News Ah, Scheiße.

After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
By Joshua Wolens published
News Limber up.

Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
By Joshua Wolens published
News Just call that Guillemot's Ambition.

Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
By Joshua Wolens published
News

Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
By Joshua Wolens published
News It's kind of a team fortress, too.

Playable GTA 6 map nuked without warning by Take-Two lawyers: 'My guess is that the map was probably a little too accurate'
By Joshua Wolens published
News "I am surprised they didn't bother emailing me. I would have taken it down if asked."

I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
By Joshua Wolens published
Back in the day What a time to be alive.

PC Gamer vindicated by Swen Vincke: Larian boss calls Balatro his personal GOTY as it sweeps top prize from devs at GDC awards
By Joshua Wolens published
News All well and good that Balatro got its plaudits, but what truly matters here is that we were right.

Baldur's Gate 3's stress test update fixes heartbreaking bug that wiped out Honour Mode runs at the last possible moment
By Joshua Wolens published
News Never before has so much been owed by so many to so few.

After Ubi came crawlin' back to Steam, Assassin's Creed Shadows blasts past a million players in under 24 hours and has already smashed Valhalla's player record
By Joshua Wolens published
News Hana wa sakuragi, hito wa bushi.

Nightdive's remaster of System Shock 2, the peak of immersive sims, finally has a release date
By Joshua Wolens published
News And it looks ace, to boot.

Rockstar hornswoggles lapsed GTAO players with $3 million welcome-back offer that actually requires you to spend money to get most of it
By Joshua Wolens published
News There's a catch if you want more than $1,000,000.

Ratings board gives away Silent Hill f's gut-churning tricks, listing face-slicing, arm-sawing and, worst of all, 'exposed buttocks'
By Joshua Wolens published
News The f stands for fscary.

Space Marine 2 CEO puts the boot into the Saints Row team's twitching corpse from his private jet: 'Who's going to fund them for the next game after that disaster?'
By Joshua Wolens published
News Which is certainly a look.

Silent Hill 2 remake and Indiana Jones are at historically low prices this Steam Spring Sale—so long as you don't buy them directly from Steam
By Joshua Wolens published
News There is, in fact, any deal.

KOTOR remake returns for annual tradition of reminding you it's still alive, but no you can't hear anything more about it until it comes back next year to say it again
By Joshua Wolens published
News An old Jedi ritual.

Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
By Andy Chalk published
news Rebellion makes big games, but not that big.

Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
By Rich Stanton published
News "The idea of simulation games with emergent properties is very much part of what we do."

Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
By Jody Macgregor published
News "We don't want to hire and fire people all the time."

Half-a-dozen 2000AD games were in the works before fizzling out: 'The games you get to see are a tiny representative of the number that get started—sadly'
By Rich Stanton published
News "The option is still open to people."

Starfield promises it still exists as silence drives fans to space-madness, but it mostly just annoys everyone: 'They are deliberately choosing not to communicate more'
By Joshua Wolens published
News In space, no one can hear you say nothing.

Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
By Joshua Wolens published
News "There are horror stories of people having external producers saying, 'Look, you just need to make fewer bugs'."
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