Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

Old School Runescape had 157,445 concurrent players at the weekend, breaking its record
By Jeremy Peel published
News The 2007 build of the MMO has, weirdly, never been more popular.

Rainbow Six Quarantine’s prototype was a zero-g space station puzzler
By Jeremy Peel published
news The claustrophobic alien shooter was once a little more peaceful.

Among Us works because it's a board game in disguise
By Jeremy Peel published
Party grim Players make the rules in the social Twitch sensation, not distant designers.

Tracing the evolution of Crytek, from Far Cry to Hunt: Showdown
By Jeremy Peel published
DNA Tracing How Crytek's latest game harks back to its past.

Doom Eternal: The Ancient Gods – Part One review
By Jeremy Peel published
Vicious cycle Hell boils over.

Baldur's Gate 3 taps into the unique PC gaming thrill of improvised weapons
By Jeremy Peel published
Fling it With the right mindset, anything can be a weapon.

Every type of Fall Guy, classified
By Jeremy Peel published
Fall collection After the Fall, we all changed.

Warzone quads is just as much fun when you're dead
By Jeremy Peel published
top intel Every squad needs their eye in the sky.

The Outer Worlds diary part 3: Lifestyles of the rich and fragrant
By Jeremy Peel published
Almost famous A story of betrayal, and hard-earned respect.

The Outer Worlds diary Part 2: Taking the elevator all the way up
By Jeremy Peel published
company man Showing some hustle on the fringes of civilisation.

The Outer Worlds diary part 1: Even executives need a hero
By Jeremy Peel published
spacer The start of a space odyssey.

Doom Eternal multiplayer is an experiment that bodes well for the future of shooters
By Jeremy Peel published
Slay your darlings It was wise to leave deathmatch behind.

Call of Duty: Warzone shows that sound and stealth can be powerful weapons in battle royale
By Jeremy Peel published
Sound Advice The aural information gathering that Gunfight teaches can serve players well.

Drop into a giant toilet in this mod's inventive Minecraft falling puzzles
By Jeremy Peel published
bigre and better Playful and challenging, Bigre's mod packs create a separate genre within Minecraft.

PC Gamer plays: Endless Legend, Hearthstone Battlegrounds, Red Dead Redemption 2, and Catastronauts
By Robert Zak, Robin Valentine, Andy Kelly, Jeremy Peel published
Now Playing Stories from the games that are occupying our time.

Co-op and turn-based tactics just don't mix
By Jeremy Peel published
team tactics Wargroove's free Double Trouble DLC adds co-op missions, but it struggles to keep both players entertained.

How fast cars and speed demons influenced Tim Schafer's career
By Jeremy Peel published
the high road From Full Throttle to Brutal Legend.

A misguided effort to recreate Death Stranding in American Truck Simulator, part 3
By Jeremy Peel published
Road Trip Last strand.

A misguided effort to recreate Death Stranding in American Truck Simulator, part 2
By Jeremy Peel published
Road Trip What happens in Vegas...

A misguided effort to recreate Death Stranding in American Truck Simulator, part 1
By Jeremy Peel published
Road Trip Going west.

It's time to play Call of Duty: Modern Warfare bingo
By Jeremy Peel published
Story bored Has the new COD learned old tricks?

The nostalgic joy of '90s style PC game installers
By Jeremy Peel published
Waiting room Creative installer animations made the wait worthwhile.

Rediscovering the flawed ambition of Enter the Matrix
By Jeremy Peel published
sidequest A flawed attempt to reinvent movie games.
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