Jeremy Peel
Latest articles by Jeremy Peel
Deus Ex director Warren Spector thinks that 'if someone made Deus Ex today it might be perceived as a documentary,' so if he made a new one it would be pretty different
By Fraser Brown published
News Please make a new one.
Warren Spector found working on his cancelled Half-Life episode 'a little frustrating', but he'll be 'forever grateful' to Valve for keeping his studio alive
By Fraser Brown published
News Junction Point's project was the first of two attempts to set an episode in Ravenholm.
The six best Dragon Age companions ever
By Robin Valentine published
FRIEND GAME A snarky witch, a beardless dwarf, and a talking statue walk into Ferelden...
Why Stalker: Shadow of Chornobyl's difficulty modes have divided players for over a decade
By Jeremy Peel published
In the Zone Please let me get in my Zone.
One of the biggest names in immersive sims reckons they're easier to sell if you call them something else, but one day they'll be 'invading every genre'
By Fraser Brown published
News To be fair, they're pretty hard to explain.
Arkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfall
By Fraser Brown published
News Redfall was a significant departure for Arkane, and culminated in the closure of the Arkane Austin studio.
Microsoft closing Arkane Austin was a 'dumb move', says founder and former president
By Fraser Brown published
News "It's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."
Exploring the 'twisted road' of Irrational's doomed XCOM game—from fighting aliens 'the size of entire city blocks' to a multiplayer mode where you could be the aliens
By Jeremy Peel published
Enemy unknown Inside the many promising, abortive concepts the BioShock developer came up with.
Warren Spector's Disney platformer finally came to PC, so where's the Deus Ex in Epic Mickey?
By Jeremy Peel published
Disney dystopia The moody, magic-soaked adaptation had a PC sensibility even when it was Wii exclusive.
'God it was gutting' to see the Fallout fanbase response, says Fallout Tactics lead: 'fervent and passionate and often horribly toxic'
By Rich Stanton published
news "We should have just never looked."
The making of Fallout Tactics: 'I sound like I'm down on it now, but I still love what we made'
By Jeremy Peel published
band of brothers A green team with huge ambitions—what could possibly go wrong?
A deep South Fallout sequel with a 'guerilla warfare' vibe was planned, but then Interplay bit the dust
By Rich Stanton published
news Rasslin' them radscorpions.
The lead on one of Fallout's least-loved entries says over-enthusiasm led to its hated hairy deathclaws: 'At the time, I know it was sacrilege'
By Rich Stanton published
news But there are good reasons too!
Fallout Tactics lead on exploring the 'bigotry' of the Brotherhood of Steel long before Bethesda got there: 'I really enjoyed killing off the nobility of them'
By Joshua Wolens published
News Fallout Tactics had some big ideas even if it didn't make good on all of them.
Fallout Tactics' lead designer tips his hat to Bethesda for succeeding where they failed: 'It can be done. You just need to be a multinational with more than 18 months'
By Harvey Randall published
News "Our approach was just terrible."
What it feels like to have your Fallout game declared non-canon by Todd Howard: 'It sucked'
By Fraser Brown published
News The actual third game in the series didn't get much love from Bethesda.
Wild Bastards review: A brilliant splicing of genres deserving of acclaim
By Jeremy Peel published
Sworn allies Blue Manchu's creative hybrid combines whip-fast shootouts with thoughtful cowboy management.
Meet the utterly sincere Fallout YouTuber who found his calling visiting the series' real-life locations wearing a Vault Boy head
By Jeremy Peel published
Trip-Boy On the road to Vegas and West Virginia, a struggling sitcom writer found creative freedom among the Fallout community.
Wild Bastards takes every ingredient that made up BioShock's Irrational Games and blends it with cowboy beans
By Jeremy Peel published
Space cowboys This upcoming roguelike FPS shares the off-kilter character that made Void Bastards memorable.
How to have a good time with Fallout 76 in 2024 (or technically speaking, the year 2105)
By Jeremy Peel published
Take Me Home If you’re thinking of leaving that vault, it helps to know what you’re stepping into.
'Just the right kind of weird:' How the secret weapon of a /pizza command let EverQuest 2 slice into WoW and accidentally end up topping Pizza Hut on Google
By Jeremy Peel published
Deep Dish The MMO developers thought up /pizza as a joke, but it became a viral sensation just when they needed it.
With a near-unprecedented official license for its fan server, one of PC gaming's great MMOs has a vibrant future: 'Let it be shouted far and wide: City of Heroes lives again'
By Jeremy Peel published
Caped Crusade The Homecoming team and NCSoft break down the deal that saved City of Heroes.
Ken Levine's Judas has a little sister, and her name is Void Bastards
By Jeremy Peel published
System reboot The BioShock auteur has been beaten to the punch.
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