Ian Birnbaum
Latest articles by Ian Birnbaum
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Blackwake’s pirate deathmatches are great multiplayer
By Ian Birnbaum published
On Fleet Despite being far from finished, Blackwake already nails the excitement of pirate warfare.
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Battle Brothers review
By Ian Birnbaum published
Axe-com Don’t let some clunky inventories scare you off from this excellent strategy RPG.
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The Dwarves review
By Ian Birnbaum published
Axed Lack of choice and a bare combat system undermine this RPG about the little guys.
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Doom: The Board Game faithfully adapts the shooter into a dice-rolling bloodbath
By Ian Birnbaum published
Unholy Rollers Shotgunning plastic demons is a fine companion to stomping on polygonal ones.
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15 great games you can't buy digitally
By Ian Birnbaum published
Boxed Up Do you have any of these in your CD-ROM collection?
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Why doesn’t every game support cloud saves?
By Ian Birnbaum published
In the skybox We ask developers how Steam's cloud save system works, and find out why Arma 3 doesn't use it.
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Harvey Smith talks chaos, open worlds, and the differences between Dishonored 2 and Prey
By Ian Birnbaum published
Interview The co-creative director on Corvo, Kaldwin, combat, and context.
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Clockwork Empires review
By Ian Birnbaum published
Steamflunk A Lovecraftian colony sim that launched before the Old Ones were ready.
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Squad has grown into a deep military shooter
By Ian Birnbaum published
Tactical Though still in alpha, Squad continues to improve as a smart blend of Battlefield and Arma.
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74 amazing fantasy screenshots for your desktop
By Ian Birnbaum published
Wizard PC gaming's best screenshot artists capture The Witcher 3, Dragon Age, and more like you've never seen them.
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57 amazing space screenshots for your desktop
By Ian Birnbaum published
Starstruck Incredible sights from EVE, Star Citizen, Mass Effect, and more.
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Build of the week: the BFG
By Ian Birnbaum published
CASE WAD It's probably not a good idea to overclock this one.
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Bethesda: Elder Scrolls 6 won’t be revealed until it's ready to release
By Ian Birnbaum published
NEWS Building trailers is "an additional ask above and beyond just working on the game."
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Doom's deathmatch mode is still on the way, id would have released it earlier in hindsight
By Ian Birnbaum published
NEWS Doom's single-player campaign emerged as the favorite, but game director Marty Stratton still has big plans for multiplayer.
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The state of PC piracy in 2016
By Ian Birnbaum published
ARRR A comprehensive look at who's pirating, how, and why, and what it means for PC gaming.
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JFK survived in Prey's alternate reality, so now you have to fight aliens
By Ian Birnbaum published
News Prey's immersive sandbox will focus on player freedom and transforming into furniture.
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Build of the week: life-sized Nick Valentine
By Ian Birnbaum published
Hot Case He may not work great as a robotic detective, but he can run Quake.
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Why Prey has nothing to do with the original Prey
By Ian Birnbaum published
NEWS The name only lives on because Arkane was making a sci-fi game anyway.
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The FPS inspired by Quake, Spelunky, and the '90s
By Ian Birnbaum published
Throwback Strafe strives to parody Quake while being more than just a nostalgia trip.
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Id Software doesn’t know yet if Quake Champions will be free-to-play
By Ian Birnbaum published
NEWS But Doom's success is making Quake easier, says id's Tim Willits.
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The Technomancer review
By Ian Birnbaum published
Mars needs bombs It's a big effort from a small team, but it’s not the next great RPG.
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Skyrim mod replaces battle music with 80s Transformers power ballads
By Ian Birnbaum published
Dare to believe You've got the Touch. You've got the power.
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Bombshell review
By Ian Birnbaum published
Bombed Bombshell pulls all the fun out of its sci-fi ARPG world.
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