
Harvey Randall
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
Latest articles by Harvey Randall

Ex-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'
By Harvey Randall published
News "Like, 'we're gonna have 20% more ray tracing'. Okay?"

FF14's composer, Soken, says doing double time on an MMO and Final Fantasy 16 was 'something beyond your imagination of hell'
By Harvey Randall published
News Ifrit, Lord of Burnout.

The Elder Scrolls Online is getting subclassing—which'll expand its roster of classes to 'over 3,000' combinations of mix-and-matched skill lines
By Harvey Randall published
news This adventurer can fit so many skill combinations in it.

After 10 years of setting-hopping, The Elder Scrolls Online is coming home for a new chapter of its base game story, returning player QoL updates, and a writhing wall of 'soul-juice concrete'
By Harvey Randall published
news TES the season to be wormy.

Crimson Desert is an unrestrained feast of violence, with a toolkit of moves that's like a fusion of every action RPG protagonist of the past decade rolled into one
By Harvey Randall published
OOPS! ALL PROTAGS I've never wanted to lab an action RPG before.

Former Blizzard president says 'I'm not sure where Diablo is going' after Diablo 4 roadmap disappoints: 'Don't ship to check a box'
By Harvey Randall published
News Poorly season'd.

Christopher Perkins, a senior D&D designer, director, and the mind behind 5e's Curse of Strahd, retires after 28 years at Wizards of the Coast
By Harvey Randall published
News End of an era.

Balatro's creator has reached poker zen after beating every deck on every difficulty: 'All this time playing has killed any negative emotions I had toward it'
By Harvey Randall published
News I have no enemies.

Major Japanese studios and publishers were having a great time in 2025, right up until the weekend because of the (you guessed it) 'insultingly dumb' US tariffs
By Harvey Randall published
News It's not a good Monday for anybody, Japan included.

Peppered: an existential platformer is a game that'll make you pay not just for your choices, but your sucky platforming skills, too
By Harvey Randall published
News Some second chances—but not enough.

Arkane was 'devastated' by its cancelled Half-Life 2 Ravenholm game, but the masterclass it got from late visionary artist Viktor Antonov 'was pivotal to what would become Arkane later'
By Harvey Randall published
News He "trained us in all of their practices".

Dice 'n' Goblins is a charming little dungeon-crawling RPG with some deceptively clever systems under the hood
By Harvey Randall published
News The 'g' in RPG stands for goblin.

Uh oh, Monster Hunter Wilds isn't messing around anymore—its new high-rank monsters hit hard and often, hopefully putting the difficulty discourse to bed
By Harvey Randall published
News Zoh No.

Capcom warned Monster Hunter Wilds players not to cheat on its ranked leaderboards, so of course people are immediately and flagrantly doing just that
By Harvey Randall published
News I don't know what I expected.

'WE WON!'—It was just 3 (technically 4) clips of Silksong news, but the community has fully lost it in joyous rapture
By Harvey Randall published
News SKONG.

It's actually happening, everybody stay calm: Silksong properly confirmed for a 2025 release date at the Nintendo Direct with a whole 3 seconds of footage
By Harvey Randall published
News Rattling the bars of my cage. Gnawing them, too.

It's clear Hasbro, the custodians of D&D, have no idea what to do with Baldur's Gate 3's success—but that's nothing new, it's spent the past 10 years fumbling the bag
By Harvey Randall published
FUMBLES & DRAGONS The instant collapse of Sigil is just the latest in a long line of missed opportunities and self-inflicted wounds.

Hollow Knight: Silksong returns as the #1 wishlisted game on Steam after Inzoi's release—but is it just keeping the seat warm after 6 years of slowly-gathered hype?
By Harvey Randall published
News Top bug.

Oh, you tease—we don't know when exactly GTA 6 is coming out because Take-Two's CEO wants 'to maintain the anticipation'
By Harvey Randall published
News "The anticipation for that title might be the greatest anticipation I've ever seen for an entertainment property".

'We were at war with our customers': Unity's new CEO talks about arriving to the 'insane' post-runtime fee dumpster fire
By Harvey Randall published
News "I wanted to be sure they understood that we were going to do things differently."

Palworld decides it wasn't April fooling after all, is actually making a visual novel dating sim where you can, uh, 'dismember and eat' some of its cast
By Harvey Randall published
News Some take-backsies.

Jack Black, filled with premiere mania, says A Minecraft Movie is what the world needs right now: 'There’s so much violence and war and hatred'
By Harvey Randall published
News Uh, sure, buddy.

CEO of GTA 6 publisher Take-Two isn't worried about AI-generated slop games: 'It’s built on data that already exists, it’s backward-looking—big hits are forward-looking'
By Harvey Randall published
News Grand Theft AI-to.
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