Chris "Battle(non)sense"Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors HARDWARE BUYING GUIDESLATEST GAME REVIEWS1Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads2Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop3Best mini PCs in 2025: The compact computers I love the most 4Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands5Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested 1Thermal Grizzly TG Putty review28BitDo Retro Mechanical Keyboard review (C64 Edition)3Asus ROG Destrier Core review4Two Point Museum review5Corsair Vengeance DDR5-8400 CUDIMM review
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.