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Microsoft unveils Copilot for Gaming, an AI-powered 'ultimate gaming sidekick' that will let you talk to your console so you don't have to talk to your friends
By Andy Chalk published
news Early-stage work on the gaming-focused AI was revealed during today's Official Xbox Podcast.

Microsoft is reportedly prepping a handheld Xbox for later this year with new consoles coming in 2027
By Jeremy Laird published
News We've got a feeling the handheld could look rather familiar...

Best PC controllers in 2025: the pads I recommend for PC gamers
By Dave James last updated
Total control Grab one of the best PC controllers for when your keyboard and mouse simply won't do.

Best M.2 SSDs for gaming in 2025: my top picks for blazing fast storage
By Jeremy Laird last updated
High speed Our choices for the best NVMe M.2 SSDs give you blisteringly fast load times.

'A massive, massive moment of wow.' Microsoft CEO predicts AI-generated games are a 'CGI moment' for the industry
By Jeremy Laird published
news Nadella also says the company wants to be in gaming for gaming's sake: "Flight Simulator was a product long before we even built Windows."

Best external SSD for gaming in 2025: These are the portable drives I'd use for backups, game libraries, and travel storage
By Jacob Fox last updated
SSDs to go Bag one of the best USB Type-C SSDs for game storage on a PC or console.

Xbox announces 'a generative AI model for gameplay ideation' called Muse, but don't get too excited: Machines aren't about to make games for you just yet
By Andy Chalk published
news "It's still early," but Microsoft has big ambitions for generative AI in game creation.

'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role
By Elie Gould published
News "Allow us to also support games that have a beginning, middle, and end."

Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point'
By Ted Litchfield published
news "I think I spent more time playing classic Doom on this project than I did in any other one."

After Doom Eternal's intense acrobatics, Doom: The Dark Ages will focus on simplified, ergonomic controls: 'You shouldn't be fighting the controls, you should be fighting the bad guys'
By Phil Savage published
(F) Rip, Tear The vibes are as Doom as ever, but the core combat loop will centre around three buttons.
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