Project Zomboid mod is Disco Elysium but it's the apocalypse
This is a labour of love.
We love a bit of Disco Elysium here at PCG towers, with the game's Final Cut edition currently standing tall at #1 in our list of the best games on PC. Another game we're big fans of is Project Zomboid, which has slowly but steadily amassed a sizeable and creative community over years of excellent developer support. You can probably tell where this is going.
Modder Gabester has created Elysium Island in Project Zomboid, a map that recreates certain locations from Disco Elysium, including hostel cafeteria the Whirling-In-Rags. The mod also includes other elements from the game, for example: "One particular warehouse floor doesn't have lights. You'll need a torch to discover a gruesome secret."
"[This] is a destroyed and poor area, that lacks in policing and investments," writes Gabester. "Inspired by Martinaise from Disco Elysium you may find a few familiar locations. Spoilers are kept to a minimum, so it should be enjoyable for anyone who wants to try it out."
The Elysium Island mod combines nicely with an earlier Gabester mod, the Disco Elysium clothing pack. Just look at zombie-slaying Kim!
You'll need some additional tilepacks for the mod to work, explained and linked on the Steam workshop page. "I started off just focusing on getting the Whirling just right," writes Gabester, "and then it spiraled into a few more buildings (as accurately as I could lol)."
Project Zomboid remains in active development (you can check out the most recent roadmap here), while Disco Elysium developer ZA/UM is hard at work on its unannounced next project (the studio recently posted a load of job ads). There's no news on what that may be, although lead designer and writer Robert Kurvitz has said in the past he'd love to do a sequel.
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."