'Netflix of games' isn't likely, says analyst

A "Game Developers Conference" sign on one of the buildings that make up the Moscone Center in San Francisco.
(Image credit: Future)

With Microsoft amassing studios for its Game Pass kingdom and many of the industry's big players chasing cloud streaming, will a "Netflix of games" ultimately come along and squash a la carte game purchasing, tying us all to subscriptions forever? Industry analyst Piers Harding-Rolls is skeptical.

At a GDC 2022 talk on Wednesday, Harding-Rolls advised game developers to keep the rise of subscription services in perspective by considering that it's currently a much bigger topic of conversation than actual industry sector: According to data firm Ampere Analysis, where Harding-Rolls runs game research, subscriptions currently account for 4% of the total games market. He forecasts it'll be 8.4% by 2027—a significant amount of money, but still a small slice of gaming as a whole.

Harding-Rolls also points out that the total number of Game Pass games is fairly small and hasn't been growing much recently. After EA Play games were added in March of last year, the service has hovered at just under or above 500 games. The success of Game Pass is attributed primarily to the newness of the games available on it. (Especially compared to PlayStation Now, which offers more but older games.)

Netflix started small, too, and now has over 200 million subscribers, but Harding-Rolls points out that games and videos are different from each other in some important ways. The biggest is that, as a category, games today make most of their money after people are already playing them. According to Ampere's data, 79% of games spending in 2021 came from in-game transactions in free-to-play and paid games. That kind of behavior doesn't exist for Netflix or Spotify.

According to Harding-Rolls, people who use subscription services spend more on average on full games, expansions, in-game purchases, and season passes—they just buy more overall, on top of the subscription fee. Asked whether that was because subscription services attract people who already play a lot of games or because the services somehow influence subscribers to spend more, he speculated that it was a mix of both. One likely influence is that subscribers have a reason to try out new games that non-subscribers don't: They're already paying for them.

Whatever the case, Harding-Rolls doesn't buy the idea that we're on the verge of a Netflix-like takeover, even as Netflix itself gets into games. "I don't believe that subscriptions will become the dominant monetization model in the games sector as it has done progressively in the video and music sectors," he said. 

A chart showing that game subscriotions only make up 4% of the current game market.

Free-to-play games certainly aren't going anywhere, although if we reduce the scope of our thinking to the kind of games that are most relevant to subscription services—games that aren't free-to-play—I don't feel confident that $60 purchases will be the typical way we acquire them in 10 years. But Harding-Rolls makes a fair point in saying that games aren't movies, a fact I've been guilty of brushing aside when feeling trepedatious about Game Pass. It has to be too simple to say, 'Well, it happened for movies, so it will for games, too.' For one thing, we already aquire nearly all games as downloads on PC rather than on physical media, so the rise of Game Pass doesn't map at all cleanly onto the demise of video stores.

And while we're easing fears, I'd add that people do still rent and buy movies, digitally and physically. Subscription streaming accounts for more than half of home entertainment revenue, but according to the Digital Entertainment Group (via Variety), US consumers spent $5.9 billion on Blu-rays, DVDs, and a la carte digital video purchases in 2019, and $3.4 billion on rentals. Those numbers are decreasing every year, but still: The things video streaming subscriptions are supposed to have killed a long time ago are still kicking.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

Read more
Phil Spencer giving a talk on stage, wearing a t-shirt with an 'X' on it.
'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role
Marvel Rivals units - Three superheroes
GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
TF2 Heavy giving the Bret Rambo thumbs up
New report says PC games are outselling console games, calling PC gaming a 'bright spot' in a troubled industry
Geralt thumbs up
2024 was the year gamers really started pushing back on the erosion of game ownership
James Sunderland looks at own face in mirror
After 2024, it feels like the games industry is poised for a vibe shift—or maybe a reckoning
Suicide Squad Kill the Justice League screenshot of King Shark
I've seen enough: No more forcing singleplayer studios to make mediocre live service games
Latest in Gaming Industry
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A computer screen with program code warning of a detected malware script program. 3d illustration
Coder faces 10 years' jailtime for creating a 'kill switch' that screwed-up his employers' systems when he was laid off
Atomfall screenshot
Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
Judge Dredd promotional image in Warzone
Half-a-dozen 2000AD games were in the works before fizzling out: 'The games you get to see are a tiny representative of the number that get started—sadly'
sniper elite 5 cover
Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
Kasumi and Joker in Persona 5 Royal.
After 31 years in games, Persona director Katsura Hashino just got a 'Newcomer Award' and $5,000 from the Japanese government
Latest in News
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
A hunter posing with an absurd Blangonga outfit in Monster Hunter Wilds.
Attention, fashion hunters: There's a Monster Hunter Wilds mod to disable all those obnoxious glowing buff effects that distract from your fits