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Former World of Warcraft designer calls streamlined MMO levelling a mistake: 'Getting to level cap should be an accomplishment, not a blip'
By Harvey Randall published
News Back in my day we ate our Barrens chat and we liked it.
'How big can we go?': PUBG creator Brendan Greene on founding a studio to build his Earth-sized digital world
By Christopher Livingston published
World-building PlayerUnknown Productions is cooking up something huge, and we're finally learning more about it.
WoW's 20th anniversary event will bring Blackrock Depths as a revamped raid, a return to the opening of Ahn'Qiraj, classic dungeon timewalking, and modernized Tier 2 transmogs
By Lincoln Carpenter published
News Congratulations to paladins on once again having WoW's best armor set.
WoW's auction house broke for nearly a week, thanks to a code change that made a database table go from roughly 40,000 rows to 'tens of millions'
By Harvey Randall published
News Item not found.
Slow down—World of Warcraft: The War Within's best stories lie in its side quests and optional conversations
By Harvey Randall published
HEAR IT OUT Patience is a virtue.
Runescape is increasing its membership subscription costs, and players aren't happy: 'Inflation my a**'
By Lincoln Carpenter published
News Runescape developer Jagex was purchased by private equity firms in February.
After 10 years of reinventing The Elder Scrolls Online, its devs say they'd have only done one thing differently: 'Pick the game you want to make'
By Lincoln Carpenter published
News Studio director Matt Firor and creative director Rich Lambert say ESO's early struggles ultimately made for a better game.
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