Fallout 76 Steel Reign update and full 2021 roadmap
The Fallout 76 update for July adds more Brotherhood of Steel storyline and legendary gear crafting
- Update 27: Locked & Loaded
- Update 26: Inventory Update
- Update 25: Scribe of Avalon
- Update 24: Steel Dawn
- Update 23
- Update 22
- Update 21
- Update 20 - June 20, 2020
- Patch 19 - May 19, 2020
- Fallout 76 Wastelanders - April 14, 2020
- February 25, 2020 patch
- January 14, 2020 patch
- Patch 16 - December 10, 2019
- Patch 15 - November 19, 2019
- Hotfix - November 12, 2019
- Patch 14 - October 23, 2019
- Hotfix - September 17th, 2019
- Patch 13 - September 10, 2019
- Patch 12 - August 20, 2019
- Patch 11.5 - August 1, 2019
- Hotfix - July 25, 2019
- Hotfix – July 18, 2019
- Patch 11 - July 16, 2019
Update 27 Locked & Loaded - April 27, 2021
PC Patch Version: 1.5.2.32
Patch Size: 11.2GB on Steam, 22GB on Bethesda Launcher, 62.3GB Microsoft Store
Season 4: Armor Ace in Cold Steel
We’re kicking off Season 4 and introducing an all-new Scoreboard with the arrival of today’s Locked & Loaded Update. Join Armor Ace and the Power Patrol as they seek to put an end to their frigid rivalry with Commissioner Chaos and his band of rogue robots, the Yukon Five.
- Rank Up!: The new Scoreboard features 100 ranks to achieve as you rank up and the Power Patrol squares off against the Yukon Five, one-by-one.
- New Rewards: As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables, Perk Card Packs, and more.
- We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
- Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
- We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
- Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
- Mannequins: This Season introduces Mannequins, which are Display Cases you can use to show off some of your favorite outfits, headwear, underarmor, and backpacks that you’ve collected.
- You can claim a set of Male and Female Mannequins for your C.A.M.P. by reaching Rank 25 on the Season 4 Scoreboard.
- Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.
- You can claim a set of Male and Female Mannequins for your C.A.M.P. by reaching Rank 25 on the Season 4 Scoreboard.
- Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.
S.P.E.C.I.A.L. Loadouts
S.P.E.C.I.A.L. Loadouts offer even more adaptability to your characters in the face of the Wasteland’s ever-growing threats by allowing you to modify or completely reboot your S.P.E.C.I.A.L. attributes for free.
- Visit a “Punch Card Machine” at any time to adjust your S.P.E.C.I.A.L. to your heart’s content, change your Perk Card selections, and save your new custom setup into a slot.
- Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
- Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
- In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
- Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
- Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
- In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
- At level 25, you’ll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
- While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
- We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
- You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
- While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
- We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
- You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
- We’ve removed the “Move-a-Point” option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.
C.A.M.P. Slots
Have you ever found the perfect spot to start building a new Appalachian home, but you just couldn’t bring yourself to tear down your current C.A.M.P.? That difficult decision is a thing of the past with C.A.M.P. Slots, which allow you to build and maintain two C.A.M.P.s at once!
- Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new “C.A.M.P. Slots” menu in the upper-left corner of the Map.
- Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
- You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map.
- C.A.M.P. names are only visible to the player who built them.
- Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
- You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map.
- C.A.M.P. names are only visible to the player who built them.
- You can have one active C.A.M.P. at a time, and all others will be considered “stored.”
- Your active C.A.M.P.’s Map icon will appear gold to you.
- If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it.
- Only you will be able to see the icons for your stored C.A.M.P.s.
- Additionally, powering a Vending Machine no longer automatically adds a Vendor icon to your C.A.M.P.’s location on the Map. Instead, you must set this yourself from using the C.A.M.P. Slots menu.
- To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
- Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.
- Your active C.A.M.P.’s Map icon will appear gold to you.
- If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it.
- Only you will be able to see the icons for your stored C.A.M.P.s.
- Additionally, powering a Vending Machine no longer automatically adds a Vendor icon to your C.A.M.P.’s location on the Map. Instead, you must set this yourself from using the C.A.M.P. Slots menu.
- To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
- Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.
Vending Machine Display Case Updates
- With the introduction of C.A.M.P. Slots, we have also made changes to the way Vending Machines and Display Cases work.
- Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P.
- We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine.
- Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
- Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
- Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P.
- We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine.
- Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
- Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
- While we were working to implement C.A.M.P. Slots, we also added the ability to build and use Display Cases and Vending Machines inside of your Shelters.
- Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
- Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
- Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
- Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
- Finally, we’ve made an adjustment so that items you place into your Display Cases will no longer consume any of your C.A.M.P. build budget.
Daily Ops Expansion
Today’s update nearly doubles the amount of available Daily Ops content, with the addition of the new “Decryption” mode, as well as new locations, enemies, mutations, and rewards.
New Mode: Decryption
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
- In Decryption Mode, you’re on a mission to disable three Radio Interceptors for Vernon Dodge.
- To do this, you’ll need to hunt for three enemy “Code Carriers,” and then take them down to get a special code you can use to disable a Radio Interceptor.
- Enemy waves you face will become more difficult after each Interceptor you disable, until you’ve killed the Daily Op boss and pulled the plug on the final Interceptor.
New Mutations
- Enemies in Decryption have a new default Mutation, called Savage Strike, which makes their attacks more deadly and causes them to ignore your armor resistances.
- We’ve also added several new Mutations to the randomized pool that can apply to enemies in any Daily Ops mode:
- Group Regeneration: Enemies heal when grouped together.
- Swift-Footed: Enemies have extra fast movement and melee attacks speeds.
- Toxic Blood: On death, enemies leave behind poisonous hazard pool.
New Enemy Types
- We’ve added Scorched, Mothman Cultists, and Mole Miners to the pool of randomized enemy types you may encounter in any Daily Ops mode.
New Locations
- Fight your way through Vault 96, Watoga Raider Arena, and West Tek Research Center, all of which have been added to the randomized pool of locations for Daily Ops.
Reward Updates
- In this update for Daily Ops, we’re adding a host of new rewards, including new Covert Scout Armor, which has some built-in stealthy utility.
- We’re also adding plans for the “Unstoppable Monster” and “Medical Malpractice” legendary weapons, and a variety of new plans for objects you can build in your C.A.M.P.
- Following community feedback, we’ve also rebalanced Daily Ops rewards lists to give players a better chance at getting rare rewards.
Additional Design Updates
Combat
- Melee Attack Updates: We’ve implemented a number of fixes, tweaks, and improvements to player melee attacks so that your strikes more consistently meet their targets.
Events
- Hunt for the Treasure Hunter: Keep an eye on our Community Calendar for upcoming Hunt for the Treasure Hunter Weekends, because Treasure Hunter Mole Miners have found some new loot that you can claim for yourself.
User Interface
- Aim Assist: We’ve added a new game setting for players who use controllers that will help them more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons.
- Batch Crafting: You can now assemble, forge, cook, or manufacture an entire stack of an item all at once using a new slider that we’ve added when you’re crafting at a Workbench.
- To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
- To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
- World Activity Updates: The World Activity Menu now includes more than Daily Ops! It will now help you stay up-to-date with many more activities in the world, including active Nuke Zones, Events, and nearby player Vending Machines, giving you an easy way to find and Fast Travel to them.
Improvements and Bug Fixes
Art & Graphics
- Game Camera: Taking lethal damage from PvP combat while exiting Power Armor no longer causes issues with the game camera.
- Lighting: The word “Laugh” in the “Kill, Laugh, Love” Neon Sign no longer appears much brighter than the rest of the sign.
- Modular Sofa: Stand-up animations now play correctly when players get up after using the Modular Sofa.
- Power Armor: Portions of Raider Scabber, Raider Waster, and Armor Ace Power Armor sets no longer block part of the screen when using heavy weapons in first-person view.
- Power Armor: Propellers on the Vertiguard Power Armor Jetpack now animate correctly after leaving an interior.
- Power Armor: Fixed an issue that could occasionally cause Power Armor pieces to appear separate from the player’s character model when loading into a world.
- Power Armor: Fixed an issue that could cause placed Power Armor to be invisible to some players during a Nuclear Winter match.
- Power Armor: When placing a set of Power Armor, the placement preview now displays any attached Power Armor pieces instead of an empty chassis.
- Power Armor: The H.A.R.E. Power Armor Jetpack now correctly displays flame visual effects while it is in use.
- Power Armor: Applying the Camo Secret Service Jetpack mod to T-65 Power Armor no longer automatically applies the Camo Secret Service paint to the Power Armor Torso.
- Vertibots: No longer appear to stutter while flying through the air.
C.A.M.P. and Workshops
- Build: Players can no longer open the build menu while simultaneously interacting with furniture.
- Build: Build categories no longer disappear from the build menu if a player lacks resources to craft in those categories and then toggles Buildable Objects on and off.
- Budget: Fixed a rare issue that could cause a player’s Stored budget to exceed 100% despite having no items in storage.
- Budget: The counter for objects that have a build limit, like Turrets and Lights, now visually updates correctly as the player builds those objects.
- Collectron Stations: Adjusted the budget cost to build a Gold Collectron Station so that it matches all other Collectron Stations.
- Defenses: Perimeter Wall Railings can once again be built on upper floors.
- Exploit: Addressed an exploit that enabled players to stack the bonuses from furniture buffs.
- Furniture: Players now leave any furniture they are currently using if they interact with another piece of furniture.
- Stairs: Stairs with Posts can now be stacked on top of themselves. This will allow players to construct multi-level 2x1 staircases without needing to use standalone Posts.
- Stairs: Fixed an issue preventing some objects from being placed on the floor beneath stairs with posts.
- Workshops: The outline that appears for valid Resource Extractor placement is now blue instead of green.
- Wall Décor: Free States Wall Signs now correctly appear under the Wall Décor tab in the build menu.
Challenges
- Daily: Daily Ops enemies, like Cultists, Blood Eagles, Robots, and etc., now correctly progress Daily Challenges that require the player to kill specific types of enemies.
Daily Ops
- General: When leaving a Daily Ops, players are now correctly returned to the location where they joined the Op, rather than their last Fast Travel location.
- Enemies: Fixed an issue causing certain Daily Ops enemies to have lower defenses than intended.
- Enemies: Upon completing a Daily Op, enemies will now stop spawning, and any that still remain will be automatically destroyed.
- Enemies: Added new sound effects to Eye Bombs in the Robot faction to help warn players.
- Locations: Made layout improvements to The Burning Mine and The Burrows to aid player movement and reduce disorientation.
- Operation Report: Fixed an issue that could cause the Rare Rewards section of the Operation Report to appear blank after completing a Daily Ops quickly enough to reach an upper reward tier.
- Resilient: Fixed an issue in which Resilient enemies sometimes did not die after players hit them with valid melee attacks.
- Teams: Team Leaders are no longer kicked from Daily Ops instances if the team disbands.
- Uplink Mode: Increased the interaction speed of the Uplink object.
- Uplink Mode: Fixed an issue in the Burning Mine that could cause not enough enemies to spawn during Uplink Mode.
Items
- Apparel: The Camo Ops, Tactical Ops, and Vintage Football outfits now correctly display on top of the player’s armor.
- Armor: Repairing a piece of broken armor while it is still equipped no longer prevents that armor from applying its defensive bonuses.
- Headwear: The Moonshine Mama and Old Man Summer Fasnacht Masks can now be assigned to Display Cases.
- Headwear: The Fasnacht Brahmin Mask is now scrappable.
- Power Armor: An empty Power Armor Chassis no longer occasionally appears when another player enters a set of Power Armor.
- Power Armor: The H.A.R.E. and Park Ranger Power Armors now have appropriate damage and radiation resistances.
- Power Armor: A “You can’t store that here” error message no longer appears when attempting to transfer T-65 or Strangler Heart Power Armor pieces from one Power Armor Chassis to another.
- Power Armor: Fixed a rare issue in which players could not exit their Power Armor or access the Pip-Boy.
- Weapons: .44 Pistol paints can now be correctly applied to the Medical Malpractice weapon.
- Weapons: Damage numbers displayed when attacking with a Salvaged Assaultron Head now match the damage dealt.
- Weapons: Melee weapons now properly take Condition damage when attacking.
Performance & Stability
- Client Stability: Fixed an Xbox One client crash related to viewing the friends list.
- Client Stability: Fixed a PlayStation 4 client crash that could occur during the Fertile Soil event.
- Client Stability: The client no longer crashes during a Nuclear Winter match after hacking a Terminal and choosing the Reveal Enemies option.
- Client Stability: Fixed an issue that could cause a client crash when connecting to a Nuclear Winter match.
- Loading: Fast traveling after using a Shelter Entrance that was placed inside of a Shelter no longer results in an infinite loading screen.
- Performance: Improved performance when opening the Map screen.
Legendary Perks
- Electric Absorption: Now works against enemy laser attacks in addition to energy attacks.
Quests & Events
- Early Warnings: The quest objective “Find Heating Coils at Abbie's Bunker” now displays how many Coils the player needs to collect.
- Seasonal Events: Fasnacht Day and Grahm’s Meat-Cook will now display as completed in the Pip-Boy following the player’s next successful completion of these events.
- Secrets Revealed: Fixed several issues with Digger and other Secret Service members that could prevent the quest from progressing.
Sound
- Bobbleheads: The Charisma Bobblehead now plays appropriate sound effects when players consume it.
- Compound Bow: Now plays appropriate sound effects if the player has no ammo when they attempt to fire.
- Curtain Door: Now plays appropriate sound effects when opened or closed.
- Emotes: The Laughing Emote’s sound effects now stop playing if the emote is interrupted before completion.
- Eyebots: No longer baa like the Imposter Sheepsquatch when they explode.
- Rustic Watermill: Now plays appropriate sound effects when destroyed.
User Interface
- Controls: Fixed an issue that could occasionally cause the game controls to lock up when exiting a Workbench.
- Controls: The game controls no longer lock up for players who are using a Power Armor Station in someone else’s C.A.M.P. when the owner logs out.
- Controls: Rapidly pressing the Use button while entering Power Armor no longer causes the game controls to lock up.
- Controls: On Xbox, entering a set of Power Armor immediately after modifying it at the Power Armor Station near Grafton Dam no longer causes the controls to lock up.
- Custom Item Names: After selling an item that had a custom name, that custom name slot will now be correctly returned to the player so that they can rename another item.
- Exploit: Fixed an exploit that could allow players to equip more Perk Cards than intended.
- Localization: In the German client, player names are no longer cut off at the top of the screen when capturing a Workshop.
- Map: Bloody Frank’s is now labelled correctly on the Map.
- Notifications: Fixed an issue on login that caused the player’s Season rank to visually reset to 1 in the menus, and fanfares for all of their previously earned ranks to play in sequence.
- Notifications: The fanfare that appears after discovering a new location now scales down for long location names so that the text does not get cut off.
- Pip-Boy: Items received through player-to-player trades or from Player Vending Machines now correctly appear in the Pip-Boy’s “NEW” tab.
- Pip-Boy: When viewing a weapon’s stats in the Pip-Boy, the damage numbers displayed in the item card and in the lower-right corner of the “WEAPON” tab are now consistent.
- Pip-Boy: Stats for items in the Pip-Boy’s “NEW” tab no longer persist if the player consumes or drops that item.
- Pip-Boy: Items from the Pip-Boy’s “ITEM” tab no longer sometimes appear when viewing the “EFFECTS” tab.
- Social: Player Icons no longer disappear from the Recent Players menu when players exit the game.
- Social: Opening the context menu on a player’s name in the friends list and then switching tabs no longer prevents the player from scrolling through social menu options.
- Tutorials: The tutorial pop-up for building inside of Shelters will now only appear once.
World
- General: Fixed several locations throughout Appalachia where players could see out of world.
- Pathing: Fixed a number of objects in the world that players could path through or clip into.
- Pathing: Corrected several locations throughout the world where players could become stuck.
- The Ash Heap: Added missing radiation hazards to fires inside of Abandoned Mine Shafts in the Ash Heap.
- Vault-Tec University: Players can now enter the Vault-Tec University instance while on a team.
Update 26 Inventory Update - January 26, 2021
PC Patch Version: 1.5.1.26 PC
Patch Size: 2.0GB on Steam, 1.6GB on Bethesda Launcher, 5.0GB Microsoft Store
Inventory and User Interface Improvements
Stash Increase
Hold onto extra gear with a Stash increase! We've increased the amount of weight your Stash can hold by 50%, giving you 1,200 pounds to work with.
New Inventory Tabs
We’ve added a few new tabs to your inventory menus so that you can better organize your gear, from your snacks and Stimpaks, to your outfits and armor.
- New – This tab will keep track of all the items you gather during a play session, sorted by newest to oldest.
- If you already have a stackable item in your inventory, like Steel Scrap, then new Steel Scrap you pick up will not appear in the “New” tab. Instead, it will be added to your existing stack.
- Additionally, the “New” tab will reset if you leave your current world.
- Armor – We’ve split Armor into its own menu tab so that you can keep your defensive gear separate from your other Apparel.
- Food/Drinks – Your food and drinks are now split out from “Aid” into their own “Food/Drinks” inventory tab.
- Please note that your Chems and Serums will remain in “Aid.”
Stack Weight
What’s weighing you down? From now on, when you select a stacked item in your inventory, the Pip-Boy will show you the individual weight and the stack weight.
Vending Machine Map Previews
The tooltip that appears when you’re previewing another player’s Vending Machines on the Map will now show the number of 1-, 2-, and 3-star legendary weapons and armor they’re selling. This way, you’ll have more information about the legendary goodies players are selling before you choose to Fast Travel to their C.A.M.P.s. Additionally, Vending Machine categories that are empty will no longer appear in the tooltip to help you more easily see what types of items players do have for sale.
Atomic Shop
We’ve added a button to each category page in the Atomic Shop that will let you show or hide the items you already own, so that you can browse what’s still available with less clutter.
Build Mode Visual Improvement
We’ve changed the color of the outline that appears when you build objects in your C.A.M.P. from green to light blue, which should be more friendly for our builders who have colorblindness. This change is only visible when the object you're trying to place is in a valid location, and invalid placement outlines are still red.
Daily Ops
Elder Tier Rewards
In response to community feedback, we’ve adjusted Daily Ops rewards so that you will always receive an item from the rare rewards pool whenever you complete an Op fast enough to reach Elder Tier.
New Challenges and Rewards
Starting today, and lasting until February 16, you can claim a free “Heart Wrencher” Skin for the Pipe Wrench in the Atomic Shop, and then use it to complete Challenges that will unlock new cosmetic and consumable rewards!
Earn Lunchboxes, Perk Card Packs, and Repair Kits by defeating enemies with your Heart Wrencher every day during the Spread the Love event.
You can also claim outfits, and even a new variation of the Backwoods Bungalow, by completing Weekly Challenges with your Heart Wrencher equipped.
Bug Fixes
Allies
- Settler Forager: Corrected missing player dialog options for Settler Forager.
Art & Graphics
- Apparel: Fixed texture issues with the Samurai Helmet.
- Apparel: Reduced the gap between the Deep Cave Hunter Backpack and the player’s back.
- Apparel: The Pip-Boy light no longer shines behind the player in the Brotherhood Recon Helmet.
- Apparel: Fixed a texture issue with the Fasnacht Beret.
- Décor: Updated the explosion seen when destroying Wrapped Presents.
- Décor: The flame on Skull Candles no longer appears offset from the wick.
- Items: Updated the explosion effects when destroying Mr. Handy Fuel and Portable Fuel Tanks.
- Lights: Yellow lighting effects no longer persist after the Color Wheel has been turned off.
- Lights: Adjusted the lighting on the “Kill, Laugh, Love” Sign so that the word “Laugh” is no longer too bright.
- Power Armor: Headlamps no longer shine in an incorrect direction when wearing a T-65 Power Armor Helmet that has a paint applied.
- Power Armor: Addressed missing textures and reduced clipping issues with the Captain Cosmos Power Armor.
- Power Armor: War Rider Power Armor now properly protects the player’s posterior.
- Vending Machines: Adjusted the explosion when destroying the Slocum’s Joe Vending Machine.
- Weapons: Mind over Matter’s visual effects no longer appear to come from the player’s shoulder in third-person view.
Camp & Workshops
- Exploit: Addressed an exploit affecting item storage in the Stash box.
- Shelters: It is now easier to place structures, like the Seedy Shed, Backwoods Bungalow, and others inside a Shelter, as long as there is enough space to do so.
- Stairs: Stairs can now snap to the front of the Brotherhood of Steel Scout Tower.
- Super Mutant Tube: Players can no longer get stuck inside the Super Mutant Tube while building it.
Challenges
- World: The “Discover Beckley” subchallenge for the “Discover Locales in the Ash Heap” Challenge can now be completed.
Daily Ops
- Rewards: Fixed an issue that could result in no rare reward being granted if the item the player would have received was a non-tradeable item Plan that they had already learned. Now, players will always receive a reward when this occurs.
- Operation Report: Addressed a visual issue that could incorrectly mark reward tiers as already earned in the Daily Ops Operation Report.
- Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.
- Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.
Diseases
- Rad Worms: Rad Worms now only increases Radiation damage taken from consuming food and drinks.
Enemies
- Spawning: Fixed an issue causing enemies to sometimes spawn grouped together at an incorrect location.
- Giant Hermit Crabs: Players can no longer clip through Giant Hermit Crabs.
Items
- Apparel: The Feral Ghoul Mask and Cuddles the Clown Mask no longer obscure the Pip-Boy light.
- Apparel: The Plague Doctor Mask now correctly states that it prevents air borne diseases.
- Apparel: The Swamp Camo Hazmat Suit can now be repaired.
- Armor: Raider Armor now correctly works with the Funky Duds and Sizzling Style Legendary Perks.
- Armor: Recon Armor now correctly adjusts to the players body style.
- Flora: Thistle now correctly turns into Irradiated Thistle when nuked. Irradiated Thistle can now be harvested for Raw Fluorescent Flux.
- Magazines: Fixed an issue causing “Live & Love 8” to cancel out the Very Well Rested bonus from a fourth Lunchbox.
- Magazines: The “Astonishingly Awesome Tales 3” bonus has been changed to allows the player to breathe underwater and regain health while swimming.
- Mods: Weapons with mods that add fire damage, like the War Glaive with the Flaming Blade mod, now work with the Friendly Fire Perk.
- Mods: The Heating Coil mod now correctly states that it deals fire damage.
- Mods: Applying Brawler Armor mods to Brotherhood Recon Armor arm pieces now boosts unarmed damage by 7.5% each.
- Mods: The Reduced Ammo Weight Legendary effect now correctly reduces explosive ammo weight.
- Mods: Adding Pocketed mods to a Boiled Leather Chest Piece no longer incorrectly increases the item’s durability.
- Plans: Fixed an issue that caused players to unlearn Plans for Lawn Flamingos and Wooden Desks.
- Power Armor: The Targeting HUD mod now only highlights hostile targets.
- Power Armor: The Explosive Vents mod has been renamed “Cooling Vents.” Cooling Vents slow Fusion Core drain by 5%.
- Weapons: Fixed an issue where certain weapons that shoot multiple projectiles were taking too much condition damage.
- Weapons: The Crusader Pistol Reflex sights no longer appear distorted when the Pyro receiver is equipped.
- Weapons: The Stabilized Bull Barrel now correctly counts towards mods learned on the .44.
- Weapons: Baton that have a paint or skin applied can now be changed back to their default appearance.
- Weapons: Changed the Plasma Cutter’s speed description to Medium.
- Weapons: Crossbows can now be changed back to their standard frame.
- Weapons: Players can now correctly reapply the Wounding mod to a Bone Club after switching it to No Upgrade.
Mutations
- Plague Walker: The Plague Walker Mutation's description no longer incorrectly states that it removes Disease durations. This was only a description change, the Mutation's functionality has not been adjusted.
NPCs
- Brotherhood: Brotherhood of Steel Hopefuls and Initiates will no longer take damage when nuked.
- Brotherhood: NPCs will no longer say hello to the player while they are talking to Russell Dorsey.
- Brotherhood: Addressed dialogue issues with NPCs during “Property Rights.”
- Putnam Brothers: Now have appropriate dialog if neither were recruited to Fort Atlas when the player revisits them.
- Settlers: Fixed the collision on Settlers at East Mountain Lookout Tower.
- Scribe Valdez: No longer comments on documents players have already collected during Mother of Invention.
- Scribe Valdez: Fixed an issue that prevented Valdez from playing certain voice lines during “Mother of Invention.”
- Scribe Valdez: Valdez's clipboard will no longer clip through her while in a downed animation.
- Vendors: The Flatwoods Vendor will no longer sometimes appear invisible to players.
Performance and Stability
- Client Stability: Fixed multiple crashes that could occur during combat.
- Client Stability: Addressed a crash that could occur while scrolling the Notes tab in the Pip-Boy.
- Connectivity: Fixed an issue that could cause PC players to receive a “Disconnected due to modified game files” error during normal gameplay and kick them from their current world.
- Server Stability: Addressed an issue that could cause a server crash.
- Performance: Addressed an issue that could cause the game client to hitch while viewing the Aid tab in the Pip-Boy.
- Performance: Addressed an issue that could cause the game client to hitch when sorting the Pip-Boy by spoil.
- Performance: Fixed an issue that could result in framerate drops inside Fort Atlas.
Perks
- Dodgy: Now has a 2 second cooldown on AP drain. The damage reduction is still active during the AP cooldown. This prevents players’ AP from completely draining when hit by high rate of fire weapons.
- Friendly Fire: The health regeneration effects from Friendly Fire no longer stack, but heal faster. This makes it so all weapons heal at the same rate.
- Stabilized: Fixed an issue that prevented Stabilized from working correctly while wearing Power Armor.
- Super Duper: Fanfare and sound effects no longer incorrectly play when crafting Legendary Items.
Quests and Events
- Disarming Discovery: Dagger will no longer attempt to talk to the player if they are in the shed.
- Disarming Discovery: Dagger’s Key will now longer reappear on her corpse after logging out and back in if the player has already looted it.
- Dogwood Die Off: Fixed an issue where the quest target does not appear correctly on the trunk.
- Fasnacht Day: Players will now correctly earn a three-star legendary item upon event completion.
- Fasnacht Day: Super Mutant Suiciders will no longer continue to spawn after Fasnacht ends.
- Fasnacht Day: Addressed an issue that could cause the Master of Ceremonies to spawn outside of the event area.
- Fasnacht Day: The Robotics Expert Perk can no longer be used to Hack the Parade Marcher bots.
- Fasnacht Day: Looting Porcelain Steins during the Fasnacht Day event no longer prevents players from picking up additional Porcelain Steins during the next Fasnacht on that same world.
- Field Testing: The Putnam parents are now more visible during the intro scene.
- Field Testing: Fixed a rare issue that could cause the player to see a blank dialogue box when speaking with Paladin Rahmani.
- Forbidden Knowledge: Addressed several issues affecting Forbidden Knowledge and Technical Data, and this quest has been re-enabled.
- Please Note: Technical Data can no longer be dropped, traded, or Sold.
- Please Note: Technical Data can no longer be dropped, traded, or Sold.
- Mother of Invention: The Mysterious Component now remains a quest item after relogging.
- Mother of Invention: The bag of dirt in the Ultracite Battery housing will no longer disappear when the player returns to the instance.
- Mother of Invention: Addressed an issue that could cause Scribe Valdez to not fight back when attacked by enemies.
- Mother of Invention: The Mysterious Component in “Mother of Invention” will now display an inventory message when the player extracts it.
- Mother of Invention: Addressed a lore continuity issue in Rahmani and Shin’s dialogue regarding Paladin Taggerdy.
- Over and Out: The animation of the transmitter getting destroyed no longer plays prematurely.
- Overseer, Overseen: Dialogue and quest will now progress appropriately when returning the security footage to Head Engineer Brass.
- The Best Defense: A quest target now correctly points to Paladin Rahmani after being directed to speak with the Brotherhood upstairs.
- The Best Defense: Fixed an issue that could cause more enemy waves to spawn than intended during the quest’s final encounter.
- Trade Secrets: The quest marker to collect the Pip-Boy Construction kit now consistently points to Vault-Tec University.
Sound
- Scoreboard: Entering the Scoreboard quickly no longer causes the sound to disappear.
User Interface
- Atomic Shop: Once owned, the Brotherhood of Steel Icon now correctly appears in the Player Icons page in the Atomic Shop.
- Fast Travel: Added an error message when trying to fast travel to a C.A.M.P. that the player is too close to.
- Map: Fixed an issue where the map could be opened while viewing a terminal.
- Map: Fixed a rare issue that could cause item counts in a player’s Vending Machine preview on the Map to mismatch the number of items in that Vending Machine.
- Notifications: Fixed an issue where fanfare would sometimes not play after completing a timed challenge.
- Perk Coins: Fixed a visual issue that could cause the player’s Perk Coin total to display an incorrect number of Perk Coins after scrapping Perk Cards.
- Pip-Boy: Items with long names are no longer cut off in the Pip-Boy.
- Quests: Fixed an issue causing the “Forging Trust” objective tracker to remain on the screen after the quest was completed.
- Scoreboard: Fallout 1st exclusive rewards are now claimed separately from standard rewards on the Scoreboard.
- Social Menu: Improved mouse controls on pop-ups in the social menu.
- Teams: The Team UI will no longer flash while repairing items at a workbench.
World
- World: Fixed several locations in the world where players could become stuck.
- World: Fixed several locations where players could view out of world.
Update 25 Scribe of Avalon - December 15, 2020
PC Patch Version: 1.5.1.3 PC
Patch Size: 5.7GB on Steam, 5.0GB on Bethesda Launcher, 11.9GB Microsoft Store
Fallout 76 S.C.O.R.E season 3 begins
- We’re kicking off Fallout 76 Season 3 with the all-new “Scribe of Avalon” Scoreboard, where you will join the intrepid time-traveling historian, K.D. Inkwell, to investigate the mysteries of a medieval civilization.
- The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
- As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
- This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.
- The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
- As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
- This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.
- We’ve made a few adjustments for Season 3 that you may want to keep in mind as you dive in:
- For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
- We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
- Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.
- For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
- We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
- Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.
Items
“Core Vault” Objects: We’ve added a few new items to the set of “Core Vault” C.A.M.P. objects that are unlocked after you complete the “Home Expansion” quest, including a Foundation version of the Core Vault Floor, a new Doorway Wall, and a Vault-themed door to match.
Bug Fixes
Art & Graphics
- Power Armor: The headlamp on the Blue Demon Power Armor Helmet now shines in the correct direction in third-person view.
- Underarmor: The Brotherhood of Steel Camouflage Infantry Uniform no longer clips through equipped outfits.
Camp & Workshops
- Ammo Converter: Flamer Fuel can now be sold using the 100x sell option, and Railroad Spikes can be purchased using the 100x buy option.
- Defenses: The Encampment Gate is now centered between its posts.
- Defenses: Encampment Fences can now be snapped to the left side of the Encampment Gate.
- Exploit: Addressed a C.A.M.P. budget exploit related to Patio Chairs.
- Spooky Sound Machine: The Spooky Sound Machine can now be placed at the same time as the Fog Machine.
- Vault Catwalk: Straight sections of Vault Catwalk can now be properly snapped to corner pieces.
Challenges
- Combat: Killing the Scorchbeast Queen now count toward “Kill Different Kinds of Tough Enemies” Combat Challenge progress.
- Combat: Killing the Flatwoods Monster now counts toward “Kill an Alien” subchallenge progress for the “Kill different kinds of human-like creatures” Combat Challenge.
- Combat: Killing a Small Frog now counts toward “Kill Different Kinds of Critters” Combat Challenge progress.
- Combat: Killing a Hermit Crab now counts toward “Kill Different Kinds of Arthropods” Combat Challenge progress.
- Combat: Killing Mirelurks and Fog Crawlers now counts toward “Kill Different Kinds of Aquatic or Semi-Aquatic Creatures” Combat Challenge progress.
- Combat: Killing Cave Crickets now counts toward “Kill different Kinds of Insects and Bugs” Combat Challenge progress.
- Daily: Fixed an issue that prevented some Holotapes from counting toward “Listen to an Audio Holotape” Daily Challenge progress.
- World: The “Discover the Overseer’s C.A.M.P.” World Challenge now displays the correct reward icon in the Challenge menu.
Items
- Armor: Red Viper Armor Skins can now be favorited for use in Nuclear Winter.
- Headwear: Red Viper and Camouflage Skins can now be applied to the Urban Scout Mask.
- Plans: Fixed an issue that prevented the Plan for the Poodle Sleeping Bag from dropping as a reward for level 50+ players in Daily Ops.
Performance and Stability
- Client Stability: Fixed a PC client crash that could occur when fighting Scorched in the Forest.
- Client Stability: Fixed a PlayStation 4 client crash that could occur when exiting another player’s Vault Atrium Shelter.
- Client Stability: Fixed an Xbox One client crash that could occur when entering the Foundation Supply Room during the “Supplying Demands” quest.
- Performance: Fixed an issue that could cause client hitching during gameplay.
Quests and Events
- Property Rights: Sheena no longer spawns inside a wall during the “Speak to Sheena” objective.
Shelters
- Build: Floors and other objects can now be built at the spawn point inside Shelters, excluding items like Traps and Pressure Plates.
- Floor Décor: Potted Plants can now be built near Shelter ceilings more easily, and no longer sometimes place outside the playable area.
- Entrances: Fixed a case where Large Shelter Entrances could not be placed near water.
- Entrances: Objects built on top of Large Shelter Entrances no longer clip through the pre-existing metal beams.
- Programmable Objects: Light Boxes, Switches, Cycling Lights, and other objects that can be “programmed” now retain their settings between play sessions.
- Wall Décor: Fixed an issue that could cause the Eat-o-tronic to clip into the floor when built inside the Vault Lobby Shelter.
- Wallpapers: Only Wallpapers that the player owns can be placed inside of Shelters.
- Wires: Wires attached between Generators and certain powered objects, like Decontamination Showers, now persist after exiting and re-entering a Shelter.
Sound
- Collectron Stations: Added Sound effects that will play when opening or closing the container attached to Collectron Stations.
User Interface
- Atomic Shop: Fixed an issue that could prevent further menu navigation in the Atomic Shop after purchasing a Bundle.
- Help Menu: Added Shelters information to the Fallout 76 Help Menu.
- Inventory: Opening a Holiday Gift no longer causes the player’s current selection to automatically move up one row in the Aid menu.
- Scoreboard: Purchasing multiple rank-ups quickly no longer sometimes causes the rank-up button to become non-functional.
Update 24 Steel Dawn - November 24, 2020
PC Patch Version: 1.5.0.19 PC
Patch Size: 8.8GB on Steam, 8.3GB on Bethesda Launcher, 16.4GB Microsoft Store
Update highlights
- Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
- Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
- Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
- Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
- Save Those Atoms: (Coming December 1) Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.
Steel Dawn Questline
- Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
- Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.
- Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.
- Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal: Crusader Pistol, Plasma Cutter, Hellstorm Missile Launcher, Brotherhood Recon Armor.
- Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.
C.A.M.P. Shelter
- We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
- Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
- Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
- With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
- Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
- Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
- Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
- Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
- Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.
- Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
- Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.
- Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
- Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
- Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
- Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
- Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
- Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
- Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
- Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.
- Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
- Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.
- We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
- Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.
- Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.
Design Updates
Dynamic Bundle Updates
- Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
- A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
- Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
- Bundles that have been adjusted this way will now display your price vs. the original price.
- Items you already own will be marked in each Bundle’s description.
- Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
- Bundles that have been adjusted this way will now display your price vs. the original price.
- Items you already own will be marked in each Bundle’s description.
- We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.
Atomic Shop Updates
- Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
- Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
- Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
- Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
- Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
- Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
- Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
- Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
- These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
- These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
- Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for Atoms in the Atomic Shop.
- Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
- Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.
- Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
- Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.
Daily Ops
- New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
- Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, will no longer continue to drop as rewards after you’ve learned them.
- Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.
Hunger and Thirst
- We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
- Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
- Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
- Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
- Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.
- Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
- Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.
Items
- Holiday Gifts: Increased the weight of Holiday Gifts to 1 pound each, and made them untradeable.
PvP
- Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.
User Interface
- Map: Added a Fast Travel point and Map marker for Vault 51.
Bug Fixes
Allies
- Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.
Art and Graphics
- Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
- Power Armor:** Players’ posteriors are now properly protected while wearing Enclave Power Armor.
- Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
- Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.
C.A.M.P. and Workshops
- General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
- Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
- Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
- Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
- Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
- Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
- Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
- Exploit: Addressed an item exploit related to Collectron Stations.
- Rocket Rides: Can no longer be placed clipping into other objects.
- Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.
Combat
- Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
- VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
- VATS: Hits that successfully strike the target now deal damage correctly.
- VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
- VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
- VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.
Daily Ops
- Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
- Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
- Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
- Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
- Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.
Enemies
- Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
- Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
- Scorchbeast Queen: No longer clips into the terrain during her strafe attack.
Items
- Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
- Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
- Armor: Players can now correctly remove Misc. Mods from Armor pieces.
- Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
- Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
- Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
- Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
- Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
- Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
- Mods: The Refrigerated Backpack Mod now consistently reduces the food spoilage rate by 50%.
- Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
- Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
- Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
- Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
- Cryogenic Grenade
- Cryo Mine
- Floater Grenades
- Plasma Grenade
- Molotov Cocktail
- Cryogenic Grenade
- Cryo Mine
- Floater Grenades
- Plasma Grenade
- Molotov Cocktail
- War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.
Mutations
- Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
- Canned Dog Food
- Deathclaw Eggs and Omelettes
- Frog Eggs
- Imitation Seafood
- Mirelurk Eggs and Omelettes
- Mothman Eggs
- Pork n’ Beans
- Radscorpion Eggs and Omelettes
- Radtoad Eggs and Omelettes
- Radtoad Omelettes
- Salisbury Steak (Preserved)
- Yum Yum Deviled Eggs
- Canned Dog Food
- Deathclaw Eggs and Omelettes
- Frog Eggs
- Imitation Seafood
- Mirelurk Eggs and Omelettes
- Mothman Eggs
- Pork n’ Beans
- Radscorpion Eggs and Omelettes
- Radtoad Eggs and Omelettes
- Radtoad Omelettes
- Salisbury Steak (Preserved)
- Yum Yum Deviled Eggs
- Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
- Cajun Rice & Beans
- Firecap Tasty Souffle
- InstaMash
- Preserved InstaMash
- Vegetarian Ham
- Cajun Rice & Beans
- Firecap Tasty Souffle
- InstaMash
- Preserved InstaMash
- Vegetarian Ham
NPCs
- Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
- Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
- The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
- Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.
Performance and Stability
- Client Stability: Fixed an issue that could cause a client crash when loading into a world.
- Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
- Server Stability: Addressed a server crash that could occur when loading into a world.
- Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.
Perks
- Animal Friend: Removed outdated level requirement wording from the Perk Card description.
- Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
- Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
- Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.
Quests and Events
- Ally: Thicker than Water: Watoga Underground is now properly instanced.
- Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
- Free Range: Beefed up Brahmin health and resistances during the Free Range event.
- Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
- Scorched Earth: Now correctly grants a 3-star legendary item reward on completion.
Sound
- Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
- Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
- Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
- Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
- Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
- Theremin: Now plays one of two different songs, depending on the in-game time of day.
User Interface
- Map: Bloody Frank’s is now labeled correctly on the Map.
- Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.
World
- Pathing: Fixed a number of objects in the world that players could path through or clip into.
- Pathing: Fixed several locations throughout the world where players could become stuck.
Update 23 - October 13, 2020
PC Patch Version: 1.4.1.4
PC Patch Size: 2.2GB on Steam, 1.7GB on Bethesda Launcher, 8.2GB Microsoft Store
Bug Fixes
Allies
- Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
- Settler Forager: Players can once again receive quests from the Settler Forager Ally.
Art & Graphics
- Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
- Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
- Apparel: The VTU Baseball Cap now displays the correct logo and colors.
- Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
- Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
- Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
- Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
- Sympto-matic: Now plays the correct animation while a player is using it.
- Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
- Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.
C.A.M.P. and Workshops
- Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
- Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
- Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
- Displays: Lunchboxes no longer clip into Display Cases.
- Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
- Exploit: Addressed an exploit related to blueprinting.
- Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
- Turrets: No longer target or attack neutral wandering merchant NPCs.
- Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
- Walls: Wallpaper can now correctly be applied to wall variants that have windows.
- Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.
Items
- Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
- Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
- Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
- Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
- Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
- Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
- Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
- Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
- Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
- Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
- Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
- Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
- Technical Data: Can no longer be dropped, sold, or traded.
- Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
- Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
- Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.
Performance and Stability
- Client Stability: Fixed an issue that could cause the game client to crash.
- Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
- Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
- Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
- Server Stability: Fixed a server crash that could occur during combat.
Perks
- Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
- Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
- Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.
Quests and Events
- Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
- Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.
Sound
- Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.
User Interface
- Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
- Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
- Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
- Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
- Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
- Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
- Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
- Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
- Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
- Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
- Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
- Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.
Update 22 - September 15, 2020
PC Patch Version: 1.4.0.20
PC Patch Size: 27.5GB on Steam, 23.3GB on Bethesda Launcher, 37.8GB Microsoft Store
One Wasteland
With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter. If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.
In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player. This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them. While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.
One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.
Fallout 76 Season 2
Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!
Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks. We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.
We’ve made several adjustments this Season that you may want to keep in mind as you dive in:
- Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.
- We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.
- We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.
- Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.
Daily Ops
Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.
Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.
To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.
Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.
- Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
- Enemy Factions: Super Mutants, Blood Eagles, or Robots
- Enemy Mutations:
- Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.
- Volatile: Enemies will explode on death
- Active Camouflage: Enemies will be cloaked when not attacking
- Resilient: Enemies can only be killed by a melee attack
- Freezing Touch: Enemy attacks will freeze players
Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.
Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.
You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:
- Initiate Tier: 16 minutes or less
- Paladin Tier: 12 minutes or less
- Elder Tier: 8 minutes or less
After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).
Legendary Perks
Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters. You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.
Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them. With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.
Design Updates
General
- Fast Travel: It is now free to Fast Travel to Foundation and Crater.
Combat
- Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.
- Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.
- We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.
Items
- Alien Blaster: Damage increased by 30%.
- Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.
- Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.
- Shishkebab: Now deals Fire damage instead of Energy damage.
Perks
- Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.
- Tank Killer: Pistols now benefit from the Tank Killer Perk Card.
User Interface
- Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).
World
- Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.
- Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.
Bug Fixes
Art & Graphics
- Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.
- Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.
- Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.
- Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.
- Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
- Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.
- Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.
C.A.M.P. and Workshops
- Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.
- Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.
- Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.
- C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.
- C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.
- Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.
- Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.
- Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.
- Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.
- Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.
- Displays: Wall Weapon Racks can now be correctly snapped to Walls.
- Exploit: Items can no longer be stacked on objects that are in disrepair.
- Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s.
- Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
- Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
- Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
- Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
- Exploit: Addressed a C.A.M.P. budget exploit related to Generators.
- Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.
- Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.
- Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.
- Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.
- Log Cabin: Players can now correctly place items in the window of the Log Cabin.
- Rain Water Collector: No longer becomes invisible when destroyed.
Challenges
- Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.
Death and Respawn
- Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.
- Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior.
- Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.
- Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.
Enemies
- Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.
Items
- Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.
- Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.
- Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.
- Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
- Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
- Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.
- Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.
- Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.
- Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.
- Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.
- Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.
- Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.
- Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.
Mutations
- General: Players can now correctly acquire more than one Mutation in a given play session.
- Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.
NPCs
- Critters: Now cap at level 5 and can no longer spawn as legendary.
- Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.
Performance and Stability
- Client Stability: Fixed a crash that could occur when using the Pip-Boy.
- Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.
- Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.
- Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.
- Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.
- Server Stability: Addressed a server crash related to player Vending Machines.
- Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.
Perks
- Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.
- Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.
Quests and Events
- A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.
- A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.
- An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.
- Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.
- Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.
- Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.
Sound
- C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.
- Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.
User Interface
- Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.
- Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.
- Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.
- Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.
- Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.
- Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.
- Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.
- Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.
World
- General: The following locations can now be accessed at all times, and attempting to enter them no longer sometimes displays a “Location available at a later date” error.
- Arktos Pharma Biome Lab
- Eta Psi House
- Pi House
- The Burrows
- The Nukashine
- Van Lowe Taxidermy
- Arktos Pharma Biome Lab
- Eta Psi House
- Pi House
- The Burrows
- The Nukashine
- Van Lowe Taxidermy
- Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to include the road in front of Allegheny Asylum to resolve an exploit affecting enemy spawns during the Line in the Sand event.
Update 21 - August 4, 2020
PC Patch Version: 1.3.3.24
PC Patch Size: 2.4 GB on Steam, 4.7 GB on Bethesda Launcher, 49.6 GB Microsoft Store
Fortifying Atlas
Starting today, you can take part in “Fortifying ATLAS,” a two-part community-wide effort to construct a prospective base for the Brotherhood of Steel. If the community successfully turns in enough supplies during the next few weeks, everyone will unlock events and new cosmetic rewards.
A man named Russell Dorsey believes the Brotherhood of Steel are headed to Appalachia, and that ATLAS Observatory in the Savage Divide will make a perfect makeshift HQ when they arrive.
Russell is heading up supply gathering efforts. He will ask everyone to help deliver an abundance of raw materials to aid in fortifying ATLAS over the next few weeks.
If the community delivers enough scrap of each type in time, all players will earn in-game rewards, including new Brotherhood of Steel themed cosmetics, a Purveyor Super Sale, a Double S.C.O.R.E. Daily event, and more!
Additionally, every time you contribute materials, you will receive “ATLAS Donor's Provisions,” which you can open from your inventory to receive goodies and a chance at rare Plans.
Fortifying ATLAS will take place in two parts: Project Alpha, starting August 4, and Project Bravo, which starts on August 27.
Each Project has its own supply requirements, collection dates, and rewards.
A Colossal Problem
“A Colossal Problem” is an instanced multiplayer Public Event that will take place deep in the heart of Monongah Mine in the Savage Divide.
Today’s update brings the new Public Event “A Colossal Problem” to the game. However, we are still making some performance tweaks and doing additional testing before we enable the event. We are planning to make “A Colossal Problem” available with a follow-up update in the next couple of weeks.
Once we’ve enabled “A Colossal Problem”, you will be able to meet Maggie Williams in Foundation to learn about Monongah Mine and begin the side quest “Something Sentimental.” Unfortunately, the entrance to Monongah Mine has become blocked. You will have to blast your way inside by dropping a Nuke. Once inside Monongah Mine, you and your event mates will have a few minutes to prepare. If you topple the Colossus before the event timer expires, you will be rewarded with some loot, XP, Caps, Treasury Notes, and a chance at new themed items for your C.A.M.P.
Meat Week Returns
The Meat Week Seasonal Event is returning to Appalachia this month from August 18 – 24. If you haven’t taken part in the past, Meat Week offers great opportunities to earn some Legendary Scrip, claim some loot, and join the community (along with Grahm, everyone’s favorite Super Mutant) for a delicious Meat Cook. Meat Week happens in two parts, and you can read below to learn the basics:
Primal Cuts
Grahm only wants to provide top notch fare during his Meat Cook. Join Primal Cuts events in different regions of Appalachia to take down Prime Beasts and gather some Prime Meat.
Primal Cuts events begin every 15 minutes in three regions of Appalachia at once. Kill the waves of Prime Beasts before the Primal Cuts timer expires and you will receive a few cuts of Prime Meat as a reward.
Grahm's Meat Cook
To celebrate Meat Week, Grahm is hosting a Meat Cook for all his favorite humans every hour on the hour near Vault 76 in the Forest.
Help Grahm complete a variety of activities, like putting out fires, playing music, spinning meat spits, cleaning up after Chally, and more to help ensure his party is a hit. The more successful the Meat Cook, the higher your chances at better rewards from the event.
We’ve also added a few new rewards this year, like plans to craft your own Tenderizer, a new Outfit, and more!
Design Updates
Ammo Converter: Following community feedback, we’ve made several improvements to the Ammo Converter.
- We’ve added options to buy and sell 10x and 100x the normal amounts of ammo so that you can exchange larger stacks more quickly.
- Buying and selling has been incorporated directly into the terminal page for each ammo type, which means fewer screens to click through when exchanging your ammo.
- We’ve upped the maximum amount of AmmoPoints you can store from 2,000 to 100,000.
Legendary Loot: Daily Quests and Events have had their legendary loot rewards updated to include additional items, like The Fixer, Secret Service Armor, and others, so long as you’ve learned the Plans for them.
Quests and Events
An Ounce of Prevention: We’ve simplified the “Collect Blood Samples: 0/3” to only require a single Blood Sample from a Feral Ghoul.
Signal Strength: At the National Isolated Radio Array, we’ve removed the wave of difficult robot enemies that spawn and reduced the overall difficulty of enemies in the area.
Bug Fixes
General
- Please note: With today’s update, we’ve found that the Forager Ally is not currently providing Daily Quests to players who have this Ally in their C.A.M.P.s. We did not have enough time to address this prior to releasing the patch, and we are working to address this issue as soon as possible.
Art and Animation
- Animations: Fixed multiple animation issues affecting the Screaming Eagle skin for the Handmade Rifle.
- Animations: The Clean Sweep Photomode Pose no longer causes the character’s shoulder to stretch backwards unnaturally.
- Art: Made adjustments to Backpacks so that they no longer appear to sink into characters’ backs while equipped.
- Art: Adjusted the front sight on the Appalachian Thunder Pipe skin for the Gatling Gun so that it’s more in-line with the crosshairs when aiming down the sights in first-person view.
- Art: Adjusted the Extra Large Magazine Mod for the Appalachian Thunder Pipe Skin to limit the amount that it obstructs the view when aiming down the sights in first-person.
- Art: In the Wastelander Photomode Frame, Vault Boy now has a rifle over his shoulder instead of a Laser Musket.
C.A.M.P. and Workshops
- Ammo Converter: Now correctly disappears when destroyed in a Workshop or C.A.M.P. until the player repairs it.
- Backwoods Bungalow: Players can no longer walk through the Bungalow’s glass walls.
- Build: When attempting to build a freestanding object, it will no longer flicker rapidly between two snap locations.
- Build: The preview for the Framed Captain Cosmos Gameboard now correctly faces the player when attempting to build it.
- Chicken Coop: Sound effects no longer continue to play after the Chicken Coop is destroyed.
- Collectron Station: The Fasnacht Collectron now correctly disappears after scrapping or storing its Station.
- Exploit: Addressed an exploit allowing players to stack multiple traps.
- Exploit: Fixed an exploit related to scrapping Assaultron Helmets.
- Fireplace Secret Door: No longer leaves behind visual effects when destroyed.
- Foundations: Fixed an issue where foundation pieces could be built in invalid circumstances.
- Lights: Objects with lights now correctly light up immediately after being repaired.
- Rustic Watermill: The generator version of the Rustic Watermill now correctly requires the player to know the Medium Generator Recipe before it can be built.
- Scrapping: Fixed an issue that caused crafting to use Junk items from the player’s Inventory and Stash before using their available Scrap. Crafting, building, and repairing now utilize the player’s Scrap and Junk in the following order of priority:
- Scrap in the player’s Inventory
- Scrap in the Stash
- Scrap in the Fallout 1st Scrapbox
- Junk in the player’s Inventory will be auto-scrapped
- Junk in the Stash will be auto-scrapped
- Scrap in the player’s Inventory
- Scrap in the Stash
- Scrap in the Fallout 1st Scrapbox
- Junk in the player’s Inventory will be auto-scrapped
- Junk in the Stash will be auto-scrapped
- Walls: Fixed an issue where doorway walls could be hard to place under roofs and upper floors.
- Walls: Fixed an issue where slanted walls could not be snapped to roofs.
- Walls: Fixed an issue that could allow walls to be snapped to overhanging roofs and upper floors, which could be used to create floating walls.
Challenges
- General: Implemented an additional fix to address remaining edge cases where Daily and Weekly Challenges could complete themselves automatically.
- Nuclear Winter: Fixed an issue in which previous limited-time Nuclear Winter Challenges were available and could be still completed past their end-dates.
Combat
- Exploit: Fixed an exploit resulting from reviving another player under certain circumstances.
- Exploit: Fixed an exploit allowing Bows to fire much faster than intended.
Enemies
- Wendigo Colossus: Opening the Pip-Boy just before being Feared by the Wendigo Colossus no longer causes the controls to temporarily lock up.
Items
- Backpacks: Fixed an issue that prevented players from scrapping newly crafted Backpacks.
- Bows: The Blood Eagle Bow skin can now also be applied to Compound Bows.
- Chinese Stealth Suit: The Helmet for the Chinese Stealth Suit no longer incorrectly states that it protects against waterborne diseases.
- Energy Weapons: Addressed an issue that could prevent energy weapons, like the Tesla Rifle and Flamer, from damaging enemies under certain circumstances.
- Jetpacks: Fixed an issue allowing an Atomic Shop Power Armor Jet Pack skin to be applied by players who did not own it.
- Jetpacks: The Captain Cosmos Jetpack now correctly appears in the list of mods for T-65 Power Armor.
- Lunchboxes: Using more than 4 Lunchboxes now correctly refreshes the duration of the 100% XP buff.
- Power Armor: The T-65 Power Armor Headlamp no longer shines in the wrong direction after switching between first- and third-person view.
- Secret Service Armor: Added plans to craft Pocketed and Deep Pocketed mods for Secret Service Armor limbs. They can be purchased for 250 and 500 Gold Bullion respectively from Regs in Vault 79.
- Secret Service Armor: The Ghillie Suit skin no longer obstructs the player’s view in first-person.
- Mods: Fixed an issue where the Bow, Assault Rifle, and Brotherhood Recon Rifle did not have “Default Appearance” equipped on pickup.
- Vault-Tec Supply Packages: Now correctly have a weight of 0.1 pounds.
Mutations
- Herbivore & Carnivore: Fixed a number of food benefits that were not being doubled correctly by the Herbivore and Carnivore Mutations.
NPCs
- General: Fixed rare case where NPCs could pick up items a player had dropped in a loot bag.
- Pathing: Fixed pathing issues affecting multiple NPCs in Foundation.
- Scavenger Traders: Will no longer be repeatedly downed due to radiation damage when near an active Nuke Zone.
- Smiley: Smiley now resets correctly every Monday, allowing players to purchase Bullion from him every week.
- If you are inside the Wayward when Smiley resets, you must exit and re-enter the Wayward for his stock of Bullion to "update."
- If you are inside the Wayward when Smiley resets, you must exit and re-enter the Wayward for his stock of Bullion to "update."
- Ward: We’ve instructed Ward to stay put in his trailer, so you should no longer spot him roaming Foundation.
Performance and Stability
- Performance: Fixed an issue that could cause client performance issues when attempting to stack many C.A.M.P. objects in a small space.
- Client Stability: Attempting to replace a Fence in Modify mode no longer sometimes crashes the game client.
- Server Stability: Addressed an issue that could result in a server crash when loading an exterior cell.
- Server Stability: Fixed an issue that could cause a server crash when loading a Workshop.
- Server Stability: Fixed a server crash related to pathing.
- Server Stability: Addressed a server crash related to equipped inventory items.
- Server Stability: Addressed multiple issues that could result in a server crash during Nuclear Winter matches.
Perks
- Adrenaline: Now applies its damage bonuses correctly after enemy kills.
- Robotics Expert: No longer prevents players from trading with Vendor bots.
Quests and Events
- Ally: Crash Landing: Logging out and back in after retrieving the Flight Recorder Data no longer prevents the quest from progressing.
- Ally: Thicker than Water: Logging out during Beckett’s final quest no longer creates a duplicate Watoga Underground Key.
- Daily: Heart of the Enemy: Can no longer be repeated immediately after completion.
- Strange Bedfellows: The “Complete Signal Strength” objective’s description is no longer cut off in the Pip-Boy.
- Vital Equipment: Fixed an issue that could prevent Vital Equipment from progressing if the player killed the Raider Thief before talking to Ward.
User Interface
- Loading Screens: The S.C.O.R.E. meter and rank-up reward fanfares no longer remain visible during loading screens.
- Localization: The Legendary Run gameboard’s rules sheet is now correctly translated in non-English versions of the game.
- Main Menu: On PC, pressing TAB after opening the Main Menu from the Map now correctly returns the player to the Map view.
- Main Menu: Pressing “Play” before the Main Menu finishes loading no longer places the player directly into Adventure Mode or displays a “Failed to find your selected character” error message.
- Map: Fixed an issue causing Workshop Icons on the Map to display normal location icons and have incorrect functionality when selected.
- Notifications: Players will no longer be spammed by dehydration notifications after becoming dehydrated while viewing The Legendary Run game board.
- Notifications: The notification that appears when completing the repeatable “Gain XP 0/10,000” Weekly Challenge now correctly states the name of the Challenge.
- Pip-Boy: The Collections tab in the Pip-Boy now correctly displays the player’s current counts of Caps, Gold Bullion, Tadpole Badges, etc. when first logging into a world.
- Social: Fixed an issue that could cause the friends list to appear blank after removing a friend.
- Teams: Addressed an issue causing teams to automatically disband after a Nuclear Winter match.
- The Legendary Run: Selecting Rank 100 on the game board now correctly displays preview images for all of rewards in The Legendary Run Bundle.
World
- Cranberry Bog: Fixed a location near the Ranger District Office where the player could sink below the terrain.
- Nuke Silos: Fixed a location in the Reactor Room where players could get out of world and skip portions of the Nuke Silo.
- Pathing: Fixed multiple locations in the world where players could become stuck in or near clutter and other objects.
Update 20 - June 20, 2020
PC Patch Version: 1.3.2.10
PC Patch Size: 4GB
Fallout 76 Seasons
Today’s patch adds the new 76 Seasons system to the game, which includes a new account-wide progression system that will overhaul our current Challenges and offer you lots of in-game rewards. Our first Season is called “The Legendary Run” and everyone can join in the fun and start earning rewards for free immediately following today’s patch maintenance.
Race Among The Stars
We’ve added a new option on the Main Menu for The Legendary Run, which you can access to view the Season 1 progression screen, keep track of your progress, and preview all available rewards.
Your progression is represented as spaceship gamepiece on the board. Can you beat Dr. Zorbo to the finish line before the 10-week Season comes to an end?
You will begin “The Legendary Run” at Rank 1, and you can advance your position on the board by earning S.C.O.R.E. through your Daily and Weekly Challenges. These include completing Public Events and leveling up your character.
- Every time you reach a new Rank, you will be able to claim a new reward, like unique armors, C.A.M.P. items, weapon skins, Power Armor paints, consumables, Perk Card Packs, Atoms—even in-game currencies, like Scrip, Caps, or Gold Bullion!
- There are 100 Ranks to achieve in total during Season 1, and more than 40 new cosmetic items up for grabs along the way.
- All players will play using the same progression and reward path, which means everyone is working towards the same rewards through the entire season.
Starting two weeks after The Legendary Run begins, players will have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward.
Take On New Challenges
Daily and Weekly Challenges have received significant updates with today’s patch.
- Daily and Weekly Challenges now award S.C.O.R.E. instead of Atoms, and completing them is the primary way to progress during a Season.
- Nuclear Winter Daily and Weekly Challenges now award S.C.O.R.E. in addition to their other rewards.
- We’ve streamlined the Daily and Weekly Challenges you receive so that they are more straightforward and easier to complete.
- We’ve also changed the number of Challenges you receive on a daily and weekly basis so that they are more predictable and consistent.
Claim Your Prizes
After ranking up, head back to The Legendary Run progression screen to claim your rewards directly from the corresponding Rank on the gameboard.
When you unlock consumables, like Repair Kits, or in-game currencies, like Caps, they will only apply to one of your characters.
Public Teams
Our new Public Teams system makes grouping up with others easier than ever, and offers special bonuses to players who choose to play together toward a shared team goal.
Join A Team
- We’ve added a new “Public Teams” tab to the top of the Social Menu that you can select to browse all Public Teams in your current world, join one, or create a team of your own.
- Every Public Team has its own Team Goal set by the Team Leader, like Exploration or Events, which can help you find like-minded players to join.
- Public Teams can have up to four members at once, so as long as there is an open spot you can click one of the teams in the list to join it immediately.
- You can also open the Map to see where current Public Teams are in Appalachia, and join them from there.
- Team Leaders display special icons showing their current goal, and you can click on them to view additional details before choosing to join the team.
Create A Team
- To start your own Public Team, hit the “Create New Team” button in the Public Teams tab in the Social Menu.
- Next, select a goal for your team. There are currently six to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual.
- Once you’ve selected a goal, all players in your current world will receive a notification that a new Public Team is available.
- Your Public Team notification will not appear to players you’ve blocked and vice versa.
- Multiple Public Teams of the same type can exist at once, so you can choose any Team Goal you wish.
- As the Team Leader, you can freely change your Team Goal at any time using the Social Menu.
- If needed, you also have the ability to kick or block any players from your Public Team.
- You can also invite your friends or other players to form a private team with you, and then convert it into a Public Team at a later time using the Social Menu.
Team Goals and Bonds
While on a Public Team, you will receive a small buff that’s themed to align with your current Team Goal. Over time, you and your new teammates will form Bonds, and each bonded teammate you have will add another stack to your Team Goal buff.
Here are all of the current Team Goals and their associated bonuses:
- Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
- Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
- Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
- Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
- Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
- Casual – Bonus: +1 Luck (+4 for a fully bonded team)
While you are on a Public Team, there are a few additional things you may wish to keep in mind:
- Your teammates will likely be focused on their current Team Goal. Be sure to join a team that matches your interests, or create a team of your own if you don’t find the type of team you are looking for in your world.
- You and your teammates will not be able to build in each other’s C.A.M.P.s. However, you can still do this by forming or joining a normal “private” team.
- You also cannot open locked doors or containers that your Public Teammates have built without becoming Wanted.
Design Updates
Team PVP: we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP.
Instead, teammates must start PVP combat with the outside player individually to join the fight. This will help prevent players from being dragged into PVP combat that they didn’t initiate.
Sound
Music: We’ve added some out-of-this-world tunes to the Atomic Shop to delight your ears during The Legendary Run.
User Interface
Icons: Based on community feedback, we’ve added a unique Mole Miner-themed icon to the Map and in the Compass to better indicate the Purveyor’s location.
Map: Teammate markers on the Map have been enlarged and animated to make them easier to identify. Additionally, teammate names and player icons now only appear on your Map when you hover over their Map markers.
Settings: The Chat Volume audio setting is now completely independent of the Master Volume setting.
Bug Fixes
Art and Animation
- Animations: The Rustic Water Mill now spins correctly.
- Animations: The Stanley Skin for Grognak’s Axe now uses the correct two-handed swing animation when attacking in third-person view.
- Animations: Fixed an issue causing the character to hold the Tesla Rifle incorrectly after using the Secret Service Armor Jetpack in third-person view.
- Art: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
- Art: The preview image for the Experimental Pip-Boy Schematic no longer appears backwards when inspecting the item in menus.
- Art: The preview image for the Stanley Skin for Grognak’s Axe no longer extends beyond the screen when inspecting the item in menus.
- Art: The preview image for the Hazmat Cooler Backpack no longer shows the Nuka-Cola Backpack when inspecting the item in menus.
- Art: The Red Rocket Ranger Power Armor torso no longer clips through other Power Armor arm pieces.
- Effects: Visual and sound effects no longer persist after destroying the Ring of Fire Pit.
C.A.M.P. and Workshops
- Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
- Exploit: Addressed a C.A.M.P. budget exploit related to the Circus Cage.
- Grain Silo: Fixed an issue allowing the Grain Silo to be placed floating in the air.
- Modify: The "Replace" option in the Modify menu no-longer shows non-buildable Atomic Shop, Fallout 1st, and Gold Bullion objects when building in a teammate’s C.A.M.P. or Workshop.
- Punji Boards: Can no longer be stacked on top of each other.
- Red Rocket Garage Door: Fixed an issue causing the Red Rocket Garage Door to be replaced by an incorrect and non-functional item.
- Seedy Shed: Allies and Collectrons can now enter and exit the Seedy Shed more easily.
- Survival Tent: The no-build area around a Survival Tent no longer remains in the world after the Tent owner logs out or switches worlds.
- Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
Challenges
- General: Fixed an issue that could cause Daily and Weekly Challenges to complete themselves automatically.
- Social: Added “Dabney Homestead” as a subchallenge for the “Claim Different Workshops” Challenge.
- World: Added “Campfire Tales,” “Free Range,” and “Project Paradise” as subchallenges for the “Complete Different Events” Challenge.
- World: Removed “The Battle that Never Was” from the subchallenges for the “Complete Different Events” Challenge.
- World: Added “The Importance of Communication,” “Photo Opportunity,” “Retirement Plan,” and “Vital Equipment” as subchallenges for the “Complete Different Daily Quests” Challenge.
Combat
- Exploit: Addressed an issue that could result in a player becoming invulnerable after dying under very specific circumstances.
- VATS: Charging weapons, like Gauss weapons or the Bow, now correctly deal damage based on how much they were charged when fired in VATS.
Enemies
- Scorchbeasts: Can no longer be turned into Ash or Goo Piles on death.
- Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.
Items
- Armor: Mods can now be correctly applied to Robot Armor arm pieces.
- Armor: The Shadowed Mod can now be applied to all armor types.
- Backpacks: The preview image for Backpacks crafted prior to Update 19 are no longer rotated incorrectly when inspecting them in menus.
- Berry Mentats: Now correctly highlight quest-related NPCs, like Sol.
- Bow: Standard Arrow range for the Bow and Compound Bow reduced to match all other Arrow types.
- Bow: Bows and Crossbows with the Plasma Mod now correctly deal energy damage in addition to their normal damage.
- Grognak’s Axe: When modified with the Stanley Skin, Grognak’s Axe now correctly appears in Weapon Workbenches.
- Nuke Mines: Radiation from Nuke Mines no longer affects friendly or neutral players.
- Outfits: The Rootin’ Tootin’ Cowboy Outfit can now be crafted correctly using an Armor Workbench.
- Plasma Caster: Players now learn to craft Ultracite Plasma Ammo after learning the Prime Receiver Plan for the Plasma Caster.
- Power Armor: The Jetpack Power Armor Mod can no longer be applied to Ultracite Power Armor pieces other than the torso.
- Power Armor: Placing a Fusion Core into a set of Power Armor no longer sometimes causes equipped Power Armor pieces to visually disappear from the Chassis.
- Underarmor: Added a number of Mod Plans to the game for Secret Service Underarmor. Purchase them from Regs in Vault 79 using Gold Bullion.
Mutations
- Electrically Charged: Will no longer proc when attacked by another player outside of PVP.
NPCs
- Allies: Beckett now correctly offers Daily Quests after completing his main questline.
- Allies: Fixed an issue that could prevent the Raider Punk from offering the player new Daily Quests.
- Allies: The message the appears when scrapping the Raider Punk’s Radio now correctly indicates that all of his equipped items will be removed.
- Crater: Fixed an issue that previously allowed enemies to target and attack Axel, Creed, and Rocksy in Crater.
- Rocksy: Is now stationary and can always be found leaning against the School Bus in Crater.
- Smiley: No longer accepts Caps from players attempting to purchase additional Gold Bullion after they have already reached the Gold Bullion limit.
- Ward: Is now stationary and can now always be found sitting behind his desk in the trailer in Foundation.
- Wren: Is now stationary and can always be found at her console in Crater.
Performance and Stability
- Client Stability: Addressed a client crash that could occur when the player was loading into an area with NPCs.
- Client Stability: Addressed a client crash related to the Pip-Boy inventory.
- Client Stability: Fixed a client crash that could occur in Nuclear Winter when loading into a completely full match.
- Server Stability: Addressed a server crash that could occur when modifying equipped items in the inventory.
- Server Stability: Addressed a server crash related to pathing.
- Server Stability: Addressed an issue that could sometimes result in a server crash when multiple explosion effects were present at once.
- Server Stability: Fixed a server crash related to projectiles.
- Server Stability: Addressed multiple server crashes that could occur during normal gameplay.
- Server Stability: Addressed a server crash related to inventory items that have legendary attributes.
- Server Stability: Addressed a crash that could occur when ending dialogue with an NPC.
- Server Stability: Addressed a server crash that could occur when loading into a cell.
Perks
- Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
- Hard Bargain: Now correctly reduces the Duchess’ prices at the Wayward.
- Mysterious Stranger: Fixed an issue where the Mysterious Stranger would sometimes not attack.
- Perk Card Packs: Fixed a bug preventing some Perk Cards from appearing in Perk Card Packs.
Quests and Events
- AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
- Cheating Death: The objective to “Speak with the Tracker” no longer re-appears when re-entering Carleton Mine after completing the instanced portion of the quest.
- Fun and Games: Moving to meet up with Ra-Ra too quickly after saving her from the second set of laser turrets no longer sometimes causes her to become stuck or run in the wrong direction.
- Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
- Secrets Revealed: Fixed an issue that could cause A.C. to become unresponsive under specific circumstances, which blocked quest progression.
- Strange Bedfellows: Players can now correctly select Aldridge’s [Charisma +8] dialogue option.
- Strength in Numbers: Now correctly awards Caps on completion in addition to its other rewards.
- Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
- Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.
Sound
- Eyebots: Now correctly play explosion sound effects when destroyed.
- Rustic Water Mill: Sound effects no longer continue to play after the Rustic Water Mill has been destroyed.
User Interface
- Containers: Fixed an issue that could cause the Transfer button to be greyed out and unusable when attempting to access some containers.
- Controls: Fixed an issue that could prevent PC players from using the mouse to equip and unequip Perk Cards.
- HUD: Healing Rad damage (via Decontamination Shower, RadAway, etc.) no longer displays a positive number of Rads above the Health bar in the HUD.
- HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
- Icons: Player Icons awarded by Nuclear Winter Challenges now appear correctly in-game while equipped.
- Item Naming: Modifying a Combat Rifle no longer causes “Combat Rifle” to appear twice in the weapon’s name.
- Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
- Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
- Pip-Boy: While affected by the Wendigo Colossus’s Fear ability, the Effects tab in the Pip-Boy now displays the description “Uncontrollable Fear.”
- Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
- Settings: Changes players make to their Chat audio setting are now properly saved after restarting the game client.
- Teams: A player who has been kicked from their team after dying in an instance will no longer load back into that team’s instance.
World
- General: Fixed multiple locations in the world where players could become stuck.
- Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.
Nuclear Winter Bug Fixes
- Exploit: Addressed an exploit that could allow the player to become immune to taking damage from the Storm and from taking Rad damage.
- Localization: Attempting to join Nuclear Winter while running a non-English version of the game no longer disconnects the player for having modified game files.
- Perks: Fixed an issue causing attacks with the Overly Generous Perk Card equipped to deal less than the intended amount of Rad damage.
Patch 19 - May 19, 2020
PC Patch Version: 1.3.1.26
PC Patch Size: 4.1 GB
Customize Your Allies
Starting today, you can now share your wardrobe with your Allies and swap their outfits to your heart’s content with Ally Customization.
When interacting with an Ally in your C.A.M.P., a new “customize” option will now appear that you can use to change their clothing. Outfits, Headwear, Costumes, Armor—If you can wear it, then so can your Ally! The only current exceptions are Power Armor and Weapons.
Anything you dress your Ally in is purely cosmetic. They will not receive any buffs or bonuses from the apparel they wear.
Please note that scrapping an Ally Station will revert that Ally to their default outfit. Allies will also appear to be in their default outfit if they are in an instance with you.
Design Updates
Automatic Item Name Improvements
With this update, we’ve improved how the game automatically names your weapons and armors based on their mods, legendary attributes, and Atomic Shop paints.
- Going forward, automatically generated names will appear in a much more consistent order, and they will reliably include an item’s main attributes.
- Items should now generally follow this naming convention: Primary Legendary Attribute Name + Atomic Shop Cosmetic Name + Mod Name + Weapon Name
- Keep in mind that you can still give your items custom names, which will override their automatically generated names.
Backpack Appearance Updates
We’ve improved Backpack customization so that you can now apply different appearances to your Backpacks as skins—no more crafting required!
Head to an Armor Workbench and use the modify menu to swap the appearance of your existing Backpack with any skins you’ve unlocked through quests, events, or the Atomic Shop.
Art and Animation
- BBQ Grills: Get hungry! When using a BBQ Grill, your character will now appear to flip and grill some tasty steaks.
- Grognak’s Throne: We’ve added a new animation that will play when sitting in Grognak’s Throne so that you can survey your land with the royal confidence.
Items
- Liberty Prime Power Armor: If you’re a strong silent type, you may be pleased to know that we’ve added an alternate version of the Liberty Prime Power Armor helmet that will not play voice lines while you’re wearing it.
Nuclear Winter new items
- New Weapons: The Bow, Cattle Prod, and Gauss Shotgun have been added and tuned for combat in Nuclear Winter matches. Find them in Supply Crates as you scavenge for gear.
Bug Fixes
Art and Animation
- Animations: Dying while playing an instrument no longer causes the instrument to become invisible after respawning.
- Animations: Fixed an issue that could cause the Overseer to slide out of her chair before standing.
- Animations: Fixed a rare issue that could cause the player to fall through the world during character creation.
- Lighting: Optimized the lighting inside the Overseer’s house and The Wayward to address performance issues.
- Textures: The Clandestine Gauss Pistol skin now appears correct when applied to the Drum Magazine mod.
C.A.M.P. and Workshops
- Allies: No longer sometimes attack the player’s other C.A.M.P. objects and Turrets.
- Build: Moving C.A.M.P. locations now correctly closes the Build Menu for teammates who had it open while in the original build area.
- Collectron Station: The Communist Collectron will now find Propaganda Flyers less often while scavenging.
- Display Cases: Assigning an item to a Display Case no longer sometimes prevents the player from crafting other items of that same type.
- Exploit: Addressed a duplication exploit related to C.A.M.P. objects.
- Exploit: Addressed an C.A.M.P. budget exploit.
- Lights: Bulb Lights no longer consume more C.A.M.P. budget than intended.
- Lights: The Klaxon Wall Light can no longer be turned on if it is not connected to a power source.
- Locks: Locked objects in players’ C.A.M.P.s now better indicate to players who do not own them that they will become Wanted if they pick the lock.
- Trees: Can now be placed on a wider variety of terrain types.
- Turrets: Addressed an issue that could cause C.A.M.P. Turrets to attack each other.
- Workbenches: Players can now correctly use Workbenches immediately after an NPC has used them.
- Workbenches: Exiting a Power Armor Station no longer sometimes causes the controls to temporarily lock up.
Combat
- Stealth: Receiving Stealth from multiple sources at once, like the Escape Artist Perk Card, Stealth Boys, Chameleon Armor, etc. no longer causes enemies to instantly detect the player.
- VATS: Changing the body part selection in VATS while using charging weapons, like a Bow or Gauss Weapon, no longer causes the next shot to hit the previously selected body part.
Enemies
- Blood Eagles: No longer sometimes drop weapons that have Nuclear Winter mods as loot.
- Scorched: Fixed an issue causing more boss Scorched to spawn on top of Thunder Mountain Power Plant than intended.
- Wendigo Colossus: Fixed an issue that could cause the Wendigo Colossus to suddenly stop taking damage.
Challenges
- Daily: Lou’s Mine, Foundation, and Crater now have locations that are considered sub-terranean for Challenges like “Level Up in Caves and Mines.”
- Exploit: Addressed an exploit that could allow players to complete certain Tadpole and Possum Challenges repeatedly for rewards.
- Social: The “Claim Different Workshops” Challenge no longer requires the Spruce Knob Workshop, and the number of Workshops needed to complete the Challenge has been reduced from 20 to 18.
- World: The "Complete Different Daily Quests" now correctly appears in the World category after completing the “Complete an Event While in a Group” Challenge.
Items
- Armor: Secret Service Chest Armor can now be repaired beyond 100% condition using Perk Cards like Fix It Good.
- Exploit: Addressed an Ammo exploit for weapons that use Fusion Cores as ammo.
- Fusion Cores: Fixed several issues that could prevent weapons that use Fusion Cores as ammo, like the Gatling Laser, from firing correctly.
- Gas Masks: Raider Skull Gas Masks now correctly remove other headwear when equipped.
- Headwear: Fixed an issue that could prevent a character’s body from rendering when wearing the Communist Militant Hat.
- Headwear: The Free Radicals Mask is no longer a legendary item, which is now consistent with all other headwear.
- Jet Packs: Fixed an issue allowing Jet Pack Power Armor mods can now only be applied to the torso.
- Outfits: Backpacks now correctly appear while wearing the Mountain Scout Outfit.
- Power Armor: The Settler Vigilante paint no longer removes Rad Resistance from T-51 Power Armor.
- Power Armor: Removed references to Vault 94 when crafting Strangler Heart Power Armor.
- Power Armor: Fixed an issue that could cause another player to appear to be idle inside their Power Armor while they were actively using a Power Armor Station.
- Underarmor: Corrected the name of the Plan to craft Secret Service Underarmor, and moved Secret Service Underarmor to the Underarmor category in the Armor Workbench.
- Weapons: Gauss Shotgun mods now correctly require the Science Master I Perk in order to craft them.
- Weapons: Commander Daguerre’s final quest now correctly awards a level 50 VATS Unknown Alien Blaster to characters over level 50.
- Weapons: Gatling Guns now correctly display a fire rate of 20 in the Pip-Boy.
NPCs
- Allies: Speaking with Commander Daguerre immediately after Fast Traveling during her questline no longer sometimes prevents Emerson from visiting.
- Dialogue: Exiting and quickly re-entering dialogue with an NPC should no longer result in a notification stating “This individual is busy.”
- Frida Madani: No longer sometimes walks away during a conversation with a player.
- Jide: No longer clips into the stairs in front of The Wayward.
- Purveyor Murmrgh: Fixed an issue that could prevent players from interacting with the Purveyor in first-person view.
- Random Encounters: The Settler that shoots at Opossums during a random encounter no longer always spawns at level 1.
- Smiley: If a player has purchased all of Smiley’s Gold Bullion for the week, he will no longer continue to ask if they’re interested in buying more.
Performance and Stability
- Server Stability: Fixed a number of issues that could result in a server crash during normal gameplay.
- Server Stability: Fixed a stability issue caused by large stacks of inventory items.
- Server Stability: Addressed a server crash that could occur when updating players’ quest targets.
- Server Stability: Fixed a server crash that could occur while playing in a Private World.
- Server Stability: Fixed an issue that could cause a server crash in Nuclear Winter.
- Client Stability: Addressed an issue that could result in a client crash during normal gameplay.
- Client Stability: Fixed a rare issue that could result in an infinite loading screen and a crash when loading into a world from the main menu.
- Client Stability: Fixed a crash that could occur when opening a Perk Card Pack.
- Client Stability: Fixed a crash that could occur on Xbox One when building in a C.A.M.P.
Quests and Events
- All That Glitters: Fixed an issue that prevented the “Clear out the Security Forces” objective from completing correctly.
- Ally Quests: Quest markers no longer fail to reappear after logging out and back in while in the middle of an Ally quest.
- Ally Quests: Fixed an issue that could result in duplicate Ally quest items remaining in the world without quest markers after the player logged off.
- Ally: Thicker Than Water: Fixed an issue that could prevent the player from receiving the Thicker Than Water quest after completing An Eagle Flies Free.
- Ally: Narrow Escape: Beckett no longer appears in Rollins Labor Camp when the quest is not running.
- Ally: Thicker Than Water: Animations: Beckett now correctly faces the player when speaking to them during scenes with The Claw.
- Ally: Thicker than Water: Fixed an issue that could allow a player to enter Watoga Civic Center through a locked door.
- Ally: Thicker than Water: Addressed an instancing issue that could occur when progressing this quest while on a team.
- Ally: The Universe Conspires: Fixed an issue that could prevent Emerson from visiting and block progression when attempting to turn in the quest to Commander Daguerre.
- An Ounce of Prevention: Moved the T-Type Fuse from Greg’s Mine Supply to the Charleston Trainyard so that it is easier to find.
- Back on the Beat: Addressed an issue that could prevent this Public Event from starting.
- Buried Treasure: Fixed an issue that could block progression after interacting with the intercom as the raiding party enters the security room.
- Exploit: Addressed a reputation exploit affecting a conversation with Meg.
- Exploit: Addressed an exploit that could allow players to complete the Vital Equipment daily quest multiple times per day.
- From Russia With Lev: Fixed multiple discrepancies between Lev's subtitles and dialogue.
- Fun and Games: Backing out of a conversation after asking Ra-Ra to enter the Power Armor room no longer causes her to become unresponsive.
- Fun and Games: Ra-Ra no longer becomes unresponsive after destroying the Protectrons she spawns.
- Fun and Games: The Sentry Bot in Grafton Steel Underground can no longer be damaged while it is still in the Fabricator, and will no longer exit the Fabricator early.
- Fun and Games: Ra-Ra will no longer path to nearby Protectron corpses instead of entering the first vent.
- Fun and Games: The “Follow Ra-Ra” objective no longer persists after finding and collecting Bunnabun.
- Fun and Games: A terminal in Grafton Steel Underground that was previously unhackable can now be hacked correctly.
- Heart of the Enemy: The lockpicking skill requirement for door between the Automated Research Program and the Reactor has been reduced from 1 to 0, so that the quest is easier to complete for players who are missing Lockpicking Perk Cards.
- Overseer, Overseen: The Overseer will now exit combat and move toward the player when she is too far away.
- Project Paradise: Fixed an issue that could sometimes prevent Project Paradise from completing after killing the Alpha Predator.
- Random Encounters: Fixed an issue that prevented players from receiving loot during a random encounter with a Settler Apprentice after selecting Raider-themed dialogue options.
- Safe for Work: Players are no longer required to pick the lock on the Medical Center crate to obtain Patrol Tape 04.
- Secrets Revealed: Duchess no longer speaks her post-Vault 79 raid dialogue before the player has completed Secrets Revealed.
- Secrets Revealed: After progressing the “Resolve the Situation with Johnny” objective, the player’s conversation with him will now end correctly.
- Secrets Revealed: The Vault 79 elevator code objective now reappears correctly when returning to the elevator.
- Secrets Revealed: Fixed an issue that could cause team members to be moved outside to Appalachia when the Team Leader entered the elevator to the Gold Operations Center.
- Siding with Crater: Meg no longer forces the player into conversation if they back out before deciding whether to side with the Raiders.
- Strange Bedfellows: Acquiring the Photo of Rosalynn’s Memorial prematurely no longer blocks progression during Strange Bedfellows.
- Strange Bedfellows: Quest items obtained during Strange Bedfellows are now correctly removed after completing the quest.
- Strange Bedfellows: Added a new objective directing players to complete the prerequisite quest Signal Strength before progressing to Strange Bedfellows.
- Strength in Numbers: Polly’s head now correctly deals damage in VATS, and deals increased damage based on how many times it has been charged.
- The Elusive Crane: Mort no longer appears to be standing idle during a scene with Roper in The Wayward.
- The Elusive Crane: Fixed an issue that could cause the “Find Crane’s Treasure” objective to persist in the Pip-Boy’s quest description.
- The Ol' Weston Shuffle: The Dud Explosive Collar is now correctly removed from character models after completing the quest.
- The New Arrivals: The quest tracker no longer displays two “Talk to the Overseer” objectives under certain conditions.
Sound
- Sound Effects: The Stanley skin for Grognak’s Axe no longer plays its sound effects twice when equipped or when switching between first and third-person view.
- Sound Effects: Repeatedly entering and exiting a Gold Press Machine no longer causes it to play multiple overlapping sound effects.
User Interface
- Controls: Opening the Pip-Boy while attempting to Fast Travel during combat no longer sometimes causes the controls to become unresponsive.
- Crosshairs: Now correctly change to an open square when passing over placed items that the player can interact with or pick up.
- Fanfare: Treasury Notes no longer play legendary item fanfare when removing them from the Stash.
- Login: The password field is now cleared correctly after entering an incorrect password while attempting to link a Bethesda.net account to Fallout 76.
- Menus: Fixed several issues that could cause the Favorites menu to suddenly appear while Emotes menu was open.
- Notifications: Equipping headwear by holding the action button no longer generates an error message stating “Unable to equip item.”
- Pip-Boy: The item stats card no longer persists when switching to an empty tab in the Pip-Boy.
- Press and Hold: Holding the action button to equip, learn, or consume an item in the world now works more consistently.
- Quests: Daily quests the player has rejected in the Pip-Boy no longer automatically reappear after logging out and back in.
- Quests: Fixed an issue causing placeholder text to appear when viewing Miscellaneous quests on the Map.
- Quests: Reclamation Day no longer disappears from the completed section in the Pip-Boy’s Main Quests tab.
- Sorting: The Spoil sorting option now correctly organizes Aid items by their remaining condition.
- Tag for Search: The magnifying glass icon now appears correctly on Junk items in the world that contain components the player has tagged for search.
- Trade: Players can now inspect items when trading with other players.
- Vending Machines: Stacks of U.S. Government Supply Requisition Holotapes or Technical Data no longer sometimes disappear after being assigned to a Vending Machine.
- Workbenches: Radio Vacuum Tube preview images no longer extend beyond the edge of screen in the Tinker's Workbench.
World
- Cranberry Bog: The Wendigo Colossus no longer gets stuck in the trenches in Cranberry Bog.
- Forest: The Wendigo Colossus no longer gets stuck on the guardrails in the road near Slocum’s Joe.
- Forest: Fixed a terrain issue that could cause players to appear to float in front of Lacey and Isela outside Vault 76.
- Savage Divide: The basement door in the Mountainside Bed & Breakfast no longer locks itself if the player leaves the area and returns.
- Settlements: Yao Guai and Scorched no longer spawn in NPC settlements, like Crater, Foundation, or Big Bend Tunnel East.
- Toxic Valley: Removed a non-functional hatch door from the Clarksburg Pharmacy.
- NPCs: Corrected pathing issues for several NPCs that can be found in the world.
Nuclear Winter Bug Fixes
- C.A.M.P.: Updated the lists of buildable and non-buildable Atomic Shop objects in Nuclear Winter.
- C.A.M.P.: Removed a non-functional activator from the Scrapbox when it is built in Nuclear Winter.
- Localization: Restored missing characters on the Nuclear Winter Map Voting screen in the Japanese version of the game.
- Perk Packs: Removed Nuclear Winter Perk Card Packs from Adventure Mode quests that were awarding them as currency.
Fallout 76 Wastelanders - April 14, 2020
PC Patch Version: 1.3.0.23
PC Patch Size: 70GB
NPCs and Dialogue
A whole host of new people have arrived in Appalachia, seeking their fortunes or just a safe place to live. These NPCs can be found all over the place. Some of them you can talk to and have interactive conversations.
- The mechanics of dialogue are similar to Fallout 3 – you have a variety of choices, S.P.E.C.I.A.L. checks, and options available to you contextually.
- A single player response can have any number of choices available, if there are more choices than fit the display you can scroll down to see them all.
- Additionally, full conversations have been added to many of the original NPCs of Fallout 76—characters like Rose, MODUS, and the Grafton Mayor (and more) can be engaged in dialogue.
A New Main Quest
The arrival of new people in Appalachia means there are many new adventures to be had. Wastelanders brings an entirely new story to Fallout 76 that you can uncover and explore as you complete new main quests.
- Just outside of Vault 76, you can dive into the Wastelanders story and meet Lacey and Isela, who will guide you to experience the Wayward quest line.
- At level 20, the full main quest opens in Sutton. It will get you acquainted with the two largest factions in Appalachia – the Raiders and Settlers.
- The original Fallout 76 main quest is still available, but expect new touches of life. Both with new NPCs and full dialogue with existing NPCs.
The Raiders
The Raiders are in part survivors that fled Appalachia, who have now returned to reclaim land they believe is rightfully theirs. They’ve built a base of operations, called Crater, at the Crashed Space Station.
The Settlers
The Settlers are a collection of survivors gathered by some construction workers from the Washington D.C. area. When they heard there was land, they caravanned to Appalachia and repurposed existing structures at Spruce Knob to construct Foundation.
Gold Bullion and Faction Reputation
Wastelanders features some new exciting weapons, armors, and other items. You can unlock these items via the new Gold Bullion system.
After completing the Main Quest, you will gain access to Gold Bullion, a new in-game currency.
- Gold Bullion can be gathered by exchanging Treasury Notes at Gold Press Machines, up to a daily limit.
- Treasury Notes can be earned from Wastelanders daily quests and by completing Public Events.
- Gold Bullion can also be purchased directly from a vendor in the Wayward using Caps, up to a weekly limit.
Faction Reputation
Some of the Wastelanders gear is only available as you become better friends with the Settlers and Raiders through the new Reputation System.
- Gain reputation with these factions by completing story quests for them, making in-game decisions, and by doing their daily quests.
- Items you can get this way include weapons like the Gauss Shotgun or Gauss Minigun, C.A.M.P. items like Farmable Tiles, and even the yummy Appalachia treat—Pepperoni Rolls, among others.
Allies
Another exciting addition to Wastelanders, Allies are NPCs you will encounter in the world who can move into your C.A.M.P., help protect it, and keep you company.
- Allies also provide adventuring opportunities through daily quests they offer.
- Two of the Allies are unique. Both have a mini-quest line, romance opportunities, and offer the chance to really get to know some interesting characters.
Repeatable Events and Daily Quests
Riding Shotgun
Riding Shotgun is a new event at Big Bend Tunnel East. Take part by speaking with Vinny Costa near the entrance to the Tunnel. He offers the event every so often, so check in with him regularly if you want to help him out.
Radiation Rumble
Radiation Rumble is a challenging new Public Event that will appear on the map at Emmett Mountain Disposal Site. A group of Scavengers have set their sights on mining the precious ore found deep within Emmett Mountain Disposal Site, but they’ve been backed into a corner by treacherous glowing creatures.
New Daily Quests
There are four new daily quests available in Wastelanders: Two from the Raiders at Crater, one from the Settlers at Foundation, and one more that you’ll discover as you play through main story quests.
New Enemies
Floaters
Floaters are returning creatures from previous Fallout games. They come in three variations: Flamer, Freezer, and Chomper. They aren’t particularly tough, but when they swarm in with their Super Mutant brethren, they can really change a battle.
Wendigo Colossus
The elusive Wendigo Colossus is a terrifying monstrosity rumored to only rear its head in areas hit by atomic fire. They are seriously tough, and even a hearty adventurer will find it challenging to square off with one alone. If you plan to hunt down a Wendigo Colossus bring friends—lots of them!
Blood Eagles
Bloodthirsty and cruel, the Blood Eagles are a group of human miscreants fueled by chems, who treat the Wasteland like their personal playground. Even more frightening are their numbers. Bands of Blood Eagles have sprung up throughout Appalachia, so keep your weapons close and be ready to defend yourself.
Cult of the Mothman
No one is quite sure what these mysterious cultists are up to, but they’ve recently begun inhabiting a few existing locations in Appalachia. Stay on your guard if you encounter these cultists in the wild. You can be sure that they won’t let you or anyone else get in the way of their rituals.
New and Updated Locations
We’ve created a number of new locations that you will discover, such as the Watoga Underground, The Deep, The Wayward, new Blood Eagle and Mothman Cultist camps, and more.
Additionally, with the return of people to Appalachia, many have already left their mark on the world. They’ve transformed many existing locations, like the Crashed Space Station, Spruce Knob, and WV Lumber Co., among others, to better suit their needs.
Art and Graphics
- Day/Night Cycle: Daytime has been lengthened from 8 to 13 game hours, so that you have more sunshine while you quest, craft, and explore. Dusk, dawn, and nighttime have been shortened accordingly.
- Lighting: We’ve made significant improvements to all aspects of our lighting and rendering systems to bring additional realism and contrast to the game world.
General Updates
- Vault 94: As mentioned in a previous announcement, Vault 94 and its Missions have been shut down along with the release of Wastelanders.
- Nuclear Winter: The Storm now automatically constricts based on the number of players who begin a Nuclear Winter Match. This should help players get to the fun of a match more quickly and spend less time in matchmaking queues.
Quality of Life Updates
Quest UI Updates
- All of your quest markers will now appear on the map.
- Clicking a quest marker on the map will display a pop-up showing more details and a description of that quest.
- New options are available that you can toggle to customize what types of quests are marked as active when you start them. Find these in the Game Settings Menu
Additional Quality of Life Updates
- Legendary Enemies: A notification now appears and sound effects play when a legendary creature regenerates to full health during combat.
- Nuke Zones: Spawning into an active Nuke Zone when you join a world is no fun! From now on, if there’s an active Nuke Zone at your login location, you will receive a prompt offering you the option to leave the current world and search for another.
- Press and Hold: When viewing many types of pre-placed items in the world, you can now press and hold your interact button to quickly make use of those items without entering your Pip-Boy.
- Public Events: The descriptions of Public Events on the map now include a suggested player level.
- Radio Host: A new arrival named Julia has taken to the airwaves to host Appalachia Radio. Tune in to catch her quips in between tracks.
- Search Perks: The functionality of “Search” Perks, like Scrounger and Pharma Farma, is now automatic. You no longer need to press a button to manually search containers for bonus supplies. You will get a friendly Vault Boy notification when your Perk has kicked in.
Bug Fixes
C.A.M.P. and Workshops
- Auto-Scrapping: The following items no longer scrap automatically when using the Scrap All Junk button, since they are ingredients in crafting recipes:
- Bleached Dogwood
- Bloatfly Gland
- Bloodbug Proboscis
- Cooking Oil
- Digested Goo
- Mole Rat Teeth
- Mr. Handy Fuel
- Radscorpion Stinger
- Stingwing Barb
- Tick Blood Sac
- Bleached Dogwood
- Bloatfly Gland
- Bloodbug Proboscis
- Cooking Oil
- Digested Goo
- Mole Rat Teeth
- Mr. Handy Fuel
- Radscorpion Stinger
- Stingwing Barb
- Tick Blood Sac
- Billboards: Reduced the C.A.M.P. budget cost of many Neon Billboards by 50%.
- Lights: The Mid-Century Disc Lamp now correctly illuminates downward.
- Scrapping: The Tinker’s Workbench now generates components when scrapped.
- Scrapping: Urban and Forest Scout Armor pieces now generate components when scrapped.
- Turrets: Addressed an issue that could prevent Turrets from firing at enemies in close range.
Combat
- V.A.T.S.: Entering V.A.T.S. while firing an automatic weapon no longer causes the weapon to stop firing.
- V.A.T.S.: Frag Mines can now be destroyed by shots fired in V.A.T.S.
Items
- Auto Grenade Launcher: The Heavy Barrel mod no longer incorrectly states that it increases damage.
- Baseball Grenade: Now requires 2 Cork to craft in addition to its other components, and no longer requires a Baseball.
- Baseballs now automatically scrap when using the Scrap All Junk button.
- Baseballs now automatically scrap when using the Scrap All Junk button.
- Baseball Grenade: Damage increased to bring Baseball Grenades in line with other types of Grenades.
- Bolt-Action Weapons: Players no longer get stuck aiming down sights after pressing the button to aim down sights while chambering a round in a bolt-action weapon.
- Buffout: Fixed an issue causing Bufftats to count toward Buffout and Mentats-related Challenges.
- Cultist Blade: Damage increased so that the Cultist Blade is now slightly stronger than the Machete at every level.
- Disease Cure: Can now be sold to Vendors for Caps.
- Eyebot Helmet: Crafting an Eyebot Helmet now requires a Military Circuit Board instead of an Assaultron Circuit Board.
- Fusion Core: Fixed an issue that could deplete a Fusion Core in the player’s inventory when exiting Power Armor.
- Gatling Laser: Reloading a Gatling Laser early no longer causes multiple Fusion Cores to be loaded, which could prevent the player from firing other weapons.
- Gatling Weapons: Firing a Gatling Laser or Gatling Plasma with a fully charged Fusion Core no longer empties the magazine after just a few shots, or prevents the magazine from being topped off when reloading.
- Handmade Rifle: The Stinging Magazine mod no longer holds more ammo than intended, and now has an ammo capacity of 25.
- Harpoon Gun: Legendary Harpoon Guns can no longer incorrectly spawn with the Explosive attribute.
- Legendary Armor: Solar and Thorn Armors can now correctly spawn with the Unyielding legendary attribute.
- Legendary Weapons: The +250 Damage Resistance While Reloading legendary attribute no longer causes a legendary weapon’s primary attribute to stop functioning.
- Magazines: Tumblers Today Issue #2 now correctly grants the player the ability to find extra Bobby Pins in Bobby Pin Boxes, and the effect’s description has been updated to match.
- Meat Hook: Now only benefits from unarmed Perks, and is no longer incorrectly affected by one-handed melee Perks.
- Molotov Cocktail: Now requires 2 Glass to craft in addition to its other components, and no longer requires a Beer Bottle.
- Beer Bottles now automatically scrap when using the Scrap All Junk button.
- Beer Bottles now automatically scrap when using the Scrap All Junk button.
- Plasma Grenade: Explosion visual effects now more closely match the Plasma Grenade’s explosion radius.
- Psychotats: Fixed an issue causing Psychotats to count toward Buffout-related Challenges.
- Rad-X Diluted: The description no longer states that it suppresses Mutations.
- Salvaged Assaultron Head: Fixed an issue causing the Salvaged Assaultron Head to deal the same amount of damage at every charge level.
- Scout Armor: The Forest Scout Armor Mask can now be worn with other types of headwear.
- Shovel: Now correctly benefits from two-handed melee Perks.
- Strangler Heart Power Armor: Acid attacks from players wearing Strangler Heart Power Armor no longer cause performance issues or crashes.
- Strangler Heart Power Armor: Power Armor Chassis with Strangler Heart pieces equipped can no longer be dropped.
- Tesla Rifle: Is now correctly categorized as an Energy Weapon in Workbenches, rather than a Heavy Weapon.
- The Action Hero: The Gold .50 Cal Paint from the Atomic Shop can now be applied to The Action Hero.
- Ultracite Fusion Core: Can no longer incorrectly be used as Fusion Cores for Power Armor.
- Ultracite Plasma Cartridge: Increased the amount of ammo created when crafting Ultracite Plasma Cartridges from 60 to 120 to better match other types of Ultracite ammo.
Mutations
- Carnivore: Now correctly doubles the benefits of consuming pre-packaged meats, like Cram and Salisbury Steak.
- Herd Mentality: Fixed an issue that prevented players with Herd Mentality from sharing Perks despite having enough points in Charisma.
Perks
- Butcher’s Bounty: Can now correctly trigger when searching dead Hermit Crabs.
- Crack Shot: Description corrected to state that the Perk’s benefits apply while aiming down sights, rather than “while sighted.”
- Long Shot: Description corrected to state that the Perk’s benefits apply while aiming down sights, rather than “while sighted.”
- Luck of the Draw: Can now correctly trigger when firing the Gatling Plasma, Gatling Laser, and automatic weapons.
- Luck of the Draw: Fixed an issue that prevented fanfare from appearing on-screen when Luck of the Draw Rank 2 triggered.
- Perk Sharing: Now only considers a character’s base Charisma. Bonus Charisma provided by Chems, gear, Perks, and other effects no longer incorrectly count towards Perk sharing.
Quests and Events
- Always Vigilant: The quest timer has been reduced from 30 to 15 minutes, and a 2-minute timer has been added to repair Rover.
- Cop a Squatter: No longer restarts every time the player logs in if they have already completed it that day.
- Ecological Balance: Amy’s Note now remains in the player’s inventory after completing the quest.
- Miscellaneous: Fixed an issue preventing the “Clear the Flooded Trainyard” misc. quest from appearing to players at the Flooded Trainyard in Cranberry Bog if someone had already completed the quest in that World.
- Miscellaneous: The “Kill a Wendigo while wearing a clown costume” misc. quest, it will no longer reappear to a player every time they log in if they have already completed it.
User Interface
- Compass: Location markers in the Compass now more consistently match their orientations in the game world.
- Notifications: Fanfare and the list of rewards earned now correctly appear on the screen after completing a Daily Quest.
- Notifications: The number of Caps earned now correctly appears on the screen after completing a quest or event.
- Pip-Boy: Fixed a visual issue causing some Legendary Weapons to occasionally display incorrect attributes in their Pip-Boy descriptions after logging out and back in.
- Revive: Diluted and Super Stimpaks can now be used to revive downed players.
- Settings: The World Radios volume slider in the Audio settings menu now correctly affects Jukebox audio.
- Social: Large friend lists have been optimized. Players should no longer experience in-game hitching as a result of having a very large friends list.
- Social: Entering an invalid or nonexistent name into the Social Menu no longer prevents the player from interacting with other in-game menus.
- Sorting: Scrapping an item no longer causes the player’s inventory list to re-sort.
- Vending and Trade: Players can now sell items for up to 30,000 Caps through their Vending Machines or direct trade.
- Workbenches: Pressing the exit confirmation button when leaving a Workbench no longer causes the player immediately re-enter the Workbench.
February 25, 2020 patch
PC Patch Version: 1.2.7.26
PC Patch Size: Under 1GB
General bug fixes
Stability and Performance
- Stability: Addressed multiple issues that could sometimes result in a crash when a world was under heavy load.
- Stability: Fixed an issue that could cause the PlayStation 4 client to crash after disconnecting while in-game.
- Stability: Addressed a UI issue that could cause the Xbox One game client to crash.
- Stability: Fixed a crash that could occur when reconnecting to the internet while running the Xbox One game client.
Art and Graphics
- Graphics: When entering Power Armor with the Nuka-Cola Dark paint, parts of the armor’s interior no longer appear see-through.
- Graphics: Corrected visual effects that were not appearing when firing and reloading a Black Powder Rifle with the Flintlock paint.
- Graphics: The Nuka-Cola Vending Machine will no longer continue to appear damaged after the owner has repaired it.
- Textures: When reloading and firing a Lever Action Rifle with the Starlet Sniper paint, bullets and casings now display the correct textures.
C.A.M.P., Crafting, and Workshops
- Floors: Corrected an issue that caused basic floor objects to consume more C.A.M.P. budget than intended. Please Note: If you had lots of basic flooring in your C.A.M.P., you should notice a small boost to your available C.A.M.P. budget after today’s update.
- Lights: Added an alternate version of the Oval Holiday String Lights that can be mounted on walls. Please Note: If you already own the Oval Holiday String Lights, you will now be able to build both the wall and ceiling mounted versions. Players who unlock this item in the Atomic Shop in the future will also be able to build both versions.
- Misc.: The Scorchbeast Heart Specimen Capsule’s collision no longer persists in the world after the Capsule has been destroyed.
- Stairs: Addressed an issue that could prevent NPCs from going up or down the Nuka-Cola Metal Stairs.
Items
- The Dragon: Applying the Nighthawk skin to The Dragon now correctly renames the weapon to The Nighthawk.
January 14, 2020 patch
PC Patch Version: 1.2.7.2
PC Patch Size: Under 1GB
General bug fixes
Art and Graphics
- Graphics: The Nuka Girl Helmet visuals have been updated to look correct when worn without the suit.
- Graphics: Corrected a visual issue affecting Camping Canopies.
C.A.M.P., Crafting, and Workshops
- Collectrons: Enemies will no longer target the Santatron Bot.
- Giant Neon Letters: Crafting Giant Neon Letters now correctly requires 2 Steel and 2 Glass.
- Refrigerator: Toxic Soot Flowers and Frog Legs can now be correctly assigned to the Refrigerator.
- Warning Signs: No longer count against the maximum number of lights the player can place in their C.A.M.P., as these signs are not lights.
Challenges
- Daily: The “Level up while in Vault 94” subchallenge for the “Level Up While…” Daily Challenge no longer incorrectly references Vault 96.
- Daily: Crafting Psycho now correctly fulfills the requirements for the “Craft Psycho” and “Craft Different Kinds of Chems” Daily Challenges.
Items
- Headwear: Gas Masks that can be found in-game no longer reduce Perception by 2.
- Outfits: Fixed an issue that allowed the Fur-Lined Jacket and Jeans and the Nuclear Winter Beanie to be dropped or traded.
- Outfits: Backpacks now appear correctly while wearing the Thanksgiving Turkey Mascot Outfit.
- Outfits: Fixed an issue that caused the Sequin Dress to incorrectly appear as the Gala Dress.
- Paints: Snowflake Armor Paint can no longer be favorited for use in Nuclear Winter matches.
Performance and Stability
- Server Stability: Addressed an issue that could result in a server crash when removing items from a Display Case.
- Server Stability: Addressed an issue that could result in a server crash when replacing Floors or Foundations.
Sound
- Sound Effects: The Hero of the Great War Statue no longer plays Mothman sound effects in addition to its cannon sound effects when activated.
- Sound Effects: The Rustic Sink now correctly plays sound effects when drinking or collecting water.
- Music: The Winter Vending Machine now correctly plays a tune while it is in use.
User Interface
- Item Previews: Preview images for Plans no longer overlap portions of the HUD or other UI elements in the game menus.
- Typos: Fixed typos in multiple item names and descriptions in the menus.
Nuclear Winter bug fixes
C.A.M.P.
- Activators: Removed activators from multiple C.A.M.P. objects that are not intended to be activated during Nuclear Winter matches.
Items
- Magazines: The description for US Covert Operations #8 now correctly states that it increases Unarmed and Knife damage by 50%, rather than 25%.
Patch 16 - December 10, 2019
PC Patch Version: 1.2.6.2
PC Patch Size: less than 3GB
Celebrate the holidays with the Scorched
Starting December 12, some of the Scorched will be spreading merriment this holiday season by dressing up in their most festive attire and wrapping presents. Take down these “Holiday Scorched” and they will drop Holiday Gifts for you to unwrap.
Open a Holiday Gift it to see what the Scorched have given you, which may be anything from crafting components to aid items, or even rare plans.
Craft Your Own Holiday Gifts!
Be sure to check in with your favorite Vendors around Appalachia during the Holiday Scorched event, because they are selling Wrapping Paper that you can use to craft Holiday Gifts of your own to give to others.
Holiday Scorched Event Dates:
Starts: Thursday, December 12 at 11:00 a.m. ET
Ends: Thursday, December 26 at 12:00 p.m. ET
Atomic Shop
Now until December 31, you can bring a little holiday cheer to your C.A.M.P. by unlocking a free Santatron Collectron Station in the Atomic Shop.
Build the Santatron Station in your C.A.M.P. and your jolly Santatron bot will wander the nearby area to look for toys, candy, and other items for you.
General Updates
Challenges
In response to community feedback, we have revisited many of our existing Challenges in order to make them more player-friendly and remove others that had too many requirements. These changes will take effect starting January 1, 2020.
Sound
New Holiday tunes have been added that will play while you browse the Atomic Shop.
User Interface
Following community feedback, we have added a new button to Private Worlds mode on the Play Screen so that Private World owners have more choice in how friends can join their World. The button can be toggled between “Team Only” and “All Friends.”
Item Transfer: It is no longer possible to transfer items into a dead enemy’s inventory.
Nuclear Winter Updates
Map Voting
We have added the Flatwoods map back to Nuclear Winter and Candidates can now vote for the map they want to play on during the upcoming match. Map voting begins at the start of each match while Candidates are in Vault 51. Your vote cannot be changed after it is cast.
Halloween-themed Challenges Are Back
Nightmare Preceding Christmas Challenge Dates:
Start Date: Wednesday, December 11 at 7:00pm ET
End Date: Monday, December 16 at 7:00pm ET
Christmas Challenges Unlock Festive Cosmetics
Rewards include wrapped presents for your C.A.M.P. from ZAX, Wrapping Paper Hunting Rifle Paint, a Snowflake Metal Armor Skin, a new outfit, and more, so start racking up Overseer XP to claim them while they’re available.
Christmas Challenge Dates:
Start Date: Tuesday, December 17 at 7:00pm ET
End Date: Monday, January 6 at 7:00pm ET
Festive Vault 51 Decorations
Even ZAX is getting into the spirit of the season, and has adorned Vault 51 with holiday decorations for Candidates to enjoy before they engage in the merciless Overseer selection process.
Matchmaking
We’ve updated Nuclear Winter so that the Storm will now automatically constrict the starting area to account for the number of players that begin a match.
Sound
- Deployment Selection: A sound effect will now play to notify Candidates that Deployment Selection has begun.
- Emotes: Inside Vault 51, Emote music and sound effects will become quieter or stop playing the farther a Candidate moves away from someone who uses an Emote.
- Overseer Tickets: New sound effects have been added that will play when earning or spending Overseer Tickets in Nuclear Winter.
User Interface
- Tutorials: New tutorial entries have been added to the Terminals in Vault 51 that offer instructions for the Choose Your Perks, Color-Coded Item Rarity, and Map Voting features.
General Bug Fixes
Art and Graphics
- Graphics: Fixed an issue that could cause the Pip-Boy light to flicker when turning it on or off.
- Graphics: The electric visual effects for The Invader no longer appear black when previewing the weapon at a Workbench.
- Graphics: Fixed a hole in the neck portion of the Makeshift Ronin Helmet.
C.A.M.P., Crafting, and Workshops
- Artillery Piece: Smoke Grenades can now be looted correctly from the container attached to the Artillery Piece.
- Lights: The Light Bulb Letters Set has been moved to the Lights section of the Build Menu.
- Outfits: Ranger Armor Outfits no longer appear craftable in Workbench menus if the owner lacks the materials required to craft them.
- Refrigerator: Toxic Soot Flowers and Frog Legs can now be correctly assigned to Refrigerators.
- Signs: Adjusted several Warning Signs that previously counted toward the maximum Light count in the C.A.M.P. budget.
Combat
- Stagger Locks: Added mitigation for an issue in which ranged enemies could repeatedly cripple a player’s limbs, causing multiple stagger animations to play back-to-back. While this issue is now much less likely to occur, it is still possible that you may encounter it. We are investigating a more complete fix for a future update.
Enemies
- Corpses: Enemy corpses no longer sometimes disappear shortly after death.
General
- Exploit: Implemented multiple fixes to address exploits that could be abused to create an unfair advantage.
- Exploit: Addressed an exploit related to the Purveyor.
Items
- Jet Packs: No longer activate automatically when performing a normal jump. To activate a Jet Pack, players must release the jump button and then press it again.
- Legendary Weapons: Reloading a weapon that has the “+250 Damage Resistance While Reloading” legendary effect no longer negates the effects of that weapon’s primary legendary attribute.
- Ranged Weapons: Fixed a rare issue in which, under specific circumstances, a player’s ranged weapons could emit a continual humming sound.
- Loot Bags: Loot Bag skins now remain equipped when returning to Adventure Mode after a Nuclear Winter match.
- Outfits: Glasses can now be worn while the Turkey Mascot head is equipped.
- Targeting HUD: Fixed an issue that could prevent players from crafting the X-01 Targeting HUD for their Power Armor.
Localization
- Patch 16 brings a large wave of fixes for localization bugs across all aspects of the game for our players around the globe who play Fallout 76 in languages other than English.
Performance and Stability
- Performance: Implemented multiple improvements for server performance.
- Stability: Addressed multiple issues that could result in a server crash.
- Stability: Fixed a server crash related to Player Vending Machines.
- Stability: Fixed an issue that could cause the game to crash on Xbox One.
Quests and Events
- First Contact: A quest target now appears correctly at Pennington’s location during the First Contact quest.
- Miner Miracles: Players under level 25 who have acquired the Miner Miracles quest no longer receive a pop-up message about the quest’s level requirements every time they log in.
- Monster Mash: After joining Monster Mash, the optional objective to “Use the SMART Vending Machine” will no longer appears over the player’s Survival Tent on the Map.
- Officer on Deck: Fixed an issue that could prevent players from progressing past the “Speak with MODUS” objective.
User Interface
- Main Menu: On Xbox, switching User Accounts after reaching the Main Menu no longer causes error messages to appear.
- Scrapbox: Fixed an issue that could cause the yellow selection bar to appear twice in the Scrapbox transfer menu.
- Scrap Kits: The prompt that appears when using a Scrap Kit has received updated wording to clarify that Junk which does not scrap automatically will be placed into the Stash.
- Turrets: Corrected placeholder text in the names of the Halloween Machine Gun Turret and Halloween Heavy Machine Gun Turret in C.A.M.P. Build menus.
Nuclear Winter Bug Fixes
C.A.M.P.
- Build: The Scavenger Collectron Station is not useable in Nuclear Winter and will no longer appear placeable in C.A.M.P. menus.
Combat
- Exploit: Addressed an exploit that could allow players to remain in Stealth longer than intended.
Items
- Bobbleheads: The description text for Bobblehead: Unarmed in Nuclear Winter now correctly states that it increases damage and no longer displays an incorrect percentage.
User Interface
- Player Names: Are now correctly displayed during Nuclear Winter matches, even if the “Show Other Players’ Names” setting is turned off.
- Spectator Mode: Updated the “Changing Spectator Target” text that appears in Spectator Mode to “Finding Spectator Target.”
- Subtitles: Corrected subtitles that did not match the voiceover for holotapes found in Vault 51.
- Subtitles: Corrected a typo in the subtitle for one of ZAX’s voice lines.
Patch 15 - November 19, 2019
PC Patch Version: 1.2.5.8
PC Patch Size: 2GB
General Updates
C.A.M.P., Crafting, and Workshops
- Scrapbox: The Scrapbox can now be destroyed and has the same amount of health as the Stash.
Sound
- Music: The music that plays on the Main Menu has returned to the original launch theme.
User Interface
- Atomic Shop: Added a Fallout 1st category to the Atomic Shop.
- Atomic Shop: A “Free” tag will now appear on the Atomic Shop main menu option when there is a free item that the player has not yet claimed.
- Main Menu: The background video that plays on the Main Menu has returned to the original launch video.
- Scrapbox: All Junk items in the player’s inventory now display in the Scrapbox transfer menu.
- Scrapbox: When selecting a stack of items while using the Scrapbox, players can now select how many items from that stack to transfer.
- Settings: A “Show Other Players’ names” option to the Display has been added to the settings menu. This can be toggled to show or hide other players' names in the game world and on the map. Social menus will still show players names even if this setting is disabled.
- Splash Screen: Added a button to the Fallout 1st Splash Screen that members can use to enter the Atomic Shop.
Nuclear Winter Updates
User Interface
- Loot Bags: Loot Bag skins can now be favorited in the Atomic Shop for use as drop bags in Nuclear Winter matches. This only applies to Loot Bags created when dropping items on the ground. Loot Bags created on death in Nuclear Winter still appear as orange duffle bags.
- Match Summary: During an XP bonus event, any bonus XP the player earned will now be displayed on the end of match summary screen.
General Bug Fixes
Art and Graphics
- Headwear: The antennae on the Vault Girl Martian Head now correctly appear green instead of black under various types of lighting.
- Headwear: Fixed a visual issue that could occur with the character’s head when wearing the Raider Gas Mask and using the Change Appearance menu.
- Graphics: Corrected a visual issue when viewing Power Plant towers from a distance.
- Lighting: Fixed an issue that could cause lighting to load incorrectly when playing in non-English versions of the game.
- Outfits: The cloth at the bottom of the Ranger Armor now moves more smoothly when walking or running.
- Scorchbeast Meat: Uncooked pieces of Scorchbeast Meat no longer display the art for cooked versions when previewed.
- Scrapbox: The color of the Scrapbox now more closely matches the color of the Stash.
- Underarmor: Raider Waster Underarmor is no longer visible through leather armor on the character’s torso and arms.
- Weapons: Sections of Rocket Mods for the Baseball Bat are no longer transparent when previewed in the crafting menu.
- Weapons: The Jack-O-Lantern Combat Rifle skin has received visual updates and the stock should now appear less glossy.
C.A.M.P., Crafting, and Workshops
- Build: Fixed an issue that could allow environment objects that were removed by building on top of them to sometimes reappear when the player’s C.A.M.P. loads in.
- Build: Fixed an issue where environment objects that can be removed by building on top of them would not appear correctly on the build preview screen.
- Crafting: When an item that contains multiple components, like Bulk Ammo Scrap, is scrapped while crafting or repairing another item, any unused components it produced will now correctly be sent to the Stash or Scrapbox rather than disappear.
- Collectron Station: Fixed an issue that could cause Scavenger Collectron bots to remain in the world after their owners had logged off.
- Exploit: Addressed an exploit that could allow non-scrap items to be transferred into the Scrapbox.
- Greenhouse: Doors now snap to the correct location when built at the entrance of a Greenhouse without a base.
- Greenhouse: When a door that opens inward is built on a Greenhouse, it will no longer clip into the walls of the structure while it is open.
- Modify: Replacing an object no longer sometimes prevents the player from moving or editing that object.
- Modify: Fixed an issue that could prevent red error messages from appearing when attempting to move an object to an invalid placement location.
- Neon Lights: The neon number “1” can now correctly snap to other letters, numbers, and symbols from the Neon Signs and Letters set.
- Smoke Machines: The Halloween Fog Machine is now a variant of the Smoke Machine in the Build menu, rather than being displayed as a separate appliance.
- Statues: The Vault Bunyan and Babe the Blue Brahmin Statue is no longer missing a preview icon in the Build menu.
- Survival Tent: Attempting to place a C.A.M.P. or Survival Tent within the build zone of another Survival Tent will no longer incorrectly display a green outline, signifying valid placement.
- Survival Tent: A build radius will now appear when attempting to place a C.A.M.P. or Survival Tent new another player’s existing Survival Tent.
- Vending Machine: Components assigned for sale in the Vending Machine are no longer prioritized over the Scrapbox when crafting or repairing items.
- Tyler County Dirt Track: Objects can no longer be built in such a way that they directly intersect the “Tyler County Dirt Track” banners at this Workshop.
Items
- Armor: Fixed an issue that prevented Armor from taking condition damage during combat.
- Eyewear: Glasses purchased from the Atomic Shop, such as Gag Glasses, can now correctly be worn with hats.
- Headwear: The name of the Ranger's Helmet has been adjusted to "Ranger Armor Helmet" for clarity.
- Headwear: The Chef Hat now correctly appears white when worn by female characters.
- Loot Bags: Players that own the Jack-O’-Lantern Loot Bag can now correctly equip it as their Drop or Death Loot Bag in the Atomic Shop.
- Ranger Armor: The Riot Armor Paint for the Ranger Armor now applies correctly during Nuclear Winter matches if the player has favorited it in the Atomic Shop.
Performance and Stability
- Stability: Addressed a rare crash that could occur while using the C.A.M.P.’s Build mode.
- Stability: Fixed a crash that could occur when sharing a lot of quests while on a team.
- Stability: Addressed multiple issues that could result in a server crash.
Sound
- Emotes: Reopening the Emote Menu while an Emote or Dance Emote is playing now correctly ends any active sound effects or music from that Emote.
User Interface
- Change Appearance: Disconnecting while in the Change Appearance menu in Vault 76 with a new character no longer prevents the player from opening the Map after logging back in.
- Localization: Text on the Ranger Armor’s inspect screen in the Atomic Shop is now correctly translated when playing in non-English versions of the game.
- Localization: Corrected several invalid characters that could appear in item names when playing in Chinese, Korean, Japanese, or Russian versions of the game.
- Localization: Corrected a line of text on the Private Worlds info screen that was not translated into languages other than English.
- Login: Entering an incorrect password on the login screen no longer prevents the player from logging in when entering the correct password on the next attempt.
- Notifications: Fixed a minor display issue when disconnected while searching for a world.
- Notifications: Fixed an erroneous warning message that could be displayed while using a Scrap Kit.
- Player Icons: The name of the Fallout 1st Player Icon has been adjusted for clarity.
- Private Worlds: Upon joining a Private World, the message displayed when a C.A.M.P. cannot be placed no longer incorrectly asks if the player would like to try to find another world.
- Private Worlds: Fixed an issue that could cause a Private World to shut down too soon after all Fallout 1st members had left that world.
- Private Worlds: Corrected a placeholder message that appears to non-Fallout 1st members when a Private World shuts down after the owner has gone offline.
- Scrapbox: The “Scrap and Store” button now correctly appears greyed out when accessing another player’s Scrapbox as a non-Fallout 1st member. When attempting to use the “Scrap and Store” button, that player will receive a notification explaining why it is disabled.
- Scrapbox: The “Scrap and Store” button now correctly appears greyed out when a Fallout 1st member does not have any scrapable items in their inventory.
- Scrapbox: Removed several unused sorting options from the Scrapbox transfer menu.
- Social: Fixed issue where joining a friend on a Private World would sometimes fail when using the Xbox friends "Join Game" option.
- Survival Tent: Upon joining a world, the message displayed when a Survival Tent cannot be placed no longer incorrectly states that the player has been granted a free placement.
- Survival Tent: Updated a placeholder message that could appear occasionally when attempting to place a Survival Tent.
- Vending Machine: Corrected the name of the Halloween Vending Machine.
World
- Flatwoods: Corrected placement of several floating shrubs in Flatwoods.
- Garrahan Estate: Players can no longer clip through one of the walls at Garrahan Estate.
- Grafton: Players can no longer jump through a section of the ceiling at Grafton Pawn Shop.
- Grafton Steel: Fixed a gap between the sections of the tallest tower at Grafton Steel.
- Monongah Power Plant: Players can no longer fire weapons through control room windows in the Power Plant’s interior.
- Morgantown: Players can no longer walk through the Satellite Dishes throughout Morgantown.
- Nuke Silos: Door buttons for storage room exits no longer appear to float in front of the wall in Nuke Silos.
- Orwell Orchards: Adjusted a location where players could become stuck in Orwell Orchards.
- The Whitespring: Corrected a placement issue affecting one of the workbenches in the Artisan Corner at The Whitespring Resort.
- The Whitespring: Fixed a location within the Whitespring Bunker that could allow players to clip outside the game’s playable area.
- Top of the World: The rope that holds up the Madigan’s cage is no longer missing.
- Vault 51: Players can no longer jump into the Vault 51 door in Adventure Mode.
Nuclear Winter Bug Fixes
Combat
- Damage Resistance: All Perk Cards and other buffs that grant additional Damage Resistance now correctly apply those effects during Nuclear Winter PVP combat.
- Spawn Invulnerability: Players no longer take very small amounts of damage from attacks while spawn invulnerability is active at the start of a match.
Items
- Baseball Grenades: Now display the correct rarity color in Nuclear Winter matches. Their drop rate has not been changed.
- Exploit: Fixed an exploit that could enable players to obtain Nuclear Winter items outside of a Nuclear Winter match.
User Interface
- Localization: The Quick Stairs Kit icon is no longer missing in the Nuclear Winter Favorites menu in non-English versions of the game.
- Localization: Carry weight and ammo count no longer appear misaligned in the HUD when playing in Chinese versions of the game.
- Notifications: Adventure Mode level up notifications no longer appear at the end of Nuclear Winter matches when a player hasn't actually leveled up.
- Notifications: Fixed an issue that could cause Fallout 1st members to receive an erroneous message about Survival Tent placement when connecting to a Nuclear Winter match if they had previously received that message in Adventure mode.
World
- Morgantown: Fixed a specific spawn location that could allow a player to spawn inside a normally inaccessible building.
- Morgantown: Fixed an issue that could allow a player to enter an inaccessible building during Nuclear Winter matches in Morgantown.
- Vault 51: Halloween decorations have been put away.
Hotfix - November 12, 2019
Update (Nov 12, 2019): During today’s maintenance, an issue was discovered that we will need to address before we can roll out all of the fixes planned for today’s update. Two fixes have been implemented today, and the rest will arrive with the full hotfix once we’ve resolved the issue discovered during downtime. We will let you know once we’re ready to move forward with this hotfix in the next few days.
Of the updates below, Bethesda has so far implemented the two "Items" fixes. The remaining updates are subject to the above delay.
C.A.M.P., crafting, and workshops
- Crafting: Components assigned for sale in the Vending Machine are no longer prioritized over the Scrapbox when crafting or repairing items.
- Exploit: Fixed a pair of exploits that could allow players to duplicate items.
- Exploit: Addressed an exploit affecting Workbenches.
Combat
- Armor: Fixed an issue that prevented Armor from taking condition damage during combat.
- Exploit: Addressed a weapon damage exploit.
Items
- Exploit: Removed a number of items that were not intended to be available in-game that could only be obtained by abusing an exploit.
- Headwear: Addressed an issue that prevented several unrepairable masks and helmets from being equipped.
Performance and stability
- Stability: Addressed an issue that could result in a server crash while on a team.
- Stability: Implemented a fix for an issue that could cause a server crash when being shot by enemies under specific circumstances.
Patch 14 - October 23, 2019
PC Patch Version: 1.2.4.6
PC Patch Size: <3.5 GB
Patch 14 Highlights
Fallout 1st: Become a member to get exclusive access to a Private World, unlimited crafting component storage with the Scrapbox, a second Fast Travel point with the Survival Tent, monthly best value Atoms, and more.
Mischief Night Seasonal Event: Put on your favorite costume and head to the Whitespring Resort from October 29 – November 5 to run wild during Mischief Night!
(NW) New Limited Time Rewards: Unlock six limited-time Halloween themed cosmetic rewards by completing Nuclear Winter Challenges from October 29 – November 12.
(NW) Color-Coded Item Rarities: Nuclear Winter items are now color-coded so that you can quickly size up their effectiveness as you scavenge during your matches.
Legendary Scorchbeasts: Ready your weapons and open your loot bags, because these winged terrors now have a chance to spawn as legendary enemies.
More Frequent Public Events: We’ve significantly reduced the cooldown from the start of one Public Event to the next, meaning more Public Events, more often.
Fallout 1st
Fallout 76's new optional subscription service launched with Patch 14. The subscription comes with a private world, unlimited junk storage in your camp, a monthly allowance of Atoms, and some other convenience perks. To read all the details on Fallout 1st, check out Bethesda's Patch 14 notes or our breakdown on everything we know about Fallout 76 private servers.
Mischief Night
Run wild through the Whitespring Resort during the new Mischief Night Seasonal Event, from 12:00 p.m. EDT on October 29 until 12:00 p.m. EST on November 5.
Head to the Springhouse Gazebo at the Whitespring to meet JES-2R, an Eyebot who will take you on an action-packed tour of the resort during Mischief Night.
Meet JES-2R’s mischief quotas and you’ll get some XP and loot, including a chance for new themed items, like costumes, jack-o-lanterns, and more.
Mischief Night is a Public Event that will begin every hour on the hour during the week that it’s available.
Bethesda has more details about Mischief Night on its blog.
Atomic Shop
Loot Bag Skins: Use these new cosmetic items to replace the appearance of your Paper Bags in Adventure Mode when you drop items manually or on death.
Spooky New Tunes: Get into the Halloween spirit while you browse the Atomic Shop with some new seasonal music.
Design and Balance Updates
Scorchbeasts: Now have a chance to spawn as Legendary.
Vault 94 Rewards: Increased Ammo crafting and Aid item rewards for completing Vault 94 Missions.
Weight Reductions: The following items have had their weights reduced to help them consume less C.A.M.P. budget when placed in Display Cases:
- Bobbleheads: Weight reduced from 1 lb to 0.01 lb.
- Magazines: Weight reduced from 0.5 lb to 0.01 lb.
- Teddy Bears: Weight reduced from 0.75 lb or 1 lb (depending on the bear) to 0.5 lb.
Quests and Events
Public Events: The cooldown timer between the start of one Public Event to the start of the next has been significantly reduced.
Developer Note: We agree with community feedback that our initial implementation of the Public Event cooldown timer was too conservative. Since events vary greatly in length and difficulty, we cannot predict exactly how long this timer will last in all cases. However, you should notice Public Events starting around twice as often after today’s update.
User Interface
Adjustable Menu Music: A new “Menu Music” slider has been added to the Sound settings menu, which can be adjusted to raise or lower the music volume on the Main Menu and in the Atomic Shop.
Atomic Shop: The Confirm Purchase window that appears after selecting an item in the Atomic Shop has received visual updates.
Workbenches: The “Paint” mod slot when modifying ranged weapons has been renamed “Appearance.”
Nuclear Winter Updates
New Seasonal Rewards: Unlock six new Halloween-themed cosmetic rewards by completing limited-time Nuclear Winter Challenges from October 29 through November 12.
Rewards include Jack o’ Lantern and Bat themed weapon and armor paints, and Glowing Skeleton Outfit, so start racking up Overseer XP to claim them while they’re available.
A More Festive Vault 51: ZAX has made Vault 51 even more BOO!-tiful by scaring up lots of new creepy Halloween décor that Candidates can enjoy while waiting for a match to begin.
Color Coded Item Rarities: Items you find during your Nuclear Winter matches are now color-coded in the menus based on their rarity to help you better gauge their effectiveness at a glance.
Item colors from common to very rare are as follows: White, green, blue, purple, and orange.
New Weapons: The Super Sledge and the Pole Hook have been added and can appear in Large Supply Crates.
Stealth Boy: The Stealth effect provided by a Stealth Boy in Nuclear Winter now lasts for a maximum of 20 seconds, and it is removed if the player chooses to attack while in Stealth.
Gun Runner Perk: Now also applies its +20% movement speed bonus when the player has a shotgun equipped.
Favorites Menu: The radial Favorites menu has been updated to include an Effects List and Quick Inventory.
Challenges: The Challenges menu now only displays Nuclear Winter Challenges while playing Nuclear Winter mode.
Press and Hold Activators: Players must now hold down the “Activate” button to enter Furniture in Vault 51, much like furniture in Adventure Mode.
General Bug Fixes
Art and Graphics
- Effects: The Baseball Bat with the Wiffle Bat Skin applied no longer displays blood splatter when striking objects that don’t have blood.
- Graphics: The Vault-Tec University Diploma no longer appears to be a portal to another realm when placed on a wall.
C.A.M.P., Crafting, and Workshops
- Blueprints: A “You can’t place that blueprint at this location” error message now correctly displays when attempting to place a Blueprint containing items that cannot be placed in a Workshop, like a Vending Machines or Punch Bowls.
- Exploit: Addressed an exploit related to creating Blueprints that include Wallpapers.
- Crops: Fixed an issue that could prevent Crops that were not fully grown from being moved to new valid locations.
- Greenhouses: Can no longer be placed in a Workshop.
- Modify Menu: Fixed an issue that could allow the player to scrap and move an object at the same time.
- Modify Menu: The required component list that appears when replacing an existing object no longer displays incorrect components.
- Modify Menu: If the player is missing components when attempting to replace an existing object, the required components list now correctly shows which items are needed.
- Repair All: An incorrect message will no longer appear when attempting to use the “Repair All” without having all of the necessary components.
- Wall Décor: The build preview for the Vault Tec University Diploma is no longer blurry.
- Wallpapers: Fixed an issue that could cause Wallpaper to cover some wall mounted items when used on certain types of walls.
Challenges
- General: The Conspiracy Hat now correctly counts toward Daily and Weekly Challenges that require the player to wear a tinfoil hat.
- Combat: Completing the “Craft or Scrap a Ranged Weapon” Combat Challenge no longer awards a Nuclear Winter version of the Laser Gun.
Combat
- Enemies: Ash and Goo Pile corpses now correctly despawn, allowing those enemies to respawn normally.
- Enemies: Addressed an issue that could sometimes cause enemies to sink into the terrain, become stuck in place, clip through doors, or flee after being attacked.
- Enemies: Fixed an issue that could cause ranged enemies to have difficulties targeting players.
Items
- Combat Armor: The Camouflage Combat Armor paint can once again be applied to Combat Armor pieces.
- Combat Rifles: Applying a Prime Receiver mod to a Combat Rifle now correctly causes it to use Ultracite .45 rounds instead of Ultracite .44 rounds.
- Exploit: Addressed an exploit that could allow players to drop Power Armor pieces that have had premium paints applied.
- Hazmat Suits: The Hazmat Suit now correctly appears in the Armor Workbench crafting menu after learning the Plan.
- Hazmat Suits: The Stars and Stripes Hazmat Suit paint can now be correctly applied if the player hasn’t yet learned the base Hazmat Suit recipe.
- Headwear: The descriptions for gas masks like the Wasteland Trapper Mask, Cultist Headpiece, and Raider Skull Gas Masks now correctly state that these items offer resistance to environmental hazards.
- Legendary Melee Weapons: 3-star Legendary Melee Weapons dropped by enemies can now correctly spawn with the following tertiary legendary effects: +1 Strength, +1 Endurance, 15% less damage while blocking, 40% less damage while power attacking.
- Refrigerators: Prime Meat, Tatos, Yao Guai Meat, Wolf Ribs, and several other food items can now be properly assigned to Refrigerators.
Quests and Events
- Buried with Honor: The Grafton Mayor’s introductory dialogue for the Buried with Honor Daily Quest no longer plays every time a player logs in.
- Collision Course: The Cargo Bot at the end of this event now more accurately navigates to its delivery location.
- Dogwood Die Off: No longer sometimes ends early if two players were participating in the event and one of them left while it was still in progress.
- Primal Cuts: If a Primal Cuts location has been nuked, Prime Beasts that spawn in the Nuke Zone now properly drop glowing loot.
- Trick or Treat: Logging out after starting the Trick or Treat Daily Quest no longer causes it to disappear.
Performance and Stability
- Performance: Implemented a performance improvement relating to the Order of the Tadpole questline.
- Performance: Implemented an improvement for server optimization.
- Performance: Implemented improvements that will help a server shutdown more smoothly when it needs to undergo maintenance.
- Stability: Implemented additional safeguards against a control lock that could occur when exiting Power Armor.
- Stability: Addressed a crash that could occur when closing the game client.
- Stability: Addressed multiple issues that could cause a server crash.
- Stability: Fixed an issue that could cause a server to crash when saving a character’s current position.
- Stability: Fixed an issue that could occasionally cause a server crash when interacting with Power Armor.
Perks
- Exploit: Addressed an exploit related to Perk sharing.
- Incisor: The description has been updated to correctly include “unarmed” in addition to “melee” weapons. This was only a correction of the description text and the Perk’s functionality hasn’t changed.
Sound
- Sound Effects: Sentry Bot gunfire sound effects no longer sometimes loop endlessly.
User Interface
- Atomic Shop: Hazmat Suit Paints can now correctly be favorited in the Atomic Shop for use in Nuclear Winter.
- Crafting: “Mods Unlocked” text no longer persists after switching from an item’s Modify menu to the Crafting menu while using a Workbench.
- Localization: The name of the “Wallpapers” tab in the Atomic Shop now fits within the button in Italian, Portuguese, and Spanish versions of the game.
- Localization: Event details on Public Event loading screens no longer appear in English in the Korean version of the game.
- Localization: The “Mods Unlocked” text in Workbench modify menus no longer displays placeholder text in non-English versions of the game.
- Localization: Grahm’s subtitles no longer appear in English in non-English versions of the game.
- Pip-Boy: The Pip-Boy’s Component View no longer displays excessively large numbers after storing items in the Stash.
- Photomode: The “Looking to the Future” Photomode Pose now correctly appears in the list of available poses for players who have unlocked it.
- Social: Inviting or removing a friend now correctly closes the social menu pop-up.
- Social: On Xbox, removing a friend after selecting “View Profile” from the Social menu now correctly closes the player’s profile menu.
- Social: Removed the mute/unmute option from the Social pop-up that appears when a player selects their own account from the social menu.
- Social: Addressed an issue that could cause the Social menu to become unresponsive when attempting to accept a friend request.
- Social: The notification that appears after sending a friend request to another player now correctly states “Friend request received” rather than “Friend added.”
- Social: The Social menu now closes correctly after choosing to promote a teammate to Team Leader while on a loading screen.
- Text: Fixed typos in a variety of item names.
World
- Blackwater Mine: Added press and hold activation to mattresses found in Blackwater Mine.
- Charleston Capitol: Adjusted the terrain in a location inside the Charleston Capitol Building where enemies could have trouble reaching the player.
- Harpers Ferry: Fixed an issue that could prevent water from displaying correctly in a small portion of the stream near Harpers Ferry.
- Palace of the Winding Path: Rain is no longer visible in a section of the Palace of the Winding Path’s basement.
- Raider Cache: Adjusted a cart inside the Raider Cache during the Key to the Past questline where a player could get in but could not get out.
- Watoga Civic Center: Fixed multiple locations that could allow players to leave the game’s playable area.
- Whitespring Bunker: Weapons can no longer clip through the glass in the MODUS room.
Nuclear Winter Bug Fixes
C.A.M.P.
- Quick Kits: Fixed an issue that could prevent the player from placing a Quick C.A.M.P. Kit in the Storm and cause the Pip-Boy to become inaccessible.
- Quick Kits: Adjusted the preview icon for the Stairs Quick Kit in the Build menu to make it easier to see.
Challenges
- Daily: Players will no longer receive notifications about Daily Challenges they’ve already completed during subsequent Nuclear Winter matches.
- Combat: The Combat Challenge "NW: Kill players in a single session" now properly appears in the Challenges menu.
- Combat: The “NW: Kill players in a single session” Combat Challenge no longer completes without reaching the minimum number of kills required in a single match.
Enemies
- Grafton Monster: Now consistently drop epic rarity loot on death.
Items
- Quick Kits: Fixed an issue in which Stairs Quick Kits could only be damaged in a single spot.
- Weapons: Fixed an issue causing weapons to take condition damage when attacks struck an enemy player or creature.
Perks
- General: Addressed an issue that could incorrectly cause the player’s Nuclear Winter Perk Card selections to be reset when entering Adventure Mode after leaving Nuclear Winter.
- Pharma Farma: The “Search” option now correctly appears when facing crates in Nuclear Winter.
User Interface
- Localization: Holotapes found throughout Vault 51 no longer display English subtitles in non-English versions of the game.
- Localization: ZAX’s subtitles no longer appear in English in non-English versions of the game.
- Text: Fixed a variety of capitalization and punctuation typos in Magazine titles and descriptions.
- Tutorials: The Favorites Wheel tutorial now correctly appears for players in their first Nuclear Winter match after picking up an item for the first time.
World
- Grafton Steel: Adjusted a wooden crate at Grafton Steel so that it only contains items usable in Nuclear Winter matches.
- Morgantown Airport: Locked a safe that was previously unlocked.
- Terrain: Fixed several locations in the Morgantown map where players could become stuck.
Hotfix - September 17th, 2019
PC Patch Version: 1.2.3.13
PC Patch Size: 65MB
Bug Fixes
PERFORMANCE AND STABILITY
- Controls: Addressed an issue that could cause the game controls to become unresponsive when exiting a set of Power Armor.
- Stability: Addressed an issue that could cause a server crash.
USER INTERFACE
- Social: Players no longer lose their ability to interact with the Social menu if it was open when a they added or removed a friend.
Patch 13 - September 10, 2019
PC Patch Version: 1.2.3.9
PC Patch Size: 1.5 GB
Patch Highlights
Public Events
Select events are now “Public Events” and have received quality of life improvements, including free Fast Travel, no more dropped Junk on death in Adventure Mode, additional details on the Map, and more.
Design and Balance Updates
Energy Weapons now benefit from Armor Penetration, we’ve increased Vault 94 Mission XP rewards, the Purveyor has a few new Legendary Weapons in her arsenal, added we’ve added Small Backpacks, among other changes.
New Nuclear Winter Map - Morgantown
Continue your quest to become the Overseer of Vault 51 in Morgantown, featuring diverse terrain and new enemy creatures to overcome.
Nuclear Winter Global Matchmaking
We’ve implemented matchmaking improvements so that you can compete against Overseer Candidates from around the world.
Nuclear Winter Limited-Time Rewards
We’ve added six new Morgantown-themed rewards you can unlock for free by completing Nuclear Winter Challenges!
General Updates
We have deployed a fix for the Power Armor system that will unstack Chassis that were never meant to stack. This issue affected approximately 9% of Characters. With this change, some players may notice the following upon initial login after the patch:
- An additional empty Chassis may appear in the Character’s inventory, Stash, or both.
- Power Armor may have been unequipped and moved into the Character’s inventory.
Additionally, we are still actively working to address the control lock that can occur when exiting Power Armor and plan to release a hotfix as soon as possible once we are confident that our fix will fully resolve this issue.
Public Events
The Events system has received quality of life improvements, based largely on community feedback, and select events have been reclassified as “Public Events.” These events feature new UI improvements, as well as several mechanics adjustments.
UI Improvements
Public Events feature a larger and more noticeable Map icon compared to normal events.
Highlighting an active Public Event on the Map now displays a dialog box that offers more details, such as:
- How many players are currently participating.
- How much time has passed since the event began.
- A general difficulty rating, which is based more on the complexity of the event’s objectives than the difficulty of the enemies.
- The type of gameplay offered by that event (Boss, Defense, etc.).
Public Event Loading Screens now display more detailed event descriptions, including tips for success.
When a Public Event begins, all players on that world who have reached level 7 and are not inside a Vault will receive an announcement near the top-left corner of the screen.
Mechanics Changes
Fast Travel to Public Events is now free.
Players no longer drop Junk on death during Public Events in Adventure Mode.
Instead, the respawn timer will increase with each successive death, up to a max of 20 seconds.
Public Events feature a period of time that players can use to gather and coordinate before starting an event.
All Public Events, except Scorched Earth, Encryptid, and Seasonal Events, now share the same cooldown period from the start of the previous event until the next begins.
Design and Balance Updates
- Energy Weapons: Now benefit from Armor Penetration effects, including those provided by Perk Cards. For example, Energy Weapons with the Anti-Armor legendary attribute will now bypass Energy Resistance.
- Hazmat Suits: Can now be crafted and a Hazmat Suit Recipe can now be purchased from some Train Station Vendors.
- Mods: Bonus Anti-Scorched damage provided by Prime Receiver Mods has been increased from +25% to +35%.
- Plans: The Protective Lining Plan for Casual Underarmor is now available for purchase from Vendors at Harper’s Ferry, Watoga, and The Whitespring if the player has already learned the recipe for Resistant Lining.
- Small Backpacks: A new type of Backpack, the “Small Backpack” has been added in an effort to help more players acquire a Backpack earlier on during their Appalachian adventures.
- The Purveyor: When purchasing weapons from the Purveyor, players now have a chance to receive legendary versions of the following weapons (as long the player has already learned the recipes for the base weapon): Sheepsquatch Club, Sheepsquatch Staff, Shepherds Crook, The Fixer, Bear Arm.
- Train Stations: Atomic Shop Access Points have been removed from Train Stations.
- Vault 94 Rewards: The XP rewards for completing Vault 94 Missions have been increased to 1,600 (Novice), 1,800 (Standard), and 2,000 (Expert). Additionally, the Expert mid-quest XP reward has been increased to 1,000.
- Vault 94 Rewards: The Drill has been removed as a possible legendary item reward when completing a Vault 94 Mission.
Quests and Events
- Bucket List: The Personal Terminal, which can be unlocked for free in the Atomic Shop, now includes an entry that will lead players to the current location of the Tourist corpse.
The Atomic Shop
New Utility Items
Collectron Station: After building a Collectron Station in C.A.M.P., a Collectron bot will search the nearby area for Scrap and other simple items. Collectron Stations can be unlocked in the Atomic Shop.
Refrigerators: After building a Refrigerator in C.A.M.P., players can assign food and drink items to it from the Stash to slow their spoilage rate by 50%. Refrigerators can be unlocked in the Atomic Shop.
New C.A.M.P. Decor
Wallpapers: The Modify menu can now be used to apply a wide variety of Wallpapers to Walls in the player’s C.A.M.P. Wallpapers can be unlocked in the Atomic Shop.
Item Updates
White Picket Fences: Players who already own the White Picket Fence set can now build alternate versions that snap together.
User Interface
- Crafting Menus: Weapon and Armor Workbenches now display the number of Mods the player has unlocked so far for a given item, as well as the total number of mods available for that item.
- Stash: Players will now receive a “Stash is full” message when attempting to assign items from their inventory to objects like Vending Machines or Display Cases while the Stash is full.
General Bug Fixes
ART AND GRAPHICS
- Graphics: Fixed a visual issue affecting dust effects caused by footsteps.
- Graphics: Frozen visual effects no longer persist on a character that was killed by another player’s Cryolator.
- Graphics: Mothman Cultist Wall Torch flame visual effects no longer momentarily disappear.
- Graphics: Fixed an issue that could cause the Grafton Monster’s ranged attack to leave behind incorrect visual effects on the terrain.
- Graphics: When attacked by a Scorchbeast’s Radiation Cloud, robotic enemies no longer display Scorched visual effects.
C.A.M.P., CRAFTING, AND WORKSHOPS
- Crops: Can now be sunk further into the terrain and in most cases no longer appear to float on uneven terrain. There are still some instances where Crops may appear to float, such as on very steep hills, but this has been significantly improved.
- Crops: Fixed an issue that could prevent players from placing Crops in locations where they would intersect with logs or collectable flora.
- Exploit: Addressed an exploit that could allow a player to build more than 4 Vending Machines.
- Floor Décor: The Future-Tec World Globe can no longer be built if it has not been unlocked in the Atomic Shop.
- Locks: Locking a door and pressing the “Scrap/Store” button at the same time no longer causes the Lock menu to persist on the screen.
- Wires: Fixed an issue that could cause the player to jump when attempting to attach a Wire between two electrical objects.
CHALLENGES
- Character: Challenges requiring the player to reach certain levels now appear in the correct order in the Challenges Menu.
- Daily: The “Kill a Legendary Enemy at a Fissure Site” Daily Challenge can now be completed correctly.
- Weekly: The “Kill a Sheepsquatch” subchallenge for the “Kill Huge Creatures” Weekly Challenge can now be completed correctly. This Challenge originally appeared during Wild Appalachia and will Return in October.
- Vault 94: The Weekly Challenges (and some Daily Challenges) for Vault 94 now match the Mission that’s currently available.
ITEMS
- Apparel: The Mr. Fuzzy Costume now correctly appears in the Camden Park Company Store Terminal and can be purchased by redeeming 150 Tokens.
- Armor: The Urban Scout Armor mask can now be worn with hats and many open-faced helmets.
- Armor: The Damage Resistance provided by the Urban Scout Armor Left Arm has been increased from +12 to +25 to match other pieces in the set.
- Mods: Scout Armor Mods available for purchase from Enclave Vendors now indicate which piece of armor they correspond to and can be correctly applied to that armor.
- Power Armor: The Bright and Red Tactical Headlamps for T-60 Power Armor now appear in the correct location when applied to a Helmet.
- Power Armor: Pieces of Power Armor that have been placed on a Chassis and stored in the Stash no longer appear for sale in the player’s Vending Machines.
- Power Armor: Solar Armor’s self-healing effect now correctly heals the player while at or above 60% health.
QUESTS AND EVENTS
- Daily Quests: The Waste Not, Idle Explosives, Play Time, and Queen of the Hunt Daily Quests in The Mire region will once again appear for players who had previously completed them.
- Distinguished Guests: Bolton Greens Centerpieces and Place Settings are now correctly removed from the player’s inventory at the end of this Event.
- Distinguished Guests: Place Settings in the Bolton Greens Dining Room no longer appear to float in mid-air during this event.
- Distinguished Guests: Corrected the text on an objective marker that appears when setting tables.
- Exploit: Fixed an exploit that could allow players to earn the Zen Mastery buff without completing the Guided Meditation event.
- Feed the People: Fixed an issue that could prevent Ghouls from reaching Food Processing Machines if one of the Machines has been destroyed.
- Free Range: Adjusted multiple objective timers to ensure players have time to complete this event.
- Free Range: When any of the Brahmin are attacked, an announcement and a quest objective will now appear for all players in the event instructing them to defend the Brahmin.
- Guided Meditation: Ghouls now spawn rather than Super Mutants during this event, and enemy spawn locations have received adjustments.
- Guided Meditation: This event will now correctly fail if all 4 Meditation Hubs are destroyed.
- Guided Meditation: Objective markers now correctly appear for each Meditation Hub.
- Guided Meditation: Corrected the description for the Zen Mastery buff that appears in the Pip-Boy’s Effects tab to state “Increased Health Regen.”
- Jail Break: Updated an objective’s description to better indicate where players should focus their search.
- Lode Bearing: Player will now spawn facing the interior of the mine when Fast Traveling to this event after the interior door has been opened.
- Line in the Sand: The Scorchbeast that spawns during this event now correctly flies to the event area.
- One Violent Night: The Jukebox in The Buck's Den at the Sons of Dane Compound can no longer be damaged by players.
- One Violent Night: The Legendary Wendigo that spawns during this event now correctly displays “Nightstalker” as its name.
- Operation Tidy: Excess Toxic Mutagenic Waste is now correctly removed from the player’s inventory at the end of this Daily Quest.
- Order of the Tadpole: Robot NPCs no longer sometimes play Scout Leader Jaggy’s voice lines or begin the Order of the Tadpole quest.
- Path to Enlightenment: Fixed an issue that could prevent Radtoads from correctly reaching Landview Light House.
- Possum Badges: The Operation Tidy and Stings and Things daily quests and the Campfire Tales event once again have a chance to award Possum Badges on completion.
- Swarm of Suitors: Objectives during this event now update more quickly.
- Turrets: The Turrets that appear during the Jail Break and Project Paradise events can no longer be damaged by players.
- Uranium Fever: The event marker for Uranium Fever will now display properly on the Map after players advance into the interior of the mine.
PERFORMANCE AND STABILITY
- Stability: Fixed an issue on PS4 where a player could crash when using a workbench with a very large number of unique inventory items.
- Stability: Implemented an additional improvement for an issue that could previously cause a crash when placing a Fusion Core into Power Armor.
- Stability: Implemented an additional improvement for an issue that could previously cause a crash when exiting to the Main Menu while wearing Power Armor.
- Stability: Attempting to Inspect and use a Misc. item at the same time no longer causes a crash.
- Stability: Addressed an issue that could cause a server crash.
- Stability: Fixed an issue that could cause the client to freeze during events with many participants.
SOUND
- Voiceover: Increased the volume of the loudspeaker audio that plays after initiating the “Pre-Combat Check” during the Line in the Sand Event.
- Voiceover: Added post-processing to voice lines that play during the Guided Mediation event.
USER INTERFACE
- Atomic Shop: Featured items in the Atomic Shop can now be correctly unfavorited for Nuclear Winter after purchase.
- HUD: Fixed an issue that could cause Action Points to continue to drain after the player stopped sprinting.
- HUD: Fixed an issue that could sometimes cause the Hunger or Thirst meter to incorrectly reset to full after logging out and back in.
- Events: Fixed an issue that could cause rewards fanfare after completing an event to persist on screen, or fail to appear.
- Localization: Character names in the Korean version of the game can now correctly include lowercase English letters.
- Menus: The Theremin now correctly displays the premium icon in game menus.
- Pip-Boy: Fixed an issue that could cause Component View to display duplicate entries or exhibit flickering.
- Vault 94: The Vault shutdown timer now correctly displays for all players on a team after completing a Vault Mission.
WORLD
- Charleston Capitol: Fixed a pathing issue that could prevent certain enemies from reaching the player.
- Morgantown: The ceiling of an apartment in Morgantown is no longer see-through.
- Morgantown Airport: C.A.M.P.s can no longer be placed in such a way that they block access to Miguel’s Campsite near Morgantown Airport.
- Sutton: Fixed a location where players could become stuck in Sutton.
- Vault 94: Fixed an issue that could cause players to become stuck in a specific spot inside Vault 94 while wearing Power Armor.
- Vault 94: Fixed a rare issue that could prevent the environment from loading correctly when entering Vault 94.
Nuclear Winter Updates
NEW MAP: MORGANTOWN
A new Morgantown map for Nuclear Winter is now available for play.Morgantown features lots of opportunities for urban combat, and some of the highest peaks in Appalachia, giving Candidates a diverse battlefield to master. Candidates can also take on new enemy creatures, including Assaultrons, the Grafton Monster, and Radscorpions.
All Nuclear Winter matches will temporarily be taking place in Morgantown to give Candidates a chance to master the new map.
In celebration of our new map, we’ve added six new Vault-Tec University themed rewards that you can unlock for free by completing Nuclear Winter Challenges for the next few weeks.
GLOBAL MATCHMAKING
Matchmaking improvements for Nuclear Winter allow Candidates to take the battle to become Vault 51’s Overseer worldwide, and compete against players from around the globe.
CHALLENGES
Nuclear Winter Daily Challenges are now automatically tracked in the Challenge Tracker that appears on the Map screen.
ITEMS
Assaultron Heads and Gauss Rifles have been added and can appear in Medium and Large Supply Crates, respectively.
PERKS
- Dead Man Sprinting: This Perk Card's functionality has been updated: While below 50% health, run speed is increased at a greater Action Point cost.
- Overly Generous: Chance to inflict Rads has been increased, and the amount of Rads inflicted has also been increased from 50 to 200.
- Rad Resist: Rad resistance increased from 40 to 650.
- Refractor: Energy resistance increased from 40 to 80.
SOUND
Sound Effects: New audio queues will now play when downing or killing another player.
Main Menu Music: Players can now choose to lower the volume on or mute the Main Menu music while queued.
Nuclear Winter Bug Fixes
C.A.M.P.
Structures: The Storm now correctly destroys Doors and Walls that have been placed by the player.
ITEMS
Power Armor: Fixed an issue that could prevent a player from entering Power Armor in Nuclear Winter after exiting to the Main Menu while wearing Power Armor.
Quick Kit: Stairs created by a Quick Kit can no longer be destroyed in sections.
PERKS
Clubber: The description for Clubber now correctly states that “melee weapons do significantly more damage” rather than “+40% damage.”
Wrecking Ball: The description for Wrecking Ball Perk now correctly states that it increases damage dealt to Workshop objects by 20%, rather than 120%. This was only a typo correction and functionality for this Perk Card has not changed.
USER INTERFACE
Localization: The descriptions for several Perk Cards that increase damage are now localized in non-English versions of the game and correctly reflect balance changes made in a previous patch. These are text updates only and the functionality for these Perks has not been changed.
Localization: Corrected several item names that were missing localization in non-English versions of the game.
Localization: The Lock Detector Perk Card is now correctly renamed “Hack Detector” in the Japanese version of the game, though the Card’s name is in English.
WORLD
Activatable Objects: Fixed various C.A.M.P. objects that were not intended to be activatable during Nuclear Winter matches.
Exploit: Fixed an issue that could allow a player to move in the world for a few seconds before other players.
Vault 51: Hit indicators no longer appear when punched by another player in Vault 51.
Vault 51: Removed hackable Terminals inside Vault 51.
Previously in Fallout 76 patch notes:
Find below all the updates to Fallout 76 prior to the most recent patch from page 1.
Patch 12 - August 20, 2019
PC Patch Version: 1.2.2.9
PC Patch Size: 2 GB
Patch Highlights
Prepare to Storm Vault 94:
Assemble your team and get ready to take on our first instanced Vault Raid! Complete missions to find out what happened to Vault 94’s Dwellers and claim exciting rewards, like Plans to craft unique new Vault Armor sets.
Flaunt Your Collection:
Show off the gear you’ve collected to everyone who visits your C.A.M.P. by constructing a few Display Cases.
Fill Your Pockets:
We’ve increased the maximum number of Caps each character can hold to 30,000.
Rest Like You Mean It:
Furniture, Instruments, and drinking from open water sources now require a long press so you don’t perform these actions by accident.
(Nuclear Winter) Choose Your Perks:
Duplicate Perk Cards now award Overseer Tickets, which you can use to unlock Perk Cards you don’t already own.
(Nuclear Winter) Balance Changes:
We’ve implemented a variety of balance and design updates for many Weapons and other items in Nuclear Winter.
New Vault Raid: Vault 94
The opening of Vault 94 marks the arrival of our first Vault Raid, which is a challenging dungeon experience designed to be completed by a team of up to four level 50+ characters. Vault 94 utilizes instancing technology, which will prevent players who are not on your team from affecting or interrupting your team’s experience.
Note: Bethesda mentions that it is rolling out Vault 94 on PC first. In the event that significant issues are found, this might delay the launch on consoles and, more importantly, Bethesda could decide to pull the raid from PC servers until issues are resolved.
Tune in to begin: Start a Vault Raid by listening to the Vault 94 Emergency Broadcast radio station.
Three missions to complete: Vault 94 features three different missions: Dead in the Water, Meltdown, and Washout.
Each mission lasts for one week, repeats every three weeks, and only one mission at a time will be available for play.
Three difficulty modes: You can choose Novice, Standard, or Expert mode every time you play a mission.
Novice mode is untimed. Standard and Expert mode have quest timers and feature more difficult encounters. More difficult modes also award better loot and more XP.
If time runs out or your entire team is downed, you will need to start the mission over.
Claim new rewards: Complete Vault 94 missions to earn XP, Caps, Improved Repair Kits, Legendary Scrips, crafting materials, and items, like Weapons, Armor, and Plans.
Completing a mission on any difficulty will also award Vault 94 Steel, which is used to craft unique new Vault Armor sets, which grant special bonuses to the wearer.
Vault Armor sets are awarded via Plans by completing Standard or Expert mode missions. Vault Armor can be crafted at Armor Workbenches.
Vault 94 Steel, Vault Armor, and Vault Armor Plans cannot be dropped, traded, or sold.
Vault mission rewards can be earned once per difficulty mode, per mission, per day.
Read the deep dive on Fallout 76's website for even more info.
C.A.M.P. Display Cases
Display Cases are new C.A.M.P. objects that you can use to show off the Weapons, Magazines, Bobbleheads, and other items you’ve collected. Use the new “Displays” tab in the C.A.M.P. Build menu found between “Stash Boxes” and “Floor Décor” to construct a variety of different displays.
Once built, you can assign items to your Displays directly from your Stash. Items you assign will remain in the Stash, and a new icon will appear next to their names to indicate which items in the list are currently on display. You can place up to 30 Displays at once, and each type of Display has a maximum number of items that can be assign to it.
Read the deep dive on Fallout 76's website for even more info.
General Updates
Atomic Shop: A standee has been added to the Berkeley Springs Train Station that can be activated to visit the Atomic Shop while playing in an Adventure or Survival Mode world.
Caps: Increased the maximum number of Caps per character from 25,000 to 30,000.
Grafton: The Grafton Fast Travel Point has been moved farther from the Grafton Train Station across the city’s east bridge.
Items
Armor: All Enclave Scout Armor mods are always available for purchase at the Enclave Armory.
Ammo: Flamer Fuel can now be crafted using the Tinker’s Workbench.
Ammo: Doubled the Ultracite Ammo produced by all Ultracite Ammo Recipes and increased the non-Flux ingredient costs by roughly 50%.
Junk: Burnt Books and Magazines can now be scrapped and produce 1 Raw Cloth.
Mainframe Cores: Increased the weight of Mainframe Cores and Damaged Mainframe Cores to 1.5 lbs.
Developer Note: Previously, there was no downside to hoarding as many Mainframe Cores as possible. Now that they can be acquired in both Nuke Silos and Vault 94, we wanted to prevent them from feeling trivial to acquire. This change was missed during the original patch note creation process but has been added for clarity.
Power Armor: Jetpack Mods have been added for Ultracite and Raider Power Armor.
Weapons: Recon Scopes can no longer be used to mark other players.
Perk Cards
Perk Card Packs: No longer award Perk Cards that only have a single rank.
Developer Note: This change is intended to safeguard against players receiving duplicate Perk Cards that cannot be ranked up.
Quests and Events
Charleston Capitol Courthouse: We’ve reworked the interior layout and design of the Charleston Capitol Courthouse to better support the Key to the Past questline.
The Courthouse and the main Capitol Building have been split into two different interior cells, and enemy level ranges have been adjusted in both locations.
Morgantown Airport: We’ve made significant updates to Morgantown Airport’s exterior to further improve on early game questing experiences for new players.
Collision Course: This Event no longer begins automatically when players enter the event area. Instead, players must choose to start Collision Course by firing a Flare from a new mortar that has been added to the Event location.
Daily Quests: All Daily Quests now persist when logging out and back in. Additionally, some Dailies checkpoint your progress to make it easier to resume where you left off.
We’ve also substantially increased the Caps and XP awarded by many Daily Quests. Dailies are meant to be something fun to do every day, so the rewards have been increased to make them more enticing to complete.
Sound
Music: The existing music in the Atomic Shop has been replaced with three new tracks.
User Interface
Press and Hold Activators: Players must now hold down the “Activate” button to enter Furniture, start playing an Instrument, or to drink from an open water source.
Quest Marker Descriptions: Quest markers that appear in the world now display objective text for the Quests they belong to.
You can enable or disable these objective descriptions, or adjust their display distance, using in the Display Settings menu.
Throwable Weapons Counter: The number of throwable weapons (grenades, mines, throwing knives, etc) the player has equipped now temporarily appears when un-holstering a weapon, or reloading ranged weapons, and disappears immediately when holstering a weapon.
General Bug Fixes
Art and Graphics
- Animation: Stimpak animations no longer fail to play when returning to Adventure or Survival Mode after a Nuclear Winter match.
- Graphics: Flame visual effects now correctly appear while using a Power Armor Jetpack.
C.A.M.P., Crafting, and Workshops
- Blueprints: Fixed an issue that could cause objects to be stored individually rather than in a Blueprint if a player moved C.A.M.P. locations without first modifying anything in their C.A.M.P. during that play session.
- Budget: Fixed an issue that could cause the C.A.M.P. Budget bar to briefly display an incorrect value upon opening the Build menu.
- Bulb Signs: The Welcome Friends sign and Light Bulb Letters set are now easier to read when lit.
- Greenhouse: Is now correctly marked as a premium item in the Build menu.
- Locks: After lock on a door in a player’s C.A.M.P. has been picked, the lock will now be removed.
- Mr. Fuzzy Ride: Character models no longer clip into the Mr. Fuzzy Ride when exiting the Ride.
- Power: Fixed an issue in which correctly powered items sometimes did not receive power when they were placed or moved.
- Power Armor Station: Fixed an issue that could allow players to move a Power Armor Station that was in use by another player.
- Scrap: The "Scrap All Junk" button is now correctly disabled at Workbenches if the player does not have any Junk in their inventory that can be scrapped.
- Statues: The Bronze and Iron versions of the Hero of the Wasteland Statue can now be correctly moved or stored after they have been built.
- White Picket Fences: Increased the maximum amount of White Picket Fence objects that can be built in a C.A.M.P. from 16 to 32.
Challenges
- General: “Learn Cooking Recipes” and “Discover Location” that had already been completed by a player but did not progress correctly in the Challenges menu will now be marked completed and their rewards will be granted retroactively.
- Weekly: The “Kill a Sheepsquatch” subchallenge for the “Kill Huge Creatures” Challenge can now progress properly when completed.
- World: Many “Discover Location” Challenges now progress properly when completed.
- World: Locations discovered via Quests now correctly count toward “Discover Location” Challenge progress.
- World: The Chemist Possum Badge subchallenge to “Shoot a Yao Guai with a Syringer” now correctly completes after hitting a Yao Guai with any type of Syringer.
Creatures
- Brahmin: Now correctly take increased damage from headshots.
- Corpses: Enemy corpses that contain no loot no longer display a loading symbol indefinitely in the transfer menu.
- Corpses: Traveling Merchant corpses now correctly spawn as human corpses, rather than Deathclaw or other creature corpses.
- Critters: Reduced Health for several critters, such as Chickens, that had more Health than low level creatures that can attack.
- Flatwoods Monster: The Flatwoods Monster’s melee attacks now correctly deal damage to players.
- Gulpers: Fixed an issue causing Gulpers to regenerate Health during combat.
- Liberators: Can no longer turn into Goo Piles when destroyed.
- Radtoads: Now have a more diverse pool of possible loot drops and have greater odds of awarding more loot the higher level they are.
- Radtoads: Egg mines placed by a Radtoad can now be disarmed.
Items
- Loot: 2- and 3-star Legendary melee weapons that drop as loot no longer always spawn with the
“+50% Limb Damage” attribute. - Armor: Updated the Antiseptic legendary armor attribute description to correctly list that it provides “+25% environmental disease resistance”, not “+25% Rad resistance.”
- Cryolator: The Standard Stock mod no longer incorrectly states that it provides better recoil.
- Exploit: Addressed an exploit that could cause issues affecting the Power Armor model.
- Mods: The error message that appears when attempting to craft the Mothman Headlamp for Power Armor that lacks the Mothman Paint no longer displays placeholder text.
- Sledgehammer: The “No Upgrade” Mod has been removed from the Sledgehammer.
- The Purveyor: Fixed an issue in which unintended types of Combat Armor could be received from the Purveyor.
- Treasure Maps: Corrected the title of Ash Heap Treasure Map #02, which was previously listed as #07.
- Weapons: The Furious Legendary Weapon attribute now correctly applies increased damage output on consecutive hits against the same target.
Mutations
- Chameleon: Fixed an issue that could prevent the Stealth effect granted by the Chameleon Mutation from displaying correctly to other players.
Performance and Stability
- Stability: Addressed an issue that could cause a crash when exiting to the Main Menu.
- Stability: Fixed an issue that could cause a crash while waiting to join a Nuclear Winter match from the Main Menu.
- Performance: Implemented an improvement for server performance.
Quests and Events
- It’s a Trap: Fixed an issue that could prevent a Scorchbeast from reaching the Event area in The Mire.
- Mission: Countdown: Players now correctly earn experience after completing each section of each Missile Silo, subject to the once-per-day Mission Quest limit.
- The Order of the Tadpole: Trumpet sound effects at Camp Lewis now only play until the player speaks to Scout Leader Jaggy for the first time, and no longer play continuously.
- Trick or Treat: Fixed an issue that could prevent progress from being saved correctly during the Trick or Treat Daily Quest.
- Tadpole Swimming Test: Players now receive a quest marker instructing them where to find a Swimsuit if they attempted to start the Swimming Test without one.
- Wolf in Sheep’s Clothing: The Quest marker to “Find and Recover Wolf’s Cache” now displays consistently while attempting to complete the objective.
User Interface
- Atomic Shop: New items on the Featured page in the Atomic Shop now correctly display a “New” tag.
- Controls: On PC, the game controls no longer become unresponsive after opening the Social menu while naming a character or renaming an item.
- Hotkeys: On PC, pressing the “M” key to close the Map Menu now correctly closes submenus.
- HUD: The experience bar no longer occasionally persists on-screen.
- Legendary Exchange: When selling an item to a Legendary Exchange Machine, other legendary items in the player’s inventory list can no longer be highlighted if the sale confirmation prompt is visible.
- Markers: Fixed an issue that could cause direction markers to appear incorrect in the Compass and on the Map after using an Emote.
- Survival Mode: The “Top 3” leaderboard widget has been removed from the Map in Survival Mode to match previous changes that disabled Map highlights for the Top 3 ranked players in a Survival World.
- Survival Mode: Removed mention of Map highlights for the Top 3 ranked players on the Survival Mode More Info page.
- Vending: If a Vending Machine is stored or scrapped, the items it previously contained will no longer persist in the list of items for sale on the Map.
- Water: Open water sources now correctly indicate whether they are Dirty or Toxic Water.
World
- Lucky Hole Mine: Fixed a number of Ore veins that were previously inaccessible.
Nuclear Winter Design Changes
Choose your perks system
In response to community feedback, we’ve added the Choose Your Perks system to Nuclear Winter, which will give you more freedom to decide which Perk Cards you’d like to unlock.
Duplicate Perk Cards that you earn from Perk Card Packs now award a currency called Overseer Tickets. Overseer Tickets can be redeemed in the Perk Menu to purchase Perk Cards of your choice that you do not already own.
Additionally, Perk Card Packs are now awarded at each new Overseer Rank you reach, rather than at varying intervals.
Check Fallout 76's website for even deeper details on the Nuclear Winter perk cards.
Design and Balance
- Terminals: The "Request Stimpak" Terminal option has been reworked and renamed "Request Aid Package." Choosing this option now provides 3 Stimpaks, 1 Super Stimpak, 2 RadAway, and a random Serum. Previously, this option granted 4 Stimpaks or 2 Super Stimpaks.
- Vault 51: Rebalanced the Overseer Rank requirements to access certain areas within Vault 51.
- Fury: No longer applies a damage bonus to fist weapons or unarmed attacks.
- RadAway: Greatly increased the effectiveness of RadAway.
- Quick Kits: Added a Staircase Quick Kit that you can use to traverse steep terrain or gain the high ground.
- Weapon Weights: Rebalanced weights of ranged weapons. Pistols: 5 lbs. Rifles, Shotguns, and Submachine Guns: 10 lbs. Heavy Weapons: 20 - 30 lbs
- Automatic RAD Rifle: Slightly reduced recoil when firing the Automatic RAD Rifle.
- Automatic Handmade Rifle: Increased the Ammo spawned with the weapon from 60 to 90.
- Automatic Assault Rifle: Increased the Ammo spawned with the weapon from 60 to 90.
- Combat Sniper Rifle: Reduced the Combat Sniper Rifle’s ammo capacity from 10 to 8.
- Gatling Gun: Reduced the Gatling Gun’s accuracy at long range.
- Lever Action Rifle: Increased the Lever Action Rifle’s reload speed and increased Ammo capacity from 5 to 8.
- Minigun: Reduced the Minigun’s reload speed.
- Tesla Rifle: Greatly reduced the Tesla Rifle’s area of effect range.
- Match Summary: Added more visual fanfare for second and third place teams on match summary screens.
- Perk Menu: Players can remain on the same screen when opening Perk Card Packs to open them more quickly.
Nuclear Winter Bug Fixes
Art and Graphics
- Animation: The Storm’s visual effects now animate correctly prior to the Storm’s first constriction during a match.
- Graphics: Grasses beyond the Storm wall now correctly display burnt and ash visual effects.
- Graphics: Smoke clouds and debris visual effects created by a Nuke blast are now more transparent and have more natural coloring.
C.A.M.P.
- C.A.M.P.: The C.A.M.P. module now remains accessible after a Foundation placed underneath it has been removed.
- Posters: The Nuclear Winter Poster Set is now double-sided.
Combat
- Spawning: Players can no longer take Radiation damage while the spawn-in effect is active at the beginning of a match.
Items
- Power Armor: The descriptions for Power Armor Paints unlocked via Overseer Ranks now correctly indicate that they can be applied to all types of Power Armor.
- Weapons: Fixed a number of weapons that had incorrect damage output following Patch 11.
Perk Cards
- Tenderizer: Adjusted description text to clarify how the Tenderizer Perk functions: "Targets take 20% more weapon damage for 10 seconds after an armed attack."
User Interface
- HUD: Damage resistance numbers no longer disappear after picking up higher-quality Armor than the Armor the player had previously equipped.
- HUD: Nuke “Blast Zone” indicators no longer hang on the edge of the screen after a player has left the area.
- Match Summary: Fixed an issue in which Adventure Mode XP was displayed incorrectly on the Match Summary screen.
- Match Summary: The edges of the background are no longer visible on end of match screens.
- Perk Menu: Fixed an issue that could prevent the Perk Pack opening animation from appearing correctly.
- Perk Menu: Opening the Perk Menu just as the Deployment Map appears no longer causes an “Unopened Perk Pack” prompt to appear on top of the Map.
World
- Activatable Objects: Fixed various in-world and C.A.M.P. objects that were not intended to be activatable during Nuclear Winter matches.
- Nuclear Briefcases: Adjusted a Nuclear Briefcase spawn near Wixon Homestead that was previously inaccessible.
- Vault 51: Made adjustments to collision in several locations within Vault 51.
- Weapons: Removed an unintended Combat Knife spawn in a lodge in Helvetia.
Patch 11.5 - August 1, 2019
PC Patch Version: 1.2.1.32
PC Patch Size: 2.5 GB
Patch Highlights
- Meat Week Seasonal Event: Until August 8, claim Prime Meat from Primal Cuts Events and bring it to Grahm’s Meat-Cook Event to earn Legendary Scrips. Help Grahm throw a successful Meat-Cook, and you’ll receive some special loot, too!
- Rock Out! Tune in to Appalachia Radio to catch the cover of “Ring of Fire” from the Nuclear Winter trailer.
Seasonal Event: Meat Week
Meat Week starts today at 12:00 p.m. EDT, lasts until 12:00 p.m. EDT on August 8, and is made up of two separate but related events: Primal Cuts and Grahm’s Meat-Cook.
Primal Cuts Event:
- Prime Beasts are on the prowl, and cuts of meat from these creatures make for some of the finest barbeque fare a friendly Super Mutant could ask for. You’ll receive some Prime Meat every time you complete a Primal Cuts Event. Bring it to Grahm’s Meat-Cook Event and add it to the grill for a special reward.
- Three Primal Cuts Event locations will appear on the Map simultaneously about every 15 minutes. Difficulty is tuned differently at each location so that adventurers of all levels can join the hunt for Prime Beasts.
Grahm's Meat-Cook Event:
Primal Cuts and Grahm’s Meat-Cook can be repeated as often as they’re available on the Map. Revisit them regularly to maximize your rewards during Meat Week.
- Grahm’s got his hands full manning the grill all week long at his Meat-Cook Event, which begins every hour in the Forest region.
- Join other Meat-Cook attendees to complete various activities that will ensure everyone has a blast, like playing musical instruments, roasting meat, and putting out fires, among others.
- If the Meat-Cook is a success, you’ll receive some barbeque-themed rewards. The better the party, the higher your chances at better loot.
- Remember to place any Prime Meat you’ve collected on the grill, and Grahm will give you a few Legendary Scrips as a “thank you” for your efforts.
Sound
- Radio: The cover of “Ring of Fire” from the Nuclear Winter trailer has been added to the Appalachia Radio playlist.
Bug Fixes
Art and Graphics
- Animation: The Cardinal Windchime now animates correctly when placed.
- Graphics: Lightning visual effects that appear when activating Pylons during the Encryptid Event no longer appear on the player’s screen.
- Power Armor: The Elder rank Brotherhood of Steel Power Armor Paint has received an updated paint job, featuring a more metallic finish.
- Power Armor: Added an Officer insignia to the Officer rank Brotherhood of Steel Power Armor Paint.
- Textures: While wearing the Nuka Girl Rocketsuit, the character’s midriff no longer displays texture issues.
C.A.M.P, Crafting, and Workshops
- Fertilizer Producers: No longer consume more C.A.M.P. budget than intended.
- Billboard: Lengthened the legs of the Billboard so they appear to sink into the ground when placed on sloped terrain.
Items
- Headwear: The Wasteland Trapper Mask now correctly offers resistance to environmental hazards.
- Minigun: Applying the Chrome Plating Minigun Paint now correctly adds “Chrome” to the Minigun’s name in menus.
- Power Armor: The Hellfire Power Armor Paint’s Headlamp no longer appears to the side of the helmet when activated.
- Power Armor: Headlamp lights no longer appear near the player’s feet when using a Power Armor Paint in Adventure Mode that was unlocked by ranking-up in Nuclear Winter.
- Power Armor: The Inspect menu now correctly displays the selected item when inspecting items equipped to a Power Armor Chassis.
- Power Armor: Addressed a rare issue that could prevent a player from exiting Power Armor on level terrain.
Nuclear Winter
- Enemies: Fixed an issue that could cause a ghoul to spawn inside an inaccessible building in Sutton.
- Weapons: The Cowboy Perk now correctly increases Laser Auto Pistol damage when equipped.
Performance and Stability
- Stability: Implemented an improvement for server stability.
Sound
- Vending Machines: Music will no longer play when attempting to access a Vending Machine that’s currently in use by another player.
User Interface
- Atomic Shop: Fixed an issue preventing PC players in China, Latin America, and Taiwan from purchasing Atoms.
- Atomic Shop: On PC, the “Confirm” button that appears when inspecting an item in the Atomic Shop can now be clicked to purchase that item.
- Atomic Shop: Fixed an issue that could prevent the Atomic Shop from visually updating when switching categories after entering the Atomic Shop from locations other than the Main Menu.
- Notifications: When attempting to assign an item to a Vending Machine or Fermenter that is full, an error message will now appear to indicate that the item could not be assigned.
Hotfix - July 25, 2019
PC Patch Version: 1.2.1.26
PC Patch Size: 50 MB
Survival Mode
User Interface
- Scoreboards: Players ranked in the Top 3 on the Scoreboards are no longer highlighted on the Map. The Scoreboards will remain in-place so that players can check their stats and rankings, but the Map can no longer be used to track the positions of the Top 3.
Combat
Weapon Damage: The following adjustments have been made to reduce lethality and allow for more engaging PVP combat experiences in Survival Mode.
- Survival Mode PVP damage bonus multipliers have been removed so that base weapon damage more closely matches Adventure Mode.
- Non-base-weapon damage bonuses have been reduced to create more balanced engagements that are less dependent on specific builds.
- The maximum damage per shot that can be dealt by weapons in PVP has been reduced.
Bug Fixes
Performance and Stability
- Controls: Addressed an issue that could cause the game controls to become unresponsive when entering Power Armor from the front.
- Controls: Addressed an issue that could cause Power Armor to become unresponsive when returning to Adventure Mode from Nuclear Winter.
- Stability: Addressed an issue that could cause a player wearing Power Armor to crash when Fast Traveling to a teammate.
- Stability: Addressed a pair of issues that could cause a server to crash during a Nuclear Winter match.
User Interface
- Enemies: Fixed an issue that could cause non-legendary creatures to display “Legendary” in their names.
- Events: Fixed an issue that could prevent rewards from being displayed on-screen after completing an Event.
- Power Armor: Pieces of Power Armor that the player has renamed no longer lose their custom names when they are recalled to the player’s inventory.
Hotfix – July 18, 2019
Bug Fixes
Items
- Power Armor: Leaving a world when entering Power Armor no longer prevents that set of Power Armor from returning to the players inventory after joining a new world.
Enemies
- Loot: Addressed an issue that could prevent legendary enemies from dropping legendary items on death.
- Please Note: There is currently a separate issue that can cause a non-legendary enemy to incorrectly display "Legendary" in its nameplate. Creatures affected by this do not have a legendary star-rating or drop any legendary items. We are still investigating a fix for this nameplate issue and working to address it as soon as possible.
Stability and Performance
- Server Stability: Fixed an issue with C.A.M.P.s that could result in a server crash.
Patch 11 - July 16, 2019
PC Patch Version: 1.2.1.18
PC Patch Size: 2.5 GB
Patch Highlights
- Power Armor Improvements: We’ve made behind-the-scenes improvements to the Power Armor system to help address lots of bugs. As a result, you may notice your Power Armor pieces have moved into your inventory or Stash.
- Item descriptions get a makeover: The descriptions for Legendary items, item mods, and crafting recipes now display all of their current attributes when viewing these items in menus.
- Nuclear Winter balance changes: As mentioned a few weeks ago, Patch 11 addresses some of the concerns we saw being reported in regard to certain Perks, like Frog Legs.
- Better experiences for new players: We’ve made several changes to help new players ease into the challenges of the Wasteland during the early hours of the game. These adjustments should make stepping out of Vault 76 a breath of fresh air.
- Delicious libations: Patch 11 marks the return of the Punch Bowl. PARTY AT YOUR C.A.M.P.!
General
We’ve reworked the underlying systems behind Power Armor to address a ton of Power Armor related bugs, improve performance, and help the entire system function more smoothly overall. While most of these are “under the hood” improvements, we believe these changes will help you have better experiences, and encounter fewer issues, while wearing your favorite set of Power Armor.
As this brings a significant update to our Power Armor systems, some players may notice the following one-time side effects upon logging in after downloading today’s patch:
- Power Armor pieces may have been unequipped from Power Armor Chassis you own and moved from your Stash to your inventory, or vice versa. You will need to re-equip those pieces after logging in.
- Some players may receive an extra Power Armor chassis or extra Power Armor pieces in their inventory or Stash that weren’t present prior to Patch 11. These are items that didn’t save correctly when you originally collected them, and the Power Armor improvements mentioned above have restored them.
If you had one or more Power Armor Chassis in your Stash before installing Patch 11, your character may have been moved to a Train Station in the world.
Art and Graphics
- Power Armor: A new animation plays upon entering Power Armor from a Power Armor Station.
Atomic Shop
- Featured Screen Rework: The Atomic Shop’s Featured Screen has received a face lift. Many more items and offers will now appear at once, making it easier to see the current set of featured items at a glance.
- Basic Repair Kits: When purchasing Basic Repair Kits, players can now select which character they’d like to receive them.
C.A.M.P., Crafting, and Workshops
- Bulk Junk: The “Scrap All Junk” option no longer automatically scraps Bulk Junk at Workbenches. Bulk Junk will continue to be automatically scrapped for necessary components while Crafting or Repairing.
- Punch Bowl: Party on! Players can once again add alcohol to, or drink alcohol from, Punch Bowls.
- .44 Pistol: Nuclear Material has been replaced by Gears in the crafting requirements for all .44 Pistol mods except the Prime Receiver.
- Ski Sword: The crafting requirements for the Skate Mod have been reduced and the Makeshift Warrior Perk requirement has been removed.
Design and Gameplay
- Loot: Legendary items dropped as loot by a legendary enemy will now appear much quicker on that enemy’s corpse.
- Loot: Deathclaws now have a chance to drop Deathclaw Hides on death.
- Loot: Acid can now drop as loot when killing Cave Crickets.
- Respawn: Dying in an interior location, such as The Burrows, now automatically respawns players near where they entered that location in most cases.
- Spoilage: All raw Food items and Fluxes now last 50% longer before spoiling.
- Spoilage: Fast Traveling no longer causes Food and Drinks to take Condition loss.
- Stealth Boys: Can now be used while wearing Power Armor.
User Interface
- Combat: A slight blurring effect now appears on screen when taking damage to better indicate that the character experiencing pain.
- Item Descriptions: Additional information is now displayed in the menus for Legendary items, Mods, and Recipes.
- Instruments: Players can now rotate the game camera while playing musical instruments.
- Map: Improved Map marker ordering and selection to help address how icons are highlighted when several markers overlap each other on the Map.
- Purveyor: Weapon and Armor model previews now appear in the Purveyor’s trade menu when browsing item categories.
- Settings: An "Enable Power Armor HUD" option has been added to the Display settings, which can be toggled to decide whether to display the Power Armor HUD or the standard HUD while wearing Power Armor. Disabling this setting will cause the Quick-Boy menu to display when viewing the Pip-Boy.
Gameplay improvements for new players
We’ve made a number of changes to the early-game to help Dwellers who are just stepping out of Vault 76 better adapt to life in the Wasteland.
- C.A.M.P. Deployment: Redeploying a camp shortly after a deployment no longer incurs a Caps penalty.
- Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms.
- Diseases: Players must now be level 15 or higher to receive a disease.
- Events: Fertile Soil now triggers in a smaller area and is confined to the Vault-Tec Agricultural Research Center.
- Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25.
- Holotapes: Government Supply Requisition Holotapes will no longer spawn in Flatwoods and cannot be looted by players who have not yet reached level 10 or higher.
- Random Encounters: Removed a random encounter that could cause a large group of Level 5 Protectrons to spawn for low level players on the road to Flatwoods.
Enemies: Some enemy difficulties have been adjusted:
- Ash Heap: The level range for creature spawns has been reduced from 15 – 35 to 15 – 20 in the following locations: Belching Betty, Ashforge, and The Rusty Pick.
- Savage Divide: The level range for creature spawns has been reduced from 15 – 99 to 15 – 25 in the following locations: Top of the World, Pleasant Valley Ski Resort, Pleasant Valley Cabins, Pleasant Valley Train Station, NAR Regional, Fissure Site Tau, Cliffwatch, South Cutthroat Camp, and Beckwith Farm.
- Toxic Valley: The level range for creature spawns has been reduced from 10 - 25 to 10 – 15 in the following locations: Cobbleton Farm, Becker Farm, Grafton, Clarksburg, Eastern Regional Pen, and Smith Farm.
Nuclear Winter balance
Perks
- Frog Legs: Jumping in rapid succession now temporarily reduces maximum jump height and requires a short rest to recuperate.
- Master Perk Cards: Select Master Perk Cards have received bonus damage reductions.
Weapons
- Explosive Weapons: Greatly increased the damage that explosive weapons deal against C.A.M.P. objects and Structures.
- Laser Auto Pistol: The Laser Auto pistol no longer fires multiple beams per shot.
- Scoped Hunting Rifle: Reduced the size Scoped Hunting Rifle’s magazine from 5 to 1.
Adventure Mode and Survival Mode bug fixes
Art and Graphics
- Environment: Fixed several locations where enemies could become stuck.
- Environment: Adjusted a few objects that could clip into the terrain or other environment objects inside Abandoned Mine Shaft Elaine.
- Environment: Adjusted objects in several locations where players could become stuck.
- Environment: Fixed an issue that could cause a player to clip through a table in a garage in Sutton.
- Environment: The security door latch on a shed across the street from Mama Dolce’s is no longer floating.
- Graphics: Tracer rounds fired by a Hunting Rifle with the Scorched Killer’s mod now display the correct visual effects.
- Graphics: The art for the Cannibal Perk no longer flickers when it is not actively being highlighted by the player in the Perk menu.
- Graphics: Eyebots in the Arktos Pharma Biome Labs have received updated paint to match other bots in the area.
- Lighting: Replaced a lightbulb above one of the bathroom stalls in Watoga High School.
C.A.M.P., Crafting, and Workshops
- Blueprints: Fixed an issue that would cause some "floating errors" while trying to place a blueprint.
- Blueprints: Addressed a rare issue that could prevent the player from building in their C.A.M.P.
- Blueprints: C.A.M.P and Workshop Blueprints names are now sorted alphabetically in the list.
- Cooking Stove: The Red Enamel variant of the Cooking Stove now correctly indicates that it is an Atomic Shop item in the Build Menu.
- Exploit: Addressed an exploit allowing players to place a C.A.M.P. in an unintended area in Charleston.
- Fasnacht Objects: Adjusted several Fasnacht-themed C.A.M.P. objects to reduce instances that could result in clipping.
- Foundations: Can no longer be placed entirely underground.
- Foundations: Fixed several issues related to Foundations that could result in errors like "Part of this structure would be inaccessible".
- Keypads: Fixed an issue that would sometimes prevent certain keypads from being interactive.
- Locks: Players can now correctly change the Lockpicking difficulty of a locked object without needing to first remove the Lock.
- Modify: Repeatedly selecting and deselecting objects in the Modify menu no longer sometimes causes the player to become stuck editing an object.
- Radios: Now play audio immediately after they are powered on.
- Repair: Pioneer Scout Posters and Banners can now be repaired.
- Wall Décor: Fixed an issue that could cause Wall Décor items to appear to float in certain situations.
- Wall Décor: Addressed an issue that could prevent objects from being placed on Walls correctly.
- Walls: Fixed a bug preventing to place a half-wall on top of another half-wall when it's placed on a foundation.
- Waving Santa: No longer continues to play sound effects after it has been toggled off or becomes unpowered.
- Workshops: Fixed an issue where resource amounts in the UI would not update after repairing a workshop item outside of build mode.
Challenges
- General: To earn credit for Challenges that require players to kill creatures, like the "Kill Different Types of Tough Enemies" Challenge, they no longer need to land the killing blow.
- Combat: The rewards displayed after completing the “Craft Some Ammo” challenge now correctly list “Gunpowder”.
- World: The Metalworker Possum Badge subchallenge “Visit New River Gorge” has been removed.
- World: Fixed an issue preventing several Musician Possum Badge subchallenges from completing correctly when playing various Instruments.
- World: Removed several Photographer Possum Badge subchallenges that were difficult to complete.
- World: Changed the word “Collect” to “Acquire” in the Collector Possum Badge subchallenge descriptions.
Enemies
- A.I.: Implemented an improvement to help reduce cases where creatures could become stuck in a non-responsive state.
- Anglers: Fixed an issue that could cause Anglers to flee from players it could not reach rather than using its ranged attack.
- Robobrains: Can no longer spawn stuck inside Protectron Pods in Atlas Observatory.
- Sentry Bots: Legendary Sentry Bots no longer explode twice on death.
- Ticks: Ticks no longer are full of blood of bloodless enemies or structures.
Items
- Bloodied: Weapons with the Bloodied Legendary Mod now displayed the correct amount of damage in the Pip-Boy as the player takes or heals damage. This was a visual issue and the Mod’s actual damage values have not been changed.
- Brain Bombs: Brain Bombs now correctly have a Condition bar and can spoil like other Food items.
- Exploit: Addressed an exploit that could cause a Magazine or Bobblehead to become duplicated.
- Exploit: Addressed an exploit that could prevent the player from being killed by Radiation damage.
- Gauss Rife: The Shielded Barrel mod description now correctly states that it provides “Superior Range” when applied.
- Handmade Rifle: The Drum Magazine Mod for the Handmade rifle now correctly increases the Handmade Rifle’s ammo capacity by 50%, which is consistent with Drum Magazine mods for other weapons.
- Iguana Soup: Iguana Bits are now required to craft Iguana Soup, rather than Squirrel Bits.
- Marine Armor: The recipe for the "Dense Marine Armor Torso" mod is now properly labeled.
- Plasma Weapons: Fixed an issue that could sometimes cause Plasma Weapon attacks to pass through a target without dealing damage.
- Power Armor: The Targeting HUD mod for X-01 Power Armor will no longer appear as an option in the Power Armor Station menu if the player has not yet learned the required Plan.
- Power Armor: When the Stealth Boy Power Armor mod’s Stealth Field is active, its effect description in the Pip-Boy’s Effects tab now correctly lists that it drains Action Points.
- Power Armor: Broken pieces of Armor will now remain equipped when exiting Power Armor.
- Power Armor: Repeatedly entering and exiting a set of Power Armor in a Power Armor Station no longer sometimes causes the player to become stuck in their Power Armor.
- Power Armor: Stimpaks can no longer be used if the player’s health is already full while wearing Power Armor.
- ProSnap Deluxe Camera: Fixed an issue that could prevent the player from transferring their Camera into their Stash.
- Pump Action Shotguns: Applying the Responder’s paint to a Pump Action Shotgun now correctly adds “Responder’s” to the weapon’s name.
- Scorched Ashes: Removed two piles of Scorched Ashes from the church in Helvetia that could be consumed but had no other function.
- Ultracite Laser Gun: No longer appears to fire Plasma projectiles after applying the Automatic mod.
- Weapons: Oil Spills can now be ignited by a wider variety of weapons.
Quests and Events
- Defend Monongah Power Plant: Adjusted enemy spawns when defending the Monongah Power Plant Workshop so that attackers will approach from the outskirts of the Workshop.
- Free Range: Addressed several issues that could block Brahmin movement during the Free Range event.
- Line in the Sand: Scorched no longer begin attacking Allegheny Asylum before the event begins.
- Line in the Sand: Adjusted a Scorchbeast spawn location during the event.
- Line in the Sand: Scorched that are spawned during the event now more reliably receive quest objective markers.
- Possum Junior Roboticist Tour: Logging out before visiting the first tour stop no longer causes voiceover lines to replay when logging back in.
- Project Paradise: Fixed an issue causing enemies to spawn continuously during the Project Paradise Event.
- Project Paradise: Fixed an issue that could cause Moist Radkelp to persist indefinitely the player’s inventory after completing “Radkelp in Habitat C” objective.
- Safe for Work: Removed a copy of the “Patrol 4: Medical Center” Holotape that did not work correctly.
- The Order of the Tadpole: Fixed an issue that could prevent the player from restarting or completing the “Listen to Scout Leader Jaggy” objective correctly if they died while Scout Leader Jaggy was speaking.
- Unsolved: Picnic Panic: Removed an extra copy of Mary’s Diary Page.
- Unsolved: Picnic Panic: Addressed issues that could result in lost Quest progress or duplicate Quest items.
Performance and Stability
- Loading: Attempting to report a player while loading into a world no longer sometimes causes an infinite loading screen.
- Performance: Reduced the time it takes to return to the Main Menu after leaving a world.
- Performance: Addressed a performance issue relating to Quest items.
Perks
- Pain Train: The effects of Pain Train no longer hit NPCs or creatures who are not hostile to the player.
Sound
- Frog Jar: Attempting to interact with an empty Frog Jar in the player’s inventory no longer cause frog sound effects to play.
- Gunfire: Fixed an issue in all game modes that could cause gunfire sound effects to loop endlessly.
- Legendary Exchange Machine: Reduced the volume of Legendary Exchange Machine sound effects.
- Pioneer Scouts Swimming Test: Voiceover processing has been added to the Swimming Instructor’s line that plays when the player attempts the test without a swimsuit.
- Scout Leader Jaggy: Voiceover processing has been added to Scout Leader Jaggy’s first line of dialogue.
- Weapon Impacts: The Rolling Pin, Bone Club, and Ski Sword now play sound effects that more closely match their weapon types when striking enemies.
- Workbenches: Tinker’s and Brewing Workbenches no longer play sound effects endlessly if the Workbench owner leaves the world while it’s being used by another player.
User Interface
- General: Fixed typos across several areas of the game.
- Atomic Shop: The Atomic Shop’s top navigation bar no longer remains visible behind the purchase confirmation screen when purchasing Atoms.
- Atomic Shop: On Xbox, the left-hand category list no longer displays incorrectly after scrolling to the bottom of the list and then back up.
- Atomic Shop: Fixed an issue where the "Need Atoms" prompt in the Atomic Shop could remain visible when trying to back out of the prompt.
- Change Appearance: Addressed an issue preventing skin color from applying to a character's face in the Change Appearance menu.
- Combat: Using the Quick Swap button now more consistently switches to an alternate weapon, and no longer swaps to broken or unusable weapons.
- Combat: Damage indicators now appear on-screen when hit by a missile launcher, plasma gun, or other weapon projectiles.
- Combat: Hit markers will now correctly appear when damaging destructible objects, such as the Strangler Heart during the Heart of the Enemy Daily Quest.
- Controls: On Xbox, resetting the controls to default settings and then joining a Survival mode world no longer sometimes prevents the player from accessing Containers or Workbenches.
- Controls: Fixed an issue that could cause the controls to become unresponsive when interacting with a Power Armor Station while sprinting with a ranged weapon equipped.
- Dropped Loot: The objective to “Retrieve your dropped loot” that appears on death now only completes once all dropped loot has been taken.
- Fermenter: Condition bars are no longer displayed on items that have been assigned to a Vending Machine when viewing the item list from a Fermenter.
- Fermenter: Attempting to assign a fully fermented drink to the Fermenter no longer causes a C.A.M.P. budget-related error message to display.
- HUD: Removed a series of dashes that could appear in the top-left corner of the screen when playing in 16:10 resolutions.
- Inspect: Weapons that have alternate appearances from their base models, such as Enclave and Ultracite weapons, now display correctly in the Inspect menu.
- Localization: The word “Free!” is no longer truncated on free items in the Atomic Shop when running the game client in languages other than English.
- Map: Adjusted Wanted icons so they are less likely to prevent interactions with nearby Map markers.
- Map: A large Nuke Zone indicator will no longer appear over a normal Nuke Zone indicator on the Map after switching to Adventure mode from Nuclear Winter.
- Pacifist Mode: No longer appears enabled for characters below level 5 in Adventure Mode after playing a Nuclear Winter match.
- Personal Terminal: Fixed an issue that could prevent currently available Daily Quests from appearing under the Biv entry in the Personal Terminal.
- Pip-Boy: Junk item component counts no longer display 0 in the Pip-Boy’s Component View after joining a world.
- Respawn: Players can now correctly respawn at their C.A.M.P.s when they are overencumbered.
- Rewards: Ammo and other items are no longer sometimes split into multiple entries in the rewards list that appears after completing a Quest or Event.
- Scrapping: When choosing "Scrap All Junk" at a workbench, the component list is now sorted alphabetically.
- Sorting: Fixed an issue that prevented the sort-by-spoil option from working correctly in Container, Vendors, and Trade menus. Additionally, the sort-by-spoil option now places the lowest-condition items at the top of the list, so it's easier to find items that are nearly expired.
- Trade: The “Requested” label now correctly displays in the Trade menu.
- Tutorials: The Brewing Station tutorial no longer reappears after disconnecting and logging back in.
- Vending: If a player buys the same type of item multiple times from another player’s Vending Machine, like stacks of .308 Ammo, the seller will now correctly receive separate notifications displaying the amount sold each time, rather than the total amount sold across all of those transactions.
- Vending: When using a Vending Machine, the items assigned to that machine now correctly sort to the top of the list.
- Vending: Fixed an issue that could prevent players from scrolling through their inventory to mark additional items for sale in a Vending Machine.
- Vending: Fix an issue where vending information is incorrectly cleared when the character is loaded.
- Vending: Fixed an issue where sometimes players would remain in the player vending menu if the camp was moved or the vending machine was scrapped or stored.
Nuclear Winter bug fixes
Art and Graphics
- Graphics: Smoke visual effects in the Storm no longer move in the wrong direction the first time the play area constricts.
- Graphics: Fixed an issue that could prevent nuclear blast visual effects from appearing in third person view.
- Graphics: Clouds in the Storm no longer occasionally change colors or flicker.
- Grass: Now visually burns after the Storm passes over the player.
C.A.M.P.
- Lamps: When placed in players’ C.A.M.P.s, lamps can no longer be activated during Nuclear Winter matches.
- Statues: Hero of the Wasteland Statues in players’ C.A.M.P.s can no longer be activated during Nuclear Winter matches.
- Turrets: Can now correctly deal damage to enemy structures that were built using a Quick Kit.
Environment
- Duffle Bags: Players can now walk through Duffle Bags dropped by other players on death.
- New River Gorge: Adjusted objects in a location in New River Gorge where players could become stuck.
Items
- Automatic Laser Rifles: Automatic Laser Rifles now correctly benefit from Commando Perks rather than Rifleman Perks.
- Duffle Bags: Players will now drop a duffle bag if disconnected.
- Exploit: Addressed an exploit affecting an issue of Grognak the Barbarian Magazine.
- Minigun: The Shredder mod can no longer be used to damage or kill other characters during Nuclear Winter matches.
- Power Armor: Adjusted a Power Armor spawn location at New River Gorge Resort to prevent a potential animation issue.
- Power Armor: Players no longer sometimes appear to slide or float when entering Power Armor.
- Power Armor: Addressed an issue that could cause certain Power Armor paints to be replaced by the War Rider paint during Nuclear Winter matches.
- Western Revolvers: Fixed an issue that could cause a Scoped Western Revolver to incorrectly spawn as an unmodded Western Revolver.
Performance and Stability
- Login: Fixed an issue that could cause some players to become logged out after every Nuclear Winter match.
- Stability: Addressed an issue that could cause players to become disconnected during Nuclear Winter matches when building in their C.A.M.P.s.
- Performance: Implemented an improvement affecting memory usage.
Perks
- Bullet Shield: No longer displays its bonus resistance notification every time the player fires a heavy weapon in Nuclear Winter.
- Ground Pounder: Fixed an issue causing Ground Pounder to not work with Automatic Combat Rifles.
- Last Laugh: Grenades dropped when a player with Last Laugh is downed can no longer damage the player that dropped them.
- Lock Detector: Has been renamed “Hack Detector” to reduce confusion about this Perk Card’s functionality.
Sound
- Vault 51: The volume of impact sound effects has been reduced for punches thrown by candidates inside Vault 51.
User Interface
- Exploit: Addressed an exploit related to Reviving another player.
- Localization: Fixed an issue that caused three-digit Overseer Ranks to display incorrectly in Chinese and Korean.
- Localization: Fixed an issue in Chinese versions that would cause The Storm’s movement timer to display incorrectly while in Spectator mode.
- Match Summary: Team Placement text no longer flickers when opening and closing the Spectator menu on the Match Summary screen.
- Match Summary: Upcoming rewards are no longer missing icons on the match summary screen.
- Nameplates: Enemy nameplates and health now only appear to players who have damaged them within the last 5 seconds.
- Nameplates: Teammate nameplates will no longer follow players when they are spectating.
- Revive: Fixed an issue that could cause a revive attempt to fail even though it appeared successful.
- Revive: Fixed a rare issue where players could be revived with incorrect amounts of health.
- Select Deployment: The "Select Deployment Location" button will no longer display after the spawn countdown timer concludes.
- Social: On PS4, disconnecting and reconnecting while queuing for a Nuclear Winter match no longer causes issues with sign in or Social Menu functionality.
- Sorting: The sort-by-spoil option no longer incorrectly appears, and Aid items can now only be sorted by weight.
- Terminals: Can no longer be activated in the same moment that the “Select Deployment Location” screen appears.
Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.