Doom: The Dark Ages
Latest about Doom: The Dark Ages

Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point'
By Ted Litchfield published
news "I think I spent more time playing classic Doom on this project than I did in any other one."

Doom: The Dark Ages is overhauling Glory Kills so you can 'transition from melee strikes to guns to shield play to an execution' without interrupting your demonslaying momentum
By Lincoln Carpenter published
News Canned animations are out, free-form finishers are in.

Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'
By Andy Chalk published
news Doom brought deathmatch to the masses, but the world has moved on, and so have the games.

'I like making Doom games': Doom: The Dark Ages won't be the end, says director Hugo Martin
By Andy Chalk published
news The new Doom game will make a new Doom trilogy, but it's not the end of anything.

After Doom Eternal's intense acrobatics, Doom: The Dark Ages will focus on simplified, ergonomic controls: 'You shouldn't be fighting the controls, you should be fighting the bad guys'
By Phil Savage published
(F) Rip, Tear The vibes are as Doom as ever, but the core combat loop will centre around three buttons.

Doom: The Dark Ages is out in just 4 months, with 'a grounded combat system with an emphasis on power over the acrobatics of Doom Eternal'
By Wes Fenlon published
news A Hell of a surprise from today's Xbox Developer Direct.

The 11 big FPS games of 2025
By Jake Tucker published
HERE COMES 2025 2025 could be a landmark year for the FPS.

With Doom: The Dark Ages, id Software is still searching for what made the original great, and I hope it never finds it
By Rick Lane published
Doom for improvement Hugo Martin keeps getting Doom wrong, and that's what makes the games so good.
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