Crusader Kings 3 console commands: How to cheat your way to riches and power

Crusader Kings 3 console commands
(Image credit: Paradox Interactive)

Need some Crusader Kings 3 cheats? There's nothing wrong with wanting to mess around in Paradox Interactive's playground of war, intrigue and drama. Like history itself, Crusader Kings 3 can be stranger than fiction and lends itself well to a dash of craziness as you weather elaborative schemes and assassination plots.

Win eternal glory with these CK3 guides

Crusader Kings 3 console commands

(Image credit: Paradox Interactive)

CK3 guide: Beginner tips to get you started
CK3 religion: Control your population through faith
CK3 war: Vanquish your enemies
CK3 mods: From tweaks to total conversions

Sure, there's fun to be had playing by the rules, too, surviving on your own steam and gaining supremacy through your own craftiness and guile—few things are better. But if you want to mess around with the formula and setting, and make the game dance to your tune, cheats are the way to do it.

These Crusader Kings 3 console commands let you do anything from giving titles, to killing characters, to discovering schemes targeting you. In this list below, we explain how to use these commands, as well as listing all of them and their effects. Use with caution.

How to enable Crusader Kings 3 cheats

First you'll need to enable Crusader Kings 3's debug mode to use cheats. The method is different depending on how you bought the game.

For Steam users: Right-click on Crusader Kings 3 in your game library. Select 'Properties' from the bottom of the menu. Under the 'General' tab, select 'Set Launch Options.' Type -debug_mode into the field and press OK.

For Gamepass/Windows 10 users: Open Notepad or another text editor. Create a new file. In the file, paste the following line:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

Save the file to your desktop as a .bat file. You can name it whatever you like (for instance, CK3cheat.bat), as long as it ends in .bat.

Double-clicking that file will now launch Crusader Kings 3 in debug mode.

How to use Crusader Kings 3 cheats

Win eternal glory with these CK3 guides

Crusader Kings 3 console commands

(Image credit: Paradox Interactive)

CK3 guide: Beginner tips to get you started
CK3 Intrigue: Become a master of the dark arts
CK3 religion: Control your population through faith
CK3 war: Vanquish your enemies
CK3 mods: From tweaks to total conversions

To open the console while in the game, press the ` key, the ~ (tilde) key, or Shift-Alt-C. Press ` or ~ again to close it (Shift-Alt-C doesn't seem to close the console). You'll see a window where you can enter console commands.

To use the commands listed below, just type them in and press Enter. Keep the following in mind:

• Pressing Tab while typing in the console command field will reveal a lot of information. For instance, if you want to add a law to your realm, type add_realm_law, and then press Tab. A list of laws will be displayed, and you can then type the one you want. This is true for doctrines, traits, regiments, secrets, and many other cheats below.

• When using cheats on your character, you don't need to enter a character ID. If no character ID is entered, the effect will always happen to your character.  (For instance, typing age 20 will add 20 years to your character's age.) To find the IDs of other characters, hover your mouse over someone's portrait while in debug mode.

• When using amounts, if no amount is entered, the default is 1000 unless otherwise noted below. Negative values can also be entered (to decrease gold, age, etc).

Most useful CK3 cheat codes

Note: Do not type in the brackets with the code. For instance, gold [amount] would be entered as: gold 1000

Swipe to scroll horizontally

Code

Effect

gold [amount]

Adds [amount] of gold to the player character.

kill [character id]

Kills [character id]

gain_all_perks [character id]

Gives all lifestyle perks to [character id]

know_schemes

Discovers all schemes targeting the player character.

end_schemes

All schemes targeting the player character are abandoned.

instabuild

Holdings and buildings in the player character's domain are finished in a day.

add_perk [perk id] [character id]

Adds [perk id] to [character id]

add_piety [amount]

Adds [amount] of piety to the player character.

add_prestige [amount]

Adds [amount] of prestige to the player character.

add_trait [trait id] [character id]

Adds [trait id] to [character id]

event [event id]

Triggers [event id].

give_title [title id] [character id]

Gives [title id] to [character id]

set_sexuality [sexuality id] [character id]

Changes the sexual orientation to [sexuality id] for [character id]

pregnancy [character id] [character id]

Impregnates female [character id] with father [character id]

More Crusader Kings 3 cheat codes

Note: Do not type in the brackets with the code. For instance, gold [amount] would be entered as: gold 1000

Swipe to scroll horizontally

Code

Effect

age [amount] [character id]

Adds [amount] of age to [character id]

add_claim [title id] [character id]

Adds a pressed claim on [title id] to [character id]

add_doctrine [doctrine id] [faith id]

Adds [doctrine id] to [faith id]

add_dread [amount] [character id]

Adds [amount] of stress to [character id]

add_maa [regiment id] [character id]

Adds [regiment id] of of men-at-arms to [character id]

add_perk [perk id] [character id]

Adds [perk id] to [character id]

add_piety [amount]

Adds [amount] of piety to the player character.

add_prestige [amount]

Adds [amount] of prestige to the player character.

add_realm_law [law id] [character id]

Passes [law id] to the realm of [character id]

add_realm_law_skip_effects [law id] [character id]

Adds [law id] to the realm of [character id

add_relation [relation id] [character id]

Adds [relation id] between [character id] and [character id]

add_secret [secret id]

Adds [secret id] to the player character

add_stress [amount] [character id]

Adds [amount] of stress to [character id]

add_title_law [title id] [law id]

Adds [succession law id] to [title id].

add_trait [trait id] [character id]

Adds [trait id] to [character id]

add_lifestyle_xp_all [amount] [character id]

Adds [amount] of experience to all lifestyles of [character id]

add_diplomacy_lifestyle_xp [amount] [character id]

Adds [amount] of diplomacy lifestyle experience to [character id]

add_martial_lifestyle_xp [amount] [character id]

Adds [amount] of martial lifestyle experience to [character id]

add_stewardship_lifestyle_xp [amount] [character id]

Adds [amount] of stewardship lifestyle experience to [character id]

add_intrigue_lifestyle_xp [amount] [character id]

Adds [amount] of intrigue lifestyle experience to [character id]

add_learning_lifestyle_xp [amount] [character id]

Adds [amount] of learning lifestyle experience to [character id]

change_culture [county id] [culture id]

Changes the culture of [county id] to [culture id].

change_development_level [amount] [county id]

Adds [amount] of development to [county id]

change_fervor [amount] [faith id]

Adds [amount] of fervor to [faith id]. Default 10.

change_diplomacy [amount] [character id]

Adds [amount] of diplomacy skill to [character id]

change_martial [amount] [character id]

Adds [amount] of martial skill to [character id]

change_stewardship [amount] [character id]

Adds [amount] of stewardship skill to [character id]

change_intrigue [amount] [character id]

Adds [amount] of intrigue skill to [character id]

change_learning [amount] [character id]

Adds [amount] of learning skill to [character id]

change_prowess [amount] [character id]

Adds [amount] of prowess skill to [character id]

clear_character_modifiers [character id]

Removes all character modifiers from [character id]

clear_title_laws [title id]

Removes all title succession laws from [title id].

clear_traits [character id]

Removes all traits from [character id]

discover_all_eras [character id]

Discovers all innovations for the culture of [character id]

discover_era [era id]

Discovers [era id] and all its innovations for the player character's culture.

discover_fascination [character id]

Discovers the current fascination for the culture of [character id]

discover_innovation [innovation id] [character id]

Discovers [innovation id] for the culture of [character id]

dynasty_prestige [amount] [dynasty id]

Adds [amount] of renown to [dynasty id]

end_schemes

All schemes targeting the player character are abandoned.

event [event id]

Triggers [event id].

gain_all_dynasty_perks [character id]

Buys all dynasty legacies for the dynasty of [character id]

gain_all_perks [character id]

Gives all lifestyle perks to [character id]

give_title [title id] [character id]

Gives [title id] to [character id]

gold [amount]

Adds [amount] of gold to the player character.

instabuild

Holdings and buildings in the player character's domain are finished in a day.

instant_birth

Pregnancies last a day. Entering it again disables it.

join_era [era id]

Enters [era id] for the culture of [character id]

kill [character id]

Kills [character id]

know_schemes

Discovers all schemes targeting the player character.

merge_culture [culture id] [culture id]

Changes the culture of all counties of [culture id] to [culture id].

pregnancy [character id] [character id]

Impregnates female [character id] with father [character id]

remove_doctrine [doctrine id] [faith id]

Removes [doctrine id] from [faith id]

remove_nick [character id]

Removes the current nickname from [character id]

remove_relation [relation id] [character id]

Removes [relation id] between [character id] and [character id]

remove_trait [trait id] [character id]

Removes [trait id] from [character id] Pressing tab reveals all trait IDs.

set_culture [culture id] [character id]

Changes the culture to [culture id] for [character id]

set_dread [amount] [character id]

Sets the dread to [amount] for [character id]

set_faith [faith id] [character id]

Changes the faith to [faith id] for [character id]

set_focus [focus id] [character id]

Sets the focus to [focus id] for [character id]

set_nick [nickname id] [character id]

Gives [nickname id] to [character id]

set_sexuality [sexuality id] [character id]

Changes the sexual orientation to [sexuality id] for [character id]

set_stress [amount] [character id]

Sets the stress to [amount] for [character id]

set_diplomacy [amount] [character id]

Sets the diplomacy skill to [amount] for [character id]

set_martial [amount] [character id]

Sets the martial skill to [amount] for [character id]

set_stewardship [amount] [character id]

Sets the stewardship skill to [amount] for [character id]

set_intrigue [amount] [character id]

Sets the intrigue skill to [amount] for [character id]

set_learning [amount] [character id]

Sets the learning skill to [amount] for [character id]

set_prowess [amount] [character id]

Sets the prowess skill to [amount] for [character id]

yesmen

AI characters accept all proposals

CK3 Testing Commands

Swipe to scroll horizontally

Code

Effect

clear

Clears console history.

effect

Executes a scripted effect.

faction_spawn

Spawns [faction type] if there are valid counties or courtiers to create it.

generate_cadet_coa

Generates a new coat of arms for the player character's house.

help

Prints the description of [command], if empty lists all console commands.

instamove

Armies more one barony per day.

map_editor

Opens the map editor.

nomen

AI characters refuse all proposals. Entering it again disables it.

observe

Enters observer mode.

play

Switches character to [character id].

portrait_editor

Opens the portrait editor.

run

Executes the commands in [file name]. The file must be placed in Documents/Paradox Interactive/Crusader Kings III.

set_is_ai

Allows the AI to control [character id].

set_is_player

Disallows the AI to control [character id].

CK 3 Scripting Commands

Swipe to scroll horizontally

Command

Description

add_dynasty_modifier

Adds a modifier to a dynasty.

add_dynasty_perk

Adds dynasty perk.

add_dynasty_prestige

Adds dynasty prestige.

add_dynasty_prestige_level

Adds dynasty prestige levels.

remove_all_dynasty_modifier_instances

Remove all instances of a modifier from a dynasty.

remove_dynasty_modifier

Remove a modifier from a dynasty.

add_house_modifier

Add a modifier to a house.

remove_all_house_modifier_instances

Remove all instances of a modifier from a house.

remove_house_modifier

Remove a modifier from a house.

add_scheme_modifier

Adds the specified scheme modifier.

add_scheme_progress

Add progress to the scope scheme. (Progress is in 0.0 - 100.0 range)

end_scheme

Ends a specific scheme and removes it without any other effect.

expose_scheme

Exposes the scheme to the defender

expose_scheme_agent

Exposes the target character as an agent of the current scheme.

remove_scheme_modifier

Removes the specified scheme modifier.

scheme_freeze_days

freezes the scheme for X days (0 unfreezes the scheme)

add_county_modifier

Add a modifier to a county.

change_county_control

Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

change_de_jure_drift_progress

Change the progress of de jure drift of a title.

change_development_level

Changes the development level of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

change_development_progress

Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

change_development_progress_with_overflow

Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. Will overflow, so adding +100 to a county with 50 progress left will increase the level by 1 and result in 50 progress towards the next level.

clear_title_laws

Remove all title laws from the scoped title. DOES NOT apply law removal costs and effects.

clear_title_laws_effects

Remove all title laws from the scoped title. DOES apply law removal costs and effects.

copy_title_history

Copy title history from another title.

remove_all_county_modifier_instances

Remove all instances of a modifier from a county.

remove_county_modifier

Remove a modifier from a county.

reset_title_name

Sets the name and adjective of the scoped title back to being based on its key. Won't cause the prefix to change.

reset_title_prefix

Sets the prefix of the scoped title back to being based on its key. Won't cause its adjective or name to change.

revoke_lease

Revoke the lease of the scoped title.

set_always_follows_primary_heir

Sets if the title should always go to the primary heir in partition succession.

set_capital_county

Sets the capital county of the title to the target county.

set_color_from_title

Sets the color of the title to the same as the target title (shifted very slightly to not be identical).

set_county_culture

Sets the culture of a county.

set_county_faith

Changes what faith a county has.

set_de_jure_liege_title

Set a new DeJure liege title.

set_definitive_form

Sets if the title should use a definitive form name (no 'Kingdom of').

set_delete_on_destroy

Sets if the title should be deleted from the gamestate completely when it is destroyed.

set_destroy_if_invalid_heir

Sets if the title should be destroyed on succession if there's no heir matching its restrictions.

set_destroy_on_succession

Sets if the title should be destroyed on succession.

set_landless_title

Sets if the title is landless (can be held by rulers with no land)

set_no_automatic_claims

Sets if the title should disallow automatic claims (meaning claims will only be added by script, and by pressed claims being inherited).

set_title_name

sets the name (localization key) of the scoped title. The adjective will be constructed by adding '_adj' to the localisation key. Won't cause the prefix to change.

set_title_prefix

sets the prefix of the scoped title. Won't cause its name or adjective to change.

title_create_faction

The scoped landed title creates a faction of the specified type against the specified target.

title_join_faction

The landed title in the scope joins the assigned faction.

title_leave_faction

The title in the scope leaves the assigned faction

end_story

Ends a story and executes it's on_end effect, the story can no longer be accessed after this.

make_story_owner

Makes the character the new owner of the story.

add_innovation

Add innovation to a culture.

add_random_innovation

Add random available innovation

get_all_innovations_from

Discover all innovations from the target culture.

get_random_innovation_from

Get random available innovation from another culture.

add_character_flag

Adds a character flag.

add_character_modifier

Add a modifier to a character.

add_courtier

Add the target character to the scope character's court.

add_diplomacy_lifestyle_perk_points

Adds lifestyle per points to the given character.

add_diplomacy_lifestyle_xp

Adds lifestyle XP to the given character.

add_dread

Adds (or removes) dread to a character.

add_gold

Adds gold to a character.

add_hook

Adds a hook on a character. Does send a toast to the player if it's involved.

add_hook_no_toast

Adds a hook on a character. Does NOT send a toast to the player.

add_intrigue_lifestyle_perk_points

Adds lifestyle per points to the given character.

add_intrigue_lifestyle_xp

Adds lifestyle XP to the given character.

add_joined_faction_discontent

Adds (or subtracts) discontent to the factions the scope character is in.

add_knows_of_killer

Adds the right hand side character as knowing of the killer of the scoped object.

add_learning_lifestyle_perk_points

Adds lifestyle per points to the given character.

add_learning_lifestyle_xp

Adds lifestyle XP to the given character

add_martial_lifestyle_perk_points

Adds lifestyle per points to the given character.

add_martial_lifestyle_xp

Adds lifestyle XP to the given character.

add_opinion

Adds a temporary opinion modifier.

add_perk

Adds the perk for this character

add_piety

Gives (or takes) piety to a character.

add_piety_experience

Gives (or takes) piety experience to a character.

add_piety_level

Increases (or decreases) the piety level of a character.

add_pressed_claim

Gives a pressed claim to a character.

add_prestige

Gives (or takes) prestige to a character.

add_prestige_experience

Gives (or takes) prestige experience to a character.

add_prestige_level

Increases (or decreases) the prestige level of a character.

add_realm_law

Adds the given law to the scoped character.

add_realm_law_skip_effects

Adds the given law to the scoped character. Skips the cost and the pass effect, and the revoke effects of the current law.

add_relation_flag

Adds a flag to an existing relation.

add_scheme_cooldown

Sets a scheme cooldown for the scoped character.

add_secret

Adds a secret.

add_stewardship_lifestyle_perk_points

Adds lifestyle per points to the given character.

add_stewardship_lifestyle_xp

Adds lifestyle XP to the given character.

add_stress

Increases (or decreases) stress of a character.

add_targeting_factions_discontent

Adds (or subtracts) discontent to all the factions that are targeting the scope character.

add_to_scheme

Adds a character as an agent to the scheme.

add_trait

Adds a trait to a character (the trait will not be added and no tooltip will be shown if the character isn't eligible for the trait, i.e. when already having the trait, having an opposing trait, not fulfilling the trait's is_potential trigger or being outside of the trait's range).

add_trait_force_tooltip

Adds a trait to a character (if the add_trait effect would not add the trait - i.e. when already having the trait, having an opposing trait, not fulfilling the trait's is_potential trigger or being outside of the trait's range - a tooltip will be shown but the trait will not be added).

add_tyranny

Adds (or removes) tyranny to (or from) a character.

add_unpressed_claim

Gives an unpressed claim to a character.

add_visiting_courtier

Add the target character as the scope character's guest.

allow_alliance

Allows (previously broken) alliance with the target character.

allow_in_scheme

Allow the character to join the scheme as an agent.

apply_ai_vassal_obligation_liege_most_desired

Apply the new level for the most desired AI obligation level the liege in the contract wants

apply_ai_vassal_obligation_vassal_most_desired

Apply the new level for the most desired AI obligation level the vassal in the contract wants.

assign_council_task

Assigns the target character to the council task.

assign_councillor_type

Assigns the target character to the first available council position of the type available.

banish

The character gets banished.

becomes_independent

Becomes and independent ruler.

break_alliance

Breaks the alliance with the target character.

cancel_truce_both_ways

Ends the truce against the specified character, and theirs against the scoped character.

cancel_truce_one_way

Ends the truce against the specified character.

change_current_weight

Change the current weight of the scoped character

change_first_name

Change the first name of a character.

change_government

Changes the government of a character.

change_liege

Adds a liege change.

change_prison_type

Changes the charater's prison type. Scoped character is the prisoner. Accepts any static modifier (see also improson effect).

change_target_weight

Change the target weight of the scoped character.

clear_forced_vote

clear_forced_vote = yes

consume_banish_reasons

Consume' all banish reasons that the scoped character has on the target character. Until they get a new reason, they cannot banish the target again.

consume_divorce_reasons

Consume' all divorce reason that the scoped character has on the target character. Until they get a new reason, they cannot divorce the target again.

consume_execute_reasons

Consume' all execute reasons that the scoped character has on the target character. Until they get a new reason, they cannot execute the target again.

consume_imprisonment_reasons

Consume' all imprisonment reasons that the scoped character has on the target character. Until they get a new reason, they cannot imprison the target again.

consume_revoke_title_reason

Consume' 1 revoke title reason that the scoped character has on the target character.

copy_inheritable_appearance_from

Copies the inheritable appearance attributes (inheritable genes in the character's DNA string) from the target character to the scoped character.

create_alliance

Create an alliance between the scoped character and the target. The allied through characters determine who gets checked against for if the alliance should persist or not.

create_cadet_branch

The scope character creates a cadet branch of the house he is in.

create_faction

The scoped character creates a faction of the specified type against the specified target.

create_story

Creates and initializes a story cycle with the current character as owner.

death

Kills a character. Where X is a character and Y is one of the death reason keys. Or death = natural which will pick a natural death reason to kill the character from.

depose

The character gets deposed.

destroy_title

Destroys a title.

end_pregnancy

End a pregnancy

execute_decision

Execute the specified decision for the scoped character

finish_council_task

The councillor finish the current assigned task successfully.

fire_councillor

The scope character fires the target character form teh council.

forbid_from_scheme

Forbid the scope character from joining the target scheme as an agent (and kick the character out if already in the scheme)

force_add_to_scheme

Adds a character as an agent to the scheme and forces them to stay.

force_vote_as

Forces the character to vote the same as the target.

get_title

Gives a title to a character.

give_nickname

Give a nickname to this character.

join_faction

The character in the scope joins the assigned faction.

join_faction_forced

The character in the scope is forced to join a faction by a character for a defined time.

join_faction_skip_check

The character in the scope joins the assigned faction skiping the can_character_join trigger.

leave_faction

The charcter in the scope leaves the assigned faction.

make_claim_strong

Makes a claim strong (character adds the claim if not having it already).

make_claim_weak

Makes a claim weak (character adds the claim if not having it already).

make_concubine

Makes the target character a concubine of the scope character, the target should not be imprisoned.

make_pregnant

Makes a character pregnant.

make_trait_active

Activates an inactive trait. Tooltip will not be shown if the character cannot have the trait.

make_trait_active_force_tooltip

Activates an inactive trait. Tooltip will be shown even if the character cannot have the trait.

make_trait_inactive

Makes a current trait of a character inactive. Tooltip will not be shown if the character doesn't have the trait.

make_trait_inactive_force_tooltip

Makes a current trait of a character inactive. Tooltip will be shown even if the character doesn't have the trait.

make_unprunable

The scope character will no longer be prunable after their death. Use with care, as this will make everyone related to them unprunable too. So you should only use this if someone absolutely *needs* to stick around several years after their death.

marry

Marries the scoped character to the target character.

marry_matrilineal

Marries the scoped character to the target character matrilineally

move_to_pool

The scoped character (courtier or guest) leaves their current court and moves into the pool.

move_to_pool_at

The scoped character (courtier/guest/pool character) leaves their current court (if any) and moves into the pool of the specified province

pay_long_term_gold

The scope character pays gold to the target character. (AI budget category long term).

pay_short_term_gold

The scope character pays gold to the target character. (AI budget category short term).

pay_short_term_income

The scope character immediately pays gold corresponding to their income to the target character. (AI budget short term).

play_music_cue

Plays the specified music cue.

recalculate_scripted_relation

Recalculates the effect of a scripted relation.

recruit_courtier

Recruits the target to become a courtier.

refund_all_perks

Refunds all perks of the character.

refund_perks

Refunds all perks of the RHS lifestyle.

release_from_prison

Releases the character from the prison.

remove_all_character_modifier_instances

Remove all instances of a modifier from a character

remove_character_flag

Removes a character flag.

remove_character_modifier

Remove a modifier from a character.

remove_claim

Removes an explicit (not from a living parent/grand parent) claim.

remove_concubine

Removes the target character as a concubine of the scope character.

remove_courtier_or_guest

Removes the target character (guest or courtier) from the scope character's court.

remove_decision_cooldown

Remove the cooldown on taking a decision for the scoped character.

remove_hook

Removes a hook on a character. If type is specified, the hook will only be removed if it is of that type.

remove_interaction_cooldown

Remove the cooldown on using an interaction for the scoped character.

remove_interaction_cooldown_against

Remove the cooldown on using an interaction against the target character for the scoped character.

remove_long_term_gold

Removes gold from a character (AI's long term budget).

remove_nickname

Removes any nickname from the current character.

remove_opinion

Removes a temporary opinion modifier. Where X is a character, Y is the opinion modifier, Z tells whether to remove all instances of the modifier or just one.

remove_perk

Remove the perk for this character

remove_realm_law

Removes the given law from the scoped character. This will leave the law group empty, so only do this if you're getting rid of a law group.

remove_relation_best_friend

Removes scripted relationship.

remove_relation_bully

Removes scripted relationship.

remove_relation_court_physician

Removes scripted relationship.

remove_relation_crush

Removes scripted relationship.

remove_relation_flag

 

remove_relation_friend

Removes scripted relationship.

remove_relation_guardian

Removes scripted relationship

remove_relation_intrigue_mentor

Removes scripted relationship.

remove_relation_intrigue_student

Removes scripted relationship.

remove_relation_lover

Removes scripted relationship.

remove_relation_mentor

Removes scripted relationship.

remove_relation_nemesis

Removes scripted relationship.

remove_relation_oaf

Removes scripted relationship

remove_relation_potential_friend

Removes scripted relationship.

remove_relation_potential_lover

Removes scripted relationship.

remove_relation_potential_rival

Removes scripted relationship.

remove_relation_rival

Removes scripted relationship.

remove_relation_soldier_friend

Removes scripted relationship.

remove_relation_soulmate

Removes scripted relationship.

remove_relation_student

Removes scripted relationship.

remove_relation_victim

Removes scripted relationship.

remove_relation_ward

Removes scripted relationship.

remove_scheme_cooldown_against

Remove the cooldown on using a scheme against the target character for the scoped character

remove_short_term_gold

Removes gold from a character (AI's short term budget).

remove_trait

Removes a trait from a character. Tooltip will not be shown if the character doesn't have the trait.

remove_trait_force_tooltip

Removes a trait from a character. Tooltip will be shown even if the character doesn't have the trait.

reset_beneficiary

The target character stops having a beneficiary.

return_to_court

Returns the scope character to the employers court.

reverse_add_opinion

Adds a temporary reverse opinion modifier. X is a scripted modifier name. Y can be a value or a range "{ A B }" If no timeout are specified, the modifier's scripted default timeout will be used.

scriptedtests_recalculate_character_modifier

Recalculates the modifier of the scoped character.

scriptedtests_recalculate_succession

Recalculates the line of succession of the scoped character.

set_absolute_country_control

Sets if this character has absolute country control.

set_beneficiary

The target character becomes the beneficiary of the scoped character.

set_character_faith

Changes what faith a character has executing the effects for it. For history setup use 'set_character_faith_history' instead.

set_character_faith_history

Changes what faith a character has NOT executing the effects for it. USE ONLY IN HISOTRY SETUP!

set_character_faith_with_conversion

Changes what faith a character has, as if they used the faith-view interaction (minus the piety cost). So vassals who'd accept will get converted, as will capitals

set_child_of_concubine_on_pregnancy

Sets the child to be (or not be) a child of a concubine during pregnancy

set_council_task

Sets the task of the scope councillor

set_culture

Set the culture for this character

set_culture_same_as

Sets the culture of the character to be the same as the culture of the target.

set_death_reason

Sets the death reason and the killer of a dead character.

set_default_education

Sets the default education focus for this character.

set_designated_heir

Sets the given character as designated heir.

set_employer

Add the scope character to the target character's court.

set_father

Sets the father of a character.

set_focus

Set the focus for this character

set_house

Sets the dynasty house of the character.

set_immortal_age

Changes what age the character became immortal at. Only works if already immortal.

set_killer_public

Sets the scoped character's killer as being publicly known

set_known_bastard_on_pregnancy

Sets the child to a known or unknown bastard during pregnancy.

set_num_pregnancy_children

Set the number of children

set_override_designated_winner

The scoped character will put their beneficiary on the throne if they're the #1 participant if this is called with 'yes'. Call with 'no' to turn it off again.

set_player_character

The scope character's player will now play as the target character. Scope must be player-controlled. Target cannot be player-controlled.

set_pregnancy_assumed_father

Set the assumed father of the pregnancy.

set_primary_spouse

Set the primary spouse of a character.

set_primary_title_to

Sets the primary title for a character.

set_real_father

Changes the real father of the character scope.

set_realm_capital

Set a new realm capital

set_relation_best_friend

Sets scripted relationship.

set_relation_bully

Sets scripted relationship.

set_relation_court_physician

Sets scripted relationship.

set_relation_crush

Sets scripted relationship.

set_relation_friend

Sets scripted relationship.

set_relation_guardian

Sets scripted relationship.

set_relation_intrigue_mentor

Sets scripted relationship.

set_relation_intrigue_student

Sets scripted relationship.

set_relation_lover

Sets scripted relationship.

set_relation_mentor

Sets scripted relationship.

set_relation_nemesis

Sets scripted relationship.

set_relation_oaf

Sets scripted relationship.

set_relation_potential_friend

Sets scripted relationship.

set_relation_potential_lover

Sets scripted relationship.

set_relation_potential_rival

Sets scripted relationship.

set_relation_rival

Sets scripted relationship.

set_relation_soldier_friend

Sets scripted relationship.

set_relation_soulmate

Sets scripted relationship.

set_relation_student

Sets scripted relationship.

set_relation_victim

Sets scripted relationship.

set_relation_ward

Sets scripted relationship.

set_sexuality

Sets the sexuality of the character

set_to_lowborn

Set the character to lowborn.

set_vassal_contract_modification_blocked

Blocks the vassal contract from being modified with regards to being checked by 'vassal_contract_is_blocked_from_modification'

spawn_army

Spawns an army for this character. If the character is not at war, the regiments will be created, but the army will not be spawned.

start_default_task

Force the Councillor to revert to the default task. Any relevant percentage progress will be lost (even if the councillor was performing the default task already).

start_scheme

 

start_war

Starts a war. X is a casus belli type, Y is the target character, Z i the (optional) claimant, W1, W2.... are targeted titles.

stress_impact

Stress impact according to specified traits (trait = value), use base = value for a base value that's always added.

use_hook

Uses a hook a character has (removes if weak, puts on cooldown if strong).

vassal_contract_decrease_obligation_level

Decrease the obligation level of the scoped character's vassal contract.

vassal_contract_increase_obligation_level

Increase the obligation level of the scoped character's vassal contract.

vassal_contract_set_obligation_level

Change the obligation level of the scoped character's vassal contract.

visit_court_of

Add the scope character as the target character's guest.

add_faction_discontent

Adds (or subtracts) discontent to the scope faction.

destroy_faction

The scope faction is destroyed.

faction_remove_war

Removes the war currently associated with the faction.

faction_start_war

The scope faction starts the war against their target.

remove_special_character

Removes the special character for the scope faction

remove_special_title

Removes the special character for the scope faction.

set_special_character

Sets the special character for the scope faction.

set_special_title

Sets the special title for the scope faction

add_attacker

Adds the target character to the scope war as an attacker.

add_defender

Adds the target character to the scope war as a defender.

end_war

Ends the war with the specified winner.

remove_participant

Removes the target character from the scope war.

set_called_to

Sets the target character as already called to the scope war.

set_casus_belli

Sets the casus belli of the scope war.

activate_holy_site

Activate an inactive holy site.

add_doctrine

Add doctrine to faith.

change_fervor

Changes the fervor of the faith by the given value.

remove_doctrine

Remove doctrine from faith.

remove_religious_head_title

Removes the religious head title of the faith.

set_religious_head_title

Sets the religious head title of the faith to the given title.

start_great_holy_war

Starts a great holy war.

set_add_claim_on_loss

If set, any title losses will result in claims being added to the previous holder.

set_title_and_vassal_change_type

Sets the type of change.

add_secret_participant

Adds an participant to the secret.

disable_exposure_by

Forbids the target character from exposing the secret

Source: CK3 wiki

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
KCD 2 console commands - Miller Krezyl, Zinek, and Henry
Kingdom Come: Deliverance 2 console commands—Gain infinite Groschen, steal any horse, and ascend to heaven
Valheim cheats and console commands
Valheim cheats: All codes and console commands to wield godly power
A woman in a suit of power armor
Fallout 4 console commands and cheats: god mode, freecam and more
A T-Rex and player storming through heards of raptors in Ark's Valguero map
Ark: Survival Evolved cheats and console commands
The Sims 3 - a sim with long hair and a green shirt smiles while talking on the phone
Every Sims 3 cheat for making money, building better, and the 'needs cheat'
The Sims 4 - Eliza Pancakes sits at her computer playing Sims Forever
The Sims 4 cheats: Every cheat code and life hack you need
Latest in Strategy
Manor Lords promo art - knight on horseback looking at a medieval village in the distance, viewed from behind
PCG's best city builder of 2024 is adding a map with a gigantic hill in the middle: the perfect spot for your next castle
Maximillian from Evil Genius 2
Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
A city from 1800
One of the best city builders of the last decade is currently 90% off on Steam
Company of Heroes 3
Company of Heroes 3 is free to try and 50% off, so it's the best time to check out the beefy 2.0 overhaul
People swimming in a pool and lying on floats
Planet Coaster 2's spring roadmap splashes down, with 'round-bottomed flumes' coming in March and buildable restaurants arriving in April
A bird's eye view of a nuclear bomb detonating in Ara: History Untold.
Microsoft's Civilization 7 competitor escalates tensions with Firaxis' embattled 4X, announcing that nukes are coming with its impending diplomacy update
Latest in Features
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Olivia, Alma and a palico
I wish Monster Hunter Wilds wasn't so afraid of letting me play Monster Hunter
SteelSeries QcK Performance mouse pads overlapping on a desk
The SteelSeries QcK Performance series has reignited my excitement over the simple pleasure of a quality mouse pad… and trying to click skulls with pinpoint accuracy
OneXPlayer 2 pro on a table
I never thought a handheld PC bloated with Windows could replace my Steam Deck, but after gaming on an old OneXPlayer 2 Pro I can see now I judged it too harshly
A screenshot from the original Assassin's Creed game
Assassin's Creed: Shadows is just around the corner, so come and see the last 17 years of the series' PC graphics at max 4K settings
Beyond the Ice Palace 2 screenshots
I’m not sure what’s weirder: that someone made a sequel to a completely forgettable 37-year-old game I played as a kid, or that it was actually worth the wait