Caves of Qud
Latest about Caves of Qud

Dwarf Fortress & Caves of Qud roundtable: The masters of simulation talk roguelikes, AI and making the infinite compelling
By Wes Fenlon published
🎙️ Join us for an hour-long podcast with Dwarf Fortress's Zach and Tarn Adams and Qud's Brian Bucklew and Jason Grinblat.

Climb some psychic crystals and get dreamcrungled in the latest Caves of Qud release
By Jonathan Bolding published
News Oh, and nice UI updates alongside a boatload of new sound.

Caves of Qud update has relaxed story mode and a coral-encrusted arcology
By Jonathan Bolding published
News Roleplay and Wander modes will make the roguelike more accessible. Plus "gutsmongers and organ markets."

Complex roguelike Caves of Qud is getting non-roguelike and exploration modes
By Jonathan Bolding published
News Wander mode will remove XP for killing and make many creatures neutral.

You can have like 12 arms in Caves of Qud's new update
By Jonathan Bolding published
News The fundamental overhaul of mutant gameplay will have you going out on a limb.

Caves of Qud introduces a sprawling new dungeon: The Tomb of the Eaters
By Jonathan Bolding published
News Also you can install ground-penetrating radar and GPS as cybernetic implants.
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