Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon
FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'
By Wes Fenlon published
News "Total co-op" wasn't the plan for Elden Ring, but FromSoftware knows that's how some fans like to play.
'I'm still in the process of making my ideal fantasy RPG,' says FromSoftware's Hidetaka Miyazaki: 'While Elden Ring is not quite it, it's getting close'
By Wes Fenlon published
News ...and miles to go before he sleeps.
I asked Dark Souls director Miyazaki about his now-legendary Undead Dragon quote, and he had a great response: 'Something beautiful needs something depraved or tragic to embolden that beauty'
By Wes Fenlon published
News His design philosophy hasn't changed in the decade since.
Cover story: Shadow of the Erdtree is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for Elden Ring
By Wes Fenlon published
Thy Kingdom Come FromSoftware's Hidetaka Miyazaki on ending Elden Ring with an epic final verse.
How to complete Blaidd's quest in Elden Ring
By Wes Fenlon last updated
Blaidd and soul You can even nab Blaidd's wolf armor later in the game, too.
Terraria creator has a new 'no questions asked' refund policy: 'Personally defeat me in PvP'
By Rich Stanton published
news Unfortunately he's quite good at it.
Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'
By Wes Fenlon published
News Keep that hope alive, PC gamers.
Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'
By Wes Fenlon published
News The World and Wilds director is all about nature.
With Shadow of the Erdtree, FromSoftware wanted to build a map 'that's not quite open field and not quite legacy dungeon,' but instead 'blends the two together'
By Wes Fenlon published
News Bringing back a little of the old Dark Souls density.
Monster Hunter Wilds director says changes to the ecosystem are persistent: 'Even as you return to base, the world outside is moving on and continuing where you left it in the background'
By Wes Fenlon published
News Capcom seems to be making a monstrously ambitious simulation.
Monster Hunter Wilds' hunting horn will be more like World's than Rise's, but Capcom promises new moves: 'If you're a fan of the hunting horn, I'm sure you're going to love it in Wilds'
By Wes Fenlon published
News Capcom talks just a little about Monster Hunter's most important weapon.
Monster Hunter Wilds looks like exactly the evolution of World I hoped for
By Wes Fenlon published
c'mon hun An increased focus on the natural ecosystem and interplay between monsters points towards a more systems-driven Monster Hunter. I'm all about it.
Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'
By Wes Fenlon published
News FromSoftware boss Hidetaka Miyazaki says reading guides is "perfectly valid," but doesn't want it to be a necessity.
Our 13 favorite games from the 2024 summer gaming showcases
By Tyler Wilde published
best in show After seeing what felt like hundreds of games, we've picked a few that really stood out.
Kunitsu-Gami feels like a long-lost Capcom PS2 game, and I mean that as a sincere compliment
By Wes Fenlon published
Dancin I'd say they don't make 'em like they used to, but this take on tower defense really dances to its own beat.
New city builder Generation Exile is a shot across the bow for both strategy game design and the gaming industry at large: 'It's simply not possible to keep expanding forever'
By Wes Fenlon published
News Unveiled at the PC Gaming Show, Generation Exile is about "finding ways to grow and thrive" without endlessly extracting more resources from the environment.
What a killer year for roguelikes: Former Dead Cells developers are now competing against each other with 3 great-looking action games
By Wes Fenlon published
News Former Dead Cells lead Sébastien Benard's new game, Tenjutsu, goes the 8-bit route with punchy 2D action.
In classic E3 tradition, the cinematic reveal trailer for this new RTS is so cool I wish it was an anime instead of a game
By Wes Fenlon published
Baited Sometimes a 2D animated trailer commits a fatal error: Being too good.
Get ready to initiate maximum Goku in October
By Wes Fenlon published
News Dragon Ball: Sparking Zero is out in just a few months.
Black Myth: Wu Kong, Steam's most-wishlisted game, finally has a release date in August
By Wes Fenlon published
News The action adaptation of Journey to the West is out in just a few months.
Retro collection specialist Digital Eclipse's next game is an unlikely sequel to a brutally hard 2013 platformer
By Wes Fenlon published
News Quite a shift from the recent Atari 50.
The PC Gaming Show turns 10: Looking back at the biggest moments from each show
By Wes Fenlon published
PCGS Head back in time to the year 2015 as we celebrate the history of the PC Gaming Show.
Mech tactics game Grit and Valor doesn't play much like Into the Breach, and that's a good thing
By Wes Fenlon published
Gritty It's a roguelike, of course, but with some classic tower defense DNA.
We had 3 writers play Elden Ring: Shadow of the Erdtree: Here are 9 things one of us found but the others didn't
By Wes Fenlon published
Collected Shadow of the Erdtree is big enough that we all had very different experiences exploring the expansion.
Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again
By Wes Fenlon published
News In an interview with PC Gamer, Miyazaki hints at how massive Elden Ring's expansion truly is.
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