Jonathan Bolding
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
Latest articles by Jonathan Bolding

Satisfactory gets weird for a month with the adorable, festive FICSMAS event
By Jonathan Bolding published
News A revamped FICSMAS for 1.0 rolls out from December 1 to January 18.

Pillars of Eternity director thought it had a 50/50 shot before it crowdfunded in 27 hours
By Jonathan Bolding published
news They were sure it was the right call, but weren't sure it would succeed.

Fallen Aces adds a pulp superhero hideout and a small, unfriendly dog
By Jonathan Bolding published
News Plus: the big palooka.

Helldivers 2 composer almost gave up on orchestral scores before its monumental success
By Jonathan Bolding published
News This from a veteran of many other games.

Troy Baker isn't trying to do a 'bang on' impression of Harrison Ford for Indiana Jones and the Great Circle
By Jonathan Bolding published
News Which seems like the right choice.

Stalker 2's second patch cleans up a batch of progression blocking bugs in the middle of missions
By Jonathan Bolding published
news If you were stuck somewhere, see if your issue is resolved.

Draw magic shapes to create heroes in this combination of tower defense and factory-builder
By Jonathan Bolding published
News ShapeHero Factory has a nice demo going for it, despite an awkward name.

Here's a mod to replace Elden Ring's ugly, utilitarian Roundtable Hold with the beautiful, perfect Majula of Dark Souls 2
By Jonathan Bolding published
News No Sweet Shalquoir, unfortunately.

Streamer knocks out Red Dead Redemption 2 without dying in six days, on just the third attempt
By Jonathan Bolding published
News Did the epilogue, too.

Here's what to expect from the first patch for Stalker 2
By Jonathan Bolding published
News Fixes for crashes, more coming in the next week.

Microsoft Flight Simulator 2024 offers hotfix, advice to improve game stability
By Jonathan Bolding published
News Some help for people experiencing "stability issues or long loading times."

Empire of the Ants review: The insects are great, the strategy less so
By Jonathan Bolding published
bug life A beautiful miniature world without much else to recommend it.

The Patapon designer's new rhythm-action roguelike is coming to PC
By Jonathan Bolding published
News Ratatan looks to have the same infectious, musical joy that made Patapon an instant hit.

Five years in, chill exploration-crafting game Astroneer gets its first paid expansion
By Jonathan Bolding published
News Glitchwalkers has astroneers going on an expedition to a new world.

Classic map Train returns in a Counter-Strike 2 update
By Jonathan Bolding published
News With a new look and layout.

Sega takes a moment of their valuable time to remind everyone that Sonic the Hedgehog is canonically a homeless drifter
By Jonathan Bolding published
Despite a vague, recent indication to the contrary.

Rogue Prince of Persia overhauls art style and doubles game size in its biggest update yet
By Jonathan Bolding published
News This is the new roguelike from the studio that made Dead Cells.

Trash Goblin is a game about being a little goblin that sells trash
By Jonathan Bolding published
News There's even a demo for the cozy sim about cleaning up knickknacks.

Karate Survivor is an 80s-tastic battler about building your own combos
By Jonathan Bolding published
News Somewhere between beat-em-up and action roguelike.

2025's videogame Grammy nominations are the normal AAA fare and one surprising indie entry
By Jonathan Bolding published
News Marvel, Avatar, Star Wars, God of War, and... Wizardry?!

Darktide already has hard mode, but will add 40 extra hard, randomized difficulty levels anyway
By Jonathan Bolding published
News The forthcoming Havoc modes will likely be the cause of much swearing.

No Man's Sky gets cross-save on a dozen platforms and brings back Mass Effect's Normandy as a limited-time rewar
By Jonathan Bolding published
News Swap fluidly from Steam Deck to Switch to PC to Xbox One to GOG to VR.

Strategy studio Amplitude breaks from Sega: the Endless and Humankind developer is now indie again
By Jonathan Bolding published
News After 8 years under the Sega corporation.
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