Jeremy Peel
Latest articles by Jeremy Peel
Playing a halfling in Baldur's Gate 3 has given me a new, shorter perspective
By Jeremy Peel published
Eyes Up A shift in camera angle has changed everything.
What Thief has in common with submarine combat, and other tales from iconic but short-lived developer Looking Glass Studios
By Jeremy Peel published
SOUND GARDEN The great ghost of Looking Glass hovers over Deus Ex, BioShock, Guitar Hero and more.
Colossal Cave review: A piece of gaming history that's lost its shine
By Jeremy Peel published
Deep down Ever wondered what adventure games were like in the ‘70s?
It's not just you: spam is back
By Jeremy Peel published
Phish in a barrel Elon Musk and the pandemic are partly to blame.
Neon White achieved in 60 seconds what Dying Light 2 couldn't in 60 hours
By Jeremy Peel published
light speed A cumbersome open-world format isn’t the best place for greased lightning.
Blade Runner 1997 is still the cyberpunk experience to beat
By Jeremy Peel published
Real McCoy Aren’t you tired of playing copies of copies?
Publishers should be thanking modders for making their old games playable
By Jeremy Peel published
Compat simulator Where would Deus Ex be without Kentie's Launcher?
TV showrunners and game developers have become allies at long last
By Jeremy Peel published
Screen team Mutual respect has been the secret sauce behind a recent slew of great adaptations.
Call of Duty campaigns are in desperate need of new mechanics that stick
By Jeremy Peel published
Modern bore-fare Why isn’t the flagship singleplayer FPS pushing the genre forward?
The next BioShock should return to the fundamentals laid down by System Shock 2
By Jeremy Peel published
Science class fiction A true sense of place is well-earned, as Irrational’s first-ever game demonstrates.
Stealth is everywhere in games, but the innovations of Thief have been forgotten
By Jeremy Peel published
Ghost story Keeping quiet and concealed in shadow is no longer in vogue—which makes Thief a refreshing replay.
Marvel's Midnight Suns has the best amnesiac protagonist since Knights of the Old Republic
By Jeremy Peel published
Forget-me-not Firaxis imbued its fish-out-of-water hero with unexpected personality.
Ubisoft is failing spectacularly at remaking its most beloved games
By Jeremy Peel published
Splintered dreams Changing genres and business models get in the way of seeing Sam Fisher again.
Marvel's Midnight Suns review: A brilliant, seductively weird surprise
By Jeremy Peel published
Ironman mode XCOM has morphed into a brilliant superhero social sim.
How Larian broke out of the B-tier to master the RPG
By Jeremy Peel published
Simply Divine The RPG studio that overcame its original sins.
The most extreme punishments for PC gaming cheats and pirates
By Jeremy Peel last updated
Dead to rights When developers throw the book at rulebreakers.
How a martial art made Deathloop's invasions irresistible
By Jeremy Peel published
Play fight "People sometimes wonder, is it a dance, is it a fight."
How DICE redefined multiplayer, and gave up on singleplayer
By Jeremy Peel published
Dice roll Can innovation bloom on the Battlefield?
How CD Projekt Red climbed to the top of the RPG mountain, then slipped
By Jeremy Peel published
Witch way? From D&D imports to redefining the fantasy RPG entirely.
N: The Way of the Ninja was the PC's best platformer, and then it got better
By Jeremy Peel published
N ice Perfecting the perfectionist platformer.
How Turtle Rock Studios righted itself after rolling on its back
By Jeremy Peel published
Shell shock How Turtle Rock Studios righted itself after rolling on its back.
Stumbling through Icewind Dale 2 with a party of evil mages
By Jeremy Peel published
Magic meddlers Can six Red Wizards survive the chilly north?
Abermore review
By Jeremy Peel published
Ab not-so fab A heist sim that's so much less than it could have been.
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