Jeremy Peel
Latest articles by Jeremy Peel
Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it'
By Fraser Brown published
News "I'm the last person to want to yuck other people's yums."
A part of my brain will always be dedicated to the time someone in the Vatican pirated Football Manager 2013
By Jeremy Peel published
Goalie spirit You know it’s not the Pope, but your head goes there all the same.
'Fallout wasn't designed to have other players': Fallout co-creator Tim Cain was extremely wary of turning it into an MMO
By Fraser Brown published
News Long before Fallout 76, we almost had Fallout Online, but Cain had serious doubts.
Raf Colantonio can’t stop making first-person immersive sims: 'Weird West was a sidestep'
By Jeremy Peel published
First love "My people are always going to try to do 10,000 polys for a face."
Fallout's Tim Cain spent 6 years working on defunct MMO WildStar, twice as long as any other game, and thinks that might have something to do with why it failed
By Fraser Brown published
News "Games had shifted."
Fallout co-creator Tim Cain hasn't made sequels to his other cult classic RPGs because they didn't sell well: 'You should have bought it'
By Fraser Brown published
News "Sometimes gamers need to put their money where their mouth is."
Deus Ex director Warren Spector thinks that 'if someone made Deus Ex today it might be perceived as a documentary,' so if he made a new one it would be pretty different
By Fraser Brown published
News Please make a new one.
Warren Spector found working on his cancelled Half-Life episode 'a little frustrating', but he'll be 'forever grateful' to Valve for keeping his studio alive
By Fraser Brown published
News Junction Point's project was the first of two attempts to set an episode in Ravenholm.
The six best Dragon Age companions ever
By Robin Valentine published
FRIEND GAME A snarky witch, a beardless dwarf, and a talking statue walk into Ferelden...
Why Stalker: Shadow of Chornobyl's difficulty modes have divided players for over a decade
By Jeremy Peel published
In the Zone Please let me get in my Zone.
One of the biggest names in immersive sims reckons they're easier to sell if you call them something else, but one day they'll be 'invading every genre'
By Fraser Brown published
News To be fair, they're pretty hard to explain.
Arkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfall
By Fraser Brown published
News Redfall was a significant departure for Arkane, and culminated in the closure of the Arkane Austin studio.
Microsoft closing Arkane Austin was a 'dumb move', says founder and former president
By Fraser Brown published
News "It's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."
Exploring the 'twisted road' of Irrational's doomed XCOM game—from fighting aliens 'the size of entire city blocks' to a multiplayer mode where you could be the aliens
By Jeremy Peel published
Enemy unknown Inside the many promising, abortive concepts the BioShock developer came up with.
Warren Spector's Disney platformer finally came to PC, so where's the Deus Ex in Epic Mickey?
By Jeremy Peel published
Disney dystopia The moody, magic-soaked adaptation had a PC sensibility even when it was Wii exclusive.
'God it was gutting' to see the Fallout fanbase response, says Fallout Tactics lead: 'fervent and passionate and often horribly toxic'
By Rich Stanton published
news "We should have just never looked."
The making of Fallout Tactics: 'I sound like I'm down on it now, but I still love what we made'
By Jeremy Peel published
band of brothers A green team with huge ambitions—what could possibly go wrong?
A deep South Fallout sequel with a 'guerilla warfare' vibe was planned, but then Interplay bit the dust
By Rich Stanton published
news Rasslin' them radscorpions.
The lead on one of Fallout's least-loved entries says over-enthusiasm led to its hated hairy deathclaws: 'At the time, I know it was sacrilege'
By Rich Stanton published
news But there are good reasons too!
Fallout Tactics lead on exploring the 'bigotry' of the Brotherhood of Steel long before Bethesda got there: 'I really enjoyed killing off the nobility of them'
By Joshua Wolens published
News Fallout Tactics had some big ideas even if it didn't make good on all of them.
Fallout Tactics' lead designer tips his hat to Bethesda for succeeding where they failed: 'It can be done. You just need to be a multinational with more than 18 months'
By Harvey Randall published
News "Our approach was just terrible."
What it feels like to have your Fallout game declared non-canon by Todd Howard: 'It sucked'
By Fraser Brown published
News The actual third game in the series didn't get much love from Bethesda.
Wild Bastards review: A brilliant splicing of genres deserving of acclaim
By Jeremy Peel published
Sworn allies Blue Manchu's creative hybrid combines whip-fast shootouts with thoughtful cowboy management.
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