Ian Birnbaum
Latest articles by Ian Birnbaum
Blackwake’s pirate deathmatches are great multiplayer
By Ian Birnbaum published
On Fleet Despite being far from finished, Blackwake already nails the excitement of pirate warfare.
Battle Brothers review
By Ian Birnbaum published
Axe-com Don’t let some clunky inventories scare you off from this excellent strategy RPG.
The Dwarves review
By Ian Birnbaum published
Axed Lack of choice and a bare combat system undermine this RPG about the little guys.
Doom: The Board Game faithfully adapts the shooter into a dice-rolling bloodbath
By Ian Birnbaum published
Unholy Rollers Shotgunning plastic demons is a fine companion to stomping on polygonal ones.
15 great games you can't buy digitally
By Ian Birnbaum published
Boxed Up Do you have any of these in your CD-ROM collection?
Why doesn’t every game support cloud saves?
By Ian Birnbaum published
In the skybox We ask developers how Steam's cloud save system works, and find out why Arma 3 doesn't use it.
Harvey Smith talks chaos, open worlds, and the differences between Dishonored 2 and Prey
By Ian Birnbaum published
Interview The co-creative director on Corvo, Kaldwin, combat, and context.
Clockwork Empires review
By Ian Birnbaum published
Steamflunk A Lovecraftian colony sim that launched before the Old Ones were ready.
Squad has grown into a deep military shooter
By Ian Birnbaum published
Tactical Though still in alpha, Squad continues to improve as a smart blend of Battlefield and Arma.
74 amazing fantasy screenshots for your desktop
By Ian Birnbaum published
Wizard PC gaming's best screenshot artists capture The Witcher 3, Dragon Age, and more like you've never seen them.
57 amazing space screenshots for your desktop
By Ian Birnbaum published
Starstruck Incredible sights from EVE, Star Citizen, Mass Effect, and more.
Build of the week: the BFG
By Ian Birnbaum published
CASE WAD It's probably not a good idea to overclock this one.
Bethesda: Elder Scrolls 6 won’t be revealed until it's ready to release
By Ian Birnbaum published
NEWS Building trailers is "an additional ask above and beyond just working on the game."
Doom's deathmatch mode is still on the way, id would have released it earlier in hindsight
By Ian Birnbaum published
NEWS Doom's single-player campaign emerged as the favorite, but game director Marty Stratton still has big plans for multiplayer.
The state of PC piracy in 2016
By Ian Birnbaum published
ARRR A comprehensive look at who's pirating, how, and why, and what it means for PC gaming.
JFK survived in Prey's alternate reality, so now you have to fight aliens
By Ian Birnbaum published
News Prey's immersive sandbox will focus on player freedom and transforming into furniture.
Build of the week: life-sized Nick Valentine
By Ian Birnbaum published
Hot Case He may not work great as a robotic detective, but he can run Quake.
Why Prey has nothing to do with the original Prey
By Ian Birnbaum published
NEWS The name only lives on because Arkane was making a sci-fi game anyway.
The FPS inspired by Quake, Spelunky, and the '90s
By Ian Birnbaum published
Throwback Strafe strives to parody Quake while being more than just a nostalgia trip.
Id Software doesn’t know yet if Quake Champions will be free-to-play
By Ian Birnbaum published
NEWS But Doom's success is making Quake easier, says id's Tim Willits.
The Technomancer review
By Ian Birnbaum published
Mars needs bombs It's a big effort from a small team, but it’s not the next great RPG.
Skyrim mod replaces battle music with 80s Transformers power ballads
By Ian Birnbaum published
Dare to believe You've got the Touch. You've got the power.
Bombshell review
By Ian Birnbaum published
Bombed Bombshell pulls all the fun out of its sci-fi ARPG world.
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