
Christopher Livingston
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
Latest articles by Christopher Livingston

After being laid off from his triple-A 'dream job', this developer made a game about a disgruntled ex-employee seeking revenge on the corporate world
By Christopher Livingston published
News In Vindefiant, your character "unleashes his powers and sparks a path of rage and destruction to get revenge on his former employer."

Dune: Awakening will have in-game radio stations featuring everything from Harkonnen propaganda broadcasts to classic '90s Dune tunes
By Christopher Livingston published
News There will also be a "full multi-episode radio play."

A Minecraft Movie review roundup: some say it's 'okay,' others say 'it isn't actively boring'
By Christopher Livingston published
News Most critics seem to think Jack Black's blocky blockbuster is a bit mid.

Here's what happens to your base in Dune: Awakening if you take a long break from Arrakis
By Christopher Livingston published
News It's not the same base decay system found in Funcom's other sandy survival game, Conan Exiles.

'I'll believe it when I see it' says Josef Fares about a Split Fiction movie: 'There’s a lot of talks, but nothing happens'
By Christopher Livingston published
News Fares also doesn't know the status of the movie version of another Hazelight game, It Takes Two.

Schedule 1 roadmap includes adding a 'classic fishing minigame,' plus parkour and heroin
By Christopher Livingston published
News All the makings of a great weekend.

GTA RP: How to play on GTA 5 roleplaying servers
By Christopher Livingston last updated
Let's Role Everything you need to know to try GTA RP for yourself.

You may act like Walter White and look like Rick & Morty, but this co-op drug-dealer sim blowing up on Steam isn't just a goofy meme game
By Christopher Livingston published
news Schedule I may look cartoony, but so far it's a great sim with engaging systems and well-paced progression.

Former Bethesda dev went indie in part because of Fallout 76's noxious reception: 'If you put out a game that people don't like, the internet's gonna treat you like you're clubbing baby seals'
By Justin Wagner published
News Everybody's a critic.

I laughed, I fell, I ragequit: Baby Steps is a hilarious walking simulator I can't wait to watch speedrunners try to defeat
By Christopher Livingston published
Footloose Climb a mountain, one awkward step at a time.

The hardest parts of open world walking simulator Baby Steps are 'harder than Getting Over It by quite some distance,' says Bennett Foddy
By Christopher Livingston published
News You thought climbing a mountain in a cauldron was hard? Try doing it in bare feet.

Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
By Christopher Livingston published
It only required mining 220,000,000 blocks, so no biggie.

'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
By Christopher Livingston published
News My Arms Are Longer Now is a heist game where you play as a 'yucky long-armed thief.'

By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
By Harvey Randall published
News Fus by numbers.

The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
By Christopher Livingston published
news The ducks are back, and they've brought friends.

From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
By Christopher Livingston published
"Nothing's happening at the moment," John "Bucky" Buckley said, though he added: "We're still always thinking about these things."

Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
By Christopher Livingston published
News Nate Purkeypile released his first solo game, The Axis Unseen, last year.

'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
By Christopher Livingston published
News "They're wondering, 'Okay, how far away is the next thing? I really gotta run all the way across the map?'" said Cameron Williams of Absurd Ventures.

Inzoi's 'Smart Zoi' AI system sounds great on paper but seeing it in a live demo didn't exactly wow me
By Christopher Livingston published
News AI is supposed to give the life sim's characters better reasoning, but I'll believe it when I actually see it.

Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming: 'He's just gonna show up one day and say, here's 100 new jokers'
By Christopher Livingston published
News "I don't think he'll let us know when [Balatro 1.1] is gonna drop," said Wout van Halderen, the communications director at Playstack.

'Humans still surpass machines': Roblox has been using a machine learning voice chat moderation system for a year, but in some cases you just can't beat real people
By Andy Chalk published
news Yup, we're still good for something.

Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
By Tyler Wilde published
news The United Videogame Workers took to the halls of the Game Developers Conference to announce itself on Wednesday.

Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
By Justin Wagner published
News According to his publisher, LocalThunk’s anonymity is less about artsy obfuscation and more about minding his own business.
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